Burt Reynolds Mustache

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For those complaining about those complaining about the shift in tone, there's a trope for that - "Darkness Induced Audience Apathy". It's when the plot becomes so grim that you just stop caring about the characters, and it can effect even well-written fiction (Game of Thrones likely turned off a lot of people with the Red Wedding, I couldn't make it past the first episode of The Walking Dead, etc.)
Your mention of the Red Wedding made me think about the difficulties of doing twists in an interactive story.

On the Red Wedding... it's kind of an interesting thing to mention I suppose because while it was polarizing... most people came to accept it... and even praise it for several reasons. First, was set up immaculately. I mean it... for two and a half books Martin laid out the pieces on the board, set up extremely high stakes (in the first book, if nothing else) and when the event finally happened, once you got over the shock... it all made perfect sense. That it happened was a result of several characters acting in perfect concert with their personalities and established motives. The reasons it happened were all laid out across several chapters. It was Robb's hubris. It was his damnable honor. It was assuming the loyalty of their own bannermen, who got better offers. It was the feeling of safety when a guest in another man's home that allowed them to let their guards down.

After the Red Wedding, you can look and see how it was a tragedy. Inevitable... yet completely evitable if just one or two people made a different choice. It is a masterwork of a dramatic scene.

Doing that well is extremely hard in an interactive medium. Compare that to Game of Thrones: Season 1 (the game) by Telltale. In that game, horrible things happen. No matter what the character does. They happen because the story says they HAVE to happen. What the player did or did not do doesn't matter. Your first MC will die. One of your other MCs will die... no matter how well you have played. The horrible choices and events in that game are essentially acts of god. You could not predict them, and what influence you ever have is between two awful choices. By the end of Game of Thrones Season 1 I simply did not care, because I knew that nothing I did mattered. The story was dark, but none of that darkness was satisfying because it felt like piling on. The player becomes a spectator. Not an active participant.

Not as powerful as the Darth one, but entertaining. And the boss does bring the sauce, so he's deserving.
I have no idea what this means.
 

ijako3

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Sep 6, 2017
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I guess you guys may be up to something with all of this being staged(whole story), filmed movie or tv series.. That would be dumb plot twist in my opinion but i can see it happening, no kidding. This scenario jumped to 90% happening for me.

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Enyos

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Mar 29, 2018
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Your mention of the Red Wedding made me think about the difficulties of doing twists in an interactive story.

On the Red Wedding... it's kind of an interesting thing to mention I suppose because while it was polarizing... most people came to accept it... and even praise it for several reasons. First, was set up immaculately. I mean it... for two and a half books Martin laid out the pieces on the board, set up extremely high stakes (in the first book, if nothing else) and when the event finally happened, once you got over the shock... it all made perfect sense. That it happened was a result of several characters acting in perfect concert with their personalities and established motives. The reasons it happened were all laid out across several chapters. It was Robb's hubris. It was his damnable honor. It was assuming the loyalty of their own bannermen, who got better offers. It was the feeling of safety when a guest in another man's home that allowed them to let their guards down.

After the Red Wedding, you can look and see how it was a tragedy. Inevitable... yet completely evitable if just one or two people made a different choice. It is a masterwork of a dramatic scene.

Doing that well is extremely hard in an interactive medium. Compare that to Game of Thrones: Season 1 (the game) by Telltale. In that game, horrible things happen. No matter what the character does. They happen because the story says they HAVE to happen. What the character doesn't matter. Your first MC will die. One of your other MCs will die... no matter how well you have played. The horrible choices and events in that game are essentially acts of god. You could not predict them, and what influence you ever have is between two awful choices. By the end of Game of Thrones Season 1 I simply did not care, because I knew that nothing I did mattered. The story was dark, but none of that darkness was satisfying because it felt like piling on. The player becomes a spectator. Not an active participant.



I have no idea what this means.
Things happen in life that are out of our control. If anything, that is the most interactive, p2w, sandbox, decision riddled game of all, yet things don't always happen as you want. This particular VN is not to be spoken in the same way as the vast majority here. The Dr. has taken the lewd genre tag, played it out as you'd expect (albeit better written than any other), and then turned it upside down. True emotion, conveyed through the dialogue and camera angles. It becomes a matter of opinion at this point. We've known for awhile that you disliked the story, so your reaction this time was obvious, but the dramatic affect here is undeniable. It isn't what you want, but it's what you get.
 

YoloCrayolo21

Newbie
Dec 31, 2017
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I loved this chapter man, at first it felt like the last episodes of Eva, but then the plot twist left me like: "DAMN, WHY DIDN'T I THINK ABOUT THAT?", I can say that I don't follow this game anymore for the porn (Well, I still do but it's not my priority now), but for the story.
 

bigpenniser

Well-Known Member
Aug 7, 2016
1,910
2,574
Things happen in life that are out of our control. If anything, that is the most interactive, p2w, sandbox, decision riddled game of all, yet things don't always happen as you want. This particular VN is not to be spoken in the same way as the vast majority here. The Dr. has taken the lewd genre tag, played it out as you'd expect (albeit better written than any other), and then turned it upside down. True emotion, conveyed through the dialogue and camera angles. It becomes a matter of opinion at this point. We've known for awhile that you disliked the story, so your reaction this time was obvious, but the dramatic affect here is undeniable. It isn't what you want, but it's what you get.
Again, as I have said already, the amount of suspension of disbelief you need to accept this story is so high that it automatically makes it worse than before.

The man undeniably knows HOW to write, he doesnt know WHAT.
 

rodneyeatme

Active Member
Jul 19, 2017
907
2,239
I guess you guys may be up to something with all of this being staged(whole story), filmed movie or tv series.. That would be dumb plot twist in my opinion but i can see it happening, no kidding. This scenario jumped to 90% happening for me.

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Either that or we get a happily ever after:

MEGAN: It sure is wonderful everything turned out fine after all that madness two years ago, MC. We're happy and just brought our first born son, Jonas Jr. home from the hospital just minutes before it was blown up by Wyle E. Coyote.

MC: You can say that again, baby. You know, I'm an athletic guy, so I'll teach Jonas Jr. how to play football when he gets older.

(KNOCK SOUNDS AT THE DOOR)

MEGAN: Could you get that, MC? I want to feed Jonas Jr. with my one unburned boob.

MC: Sure thing, hon!

(MC OPENS FRONT DOOR)

MC: Jerry Sandusky! Oh no!

(LAUGH TRACK, FADE OUT)
 
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saolo996

Member
Nov 20, 2017
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Things happen in life that are out of our control. If anything, that is the most interactive, p2w, sandbox, decision riddled game of all, yet things don't always happen as you want. This particular VN is not to be spoken in the same way as the vast majority here. The Dr. has taken the lewd genre tag, played it out as you'd expect (albeit better written than any other), and then turned it upside down. True emotion, conveyed through the dialogue and camera angles. It becomes a matter of opinion at this point. We've known for awhile that you disliked the story, so your reaction this time was obvious, but the dramatic affect here is undeniable. It isn't what you want, but it's what you get.
Everything correct, I was about to write something similar on camera angles. I already praised his movie like shooting, that's another plus of this game.
Matter of opinions for sure, but, - and I repeat myself - just for the story, surely not for all the technical aspects.
The story unfolds slowly here, instead of being adapted or created according to polls/players wishes/new ideas of the developer, and still there are people complaining about a good product.

As usual these are just my two cents.
 
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