This game doesn't respect players choice
at all. I just don't understand what the point of choices is. They are just there doing nothing.
I don't have a problem with this game being NTR, I enjoy NTR games too, but I make different choices and nothing different happens. It says in the dev notes that:
- Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.
So what I wanted to do was make a side by side playthrough with low corruption and high corruption to see the difference, but my choices don't do anything.
1) Game asks
me if I want to undress and oblige the hermit, if I say ''no'' she still undressed just like if I say yes.
2) Game asks
me if I want to watch the blacksmith fuck the tavern woman. If I say ''no'' she still watches just like if I say yes.
3) Game asks
me if I want to let the groper do it's thing during the night, if I say ''no'' the game says ''sorry this is not implemented yet''.
4) Game asks
me if I want to get drunk during the party or not, but even if I don't get drunk she still gets blacked out somehow as if I did get drunk and the same exact thing happens after the party.
Etc.
It is so bad that some decisions even cause bugs to happen:
I know that these choices do nothing because I tried
both to see the difference.
Stop asking the players to make choices that do nothing. Just make whatever needs to happen happen along with your creative vision of how you want the story to go, but don't disrespect the player by including fake choices that do nothing.
As far as NTR games go this is a good game. But it is one of my biggest pet peeves with games when devs include choices just for the sake of players meaninglessly pressing buttons without any substance to it, it drives me nuts, because I love games with meaningful choices and get hyped for nothing. I am wasting my time by saving before choices and trying different options because the outcome is the same. It should never be the case where the game asks the player if they want to make choice a) or b) and if the player chooses b) then the game goes ''Syke, you can't make that choice actually, or it is not implemented, or actually it is the same as a).'' Well then don't ask!