I don't really care either way about whether Yuno pauses Patreon.
I only donate to devs during the month when they release game updates ... and that's only for when they have proven track records. Otherwise, it just feels like I'm throwing money away. Also this way, I can treat it like a simple transaction while still supporting the creator in some way. It's not much but the dev's still getting like 15 to 25 dollars for every PART of a game that is released. "I give money, I get product in exchange". I'm no Mr.Money-Bags-Benefactor here. I can't wrap my head around just "donating" money like that, especially when the dude's richer than me because of it. (Not talking about the majority of devs, but the really successful ones on Patreon.)
I'm not incentivizing the dev to basically just pump out updates for revenue and creative expression/quality be damned but at the same time I'm not donating money to the dev for occasional renders, vague dev reports, or what feels like basically nothing. (When I could buy like 2 to 3 burritos or something good with that money instead. Damn, son. I haven't had a burrito in a long-ass time. Might get one.)
In fact, while Patreon gives creators more freedom to do things (which is great). I always thought just directly making a business model off of it was a little weird but the genie's out of the bottle and there's no room for an alternative at this point. I'd like to see the kind of dev who switches to something that doesn't provide a constant monthly revenue regardless of whether something was actually produced or whether any work was actually done towards the project.