RC-1138 Boss

Message Maven
Apr 26, 2017
13,116
19,431
Drama tag should definitely be put here...hehehe

Damn played 0.7 few days ago. Now i am left wondering who is going to die next. (Liam doesn't count :closedeyesmile:).
 

Sh4ark

Newbie
Donor
Dec 9, 2016
74
105
Drama tag should definitely be put here...hehehe

Damn played 0.7 few days ago. Now i am left wondering who is going to die next. (Liam doesn't count :closedeyesmile:).
Liam won't die, now that Leah isn't "taking care" of him.

In my playthrough at least he went with the blue haired chick to his treatment and unlike when he went alone she didn't want to wait and found him a nurse quicker(not Leah). Then he mentions he felt like the first time he did the treatment.
 
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poser707

Newbie
Nov 5, 2017
46
76
Was skipping on this game, but finally tried it at 0.7 and boy, it's one hell of a ride.
Writing is one of the best among all the titles I played here. But that development at the end of 0.6 is probably too much. I prefer my 'adult' games to be less depressive and serious. It's like Acting Lessons steps out of the adult games domain and into the territory of real visual novels.

Still, kudos for the great work.
 
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kπ!$

Newbie
Apr 18, 2018
91
43
Haven't played a game like this in a while. A mix of everything you would want to see. The title had completely gave me different vibes. Probably the reason why I stalled it for so long. Now I can't just wait for the game to complete.
 
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fauxplayer

Engaged Member
Uploader
Donor
May 28, 2017
2,278
13,070
DrPinkCake posted
Q&A Session
Thank you all for the questions! I think I managed to answer all of the ones you posted, so here you go. I might do a similar session in the future.



Q: Knowing how popular Acting Lessons had become ( and also knowing what was to come ) and how players had developed an affinity to the characters in it were you ever tempted at all to change the story?

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Q: Do you have any specific games that inspires you, both 18+ and otherwise?

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Q: Also, what do you think about Steam new policies about "porn games"? Do you think there is a future there?
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Q: Did it ever occur to you that the kind of people choosing to play Acting Lessons were people,who for whatever reason were choosing not to play some violent,dark or horrific game (at least on appearances)? Do you not think that if even one person were playing the game for the soft, gentle tale it seemed might regret doing so - because the game it turned into might trigger them and the issues they were trying to escape from with the game? Would you do things differently now?
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Q: Why did you decide to have so few player choices in chapter seven? Will there be more player involvement ( dialogue and path choices) in the eighth episode?
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Q: Will there be as many plot twists in your new game as there were in Acting Lessons?

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Q1: Can we expect that next game will be more happy-ending type of game?Q2: Is your next game going to be as depressing as AL? I need to know if I should evacuate myself already...
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Q: Why did you tease your patrons with that preview of the fireman, which could only engender hope that both girls could be saved, when you KNEW that those hopes would be dashed in Episode 7? To me that seemed like a deliberate kick in the nuts to those who support you most.
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Q: Do you or does anyone else publish on your behalf on F95zone , content that is already displayed here as in game update news etc. ( stuff that is copy and pasted directly from this patreon )?
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Q: So I remember you mentioning some of this game comes from your past (correct me if I'm wrong), but is that just the Liam part, or was Leah some part of it too?
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Q1: first question, can you tell us how many chapter there will be on acting lessons ? (if you know the number already)Q2: Can we get more Melissa? I feel like she deserves her own spin-off :)
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Q: Do you have plans to add content like cosplay in your next game?
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Q: The MC's inability to save both girls, especially when having selected the athletic trait, left me with a bad taste in my mouth and was pretty bad writing. Were there no other options for leaving the one for the other?
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Q: Is Acting Lessons your first adventure in game development or do you already have experience in the field?
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Q: I recently Played through Retrieving the Past, and the cross overs were mind blowing. Will there be anything like to come that in A8/ your new title? Cheers! P.S. Although A6/7 was a major plot twist, and hit me in the feels pretty hard, i like what you did with the story line. Personally love the twist
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Q: How does it feel to have created such a sex icon as Ms.Pearson?
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Q: Do you do snus? :D
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Cheers

Dr PinkCake
 

seiika

Newbie
Jan 3, 2018
16
23
Well the first chapter you have choices, you're shaping the ending, and the last chapters are us viewing the consequences of our choices.
We made a huge amount of choices in this game, it needs a couple chapters to give closure to all of those choices, i'd be upset if it was 1 or 2 scene ending when we made more than 50 choice in the game, it's actually perfect like this.
Here's an example : Rena story alone have a lot of endings, so it needs a lot of scenes to give closure to that character, will she end up with MC? alone? movie star? with liam?back with dick? what about ana? and each ending needs a lot of scenes, i don't think this story can afford further choices, since more choices breed more scenes, writings and at this point it will ruin the story.
 
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RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,403
It's been an interesting journey, and there's one more leg to come before we reach the destination the creator had in mind all along. As I've maintained in my comments throughout this recent discussion, there's a lot to learn from what this game does right, and also from what this game might have done differently. In the Q&A, Doc basically said the same thing - that he's learned a ton from it - and that's all good for the future.

In any profession or endeavor, the hardest thing to do before you have literal years of experience is make estimates. Sticking to his original estimated plan on how many episodes he needed, and what events should be in each one, is why the pacing feels off on many parts of the story. 2 episodes out of 8 where the player has almost no choices, and the story is railroaded from the choices in the first 6 episodes probably now seems like too much - but you don't have hindsight when originally planning out the development and portrayal of the story you want to tell.

I'll be interested to see the conclusion. I'll likely hate it, but I'll still be interested. :D

What I think I'll enjoy a lot more is seeing where Doc goes with the next game, where he gets to use more humour, to focus on new characters and their relationships (Doc's greatest strength as a writer), and where he's gotten some of that newbies mistake of thinking a plot has to go ultra-dark to be exciting out of his system.
 

ijako3

Well-Known Member
Sep 6, 2017
1,006
2,492
Another thing - looks like his next game will be inspired by college movies and one of them is American Pie so i can guess that there will be Stifmeister type character.
Someone will be eating dog shit, looking for a wedding ring telling everyone that he's eating a truffle im just saying. :p
 

poser707

Newbie
Nov 5, 2017
46
76
It's been an interesting journey, and there's one more leg to come before we reach the destination the creator had in mind all along. As I've maintained in my comments throughout this recent discussion, there's a lot to learn from what this game does right, and also from what this game might have done differently. In the Q&A, Doc basically said the same thing - that he's learned a ton from it - and that's all good for the future.

In any profession or endeavor, the hardest thing to do before you have literal years of experience is make estimates. Sticking to his original estimated plan on how many episodes he needed, and what events should be in each one, is why the pacing feels off on many parts of the story. 2 episodes out of 8 where the player has almost no choices, and the story is railroaded from the choices in the first 6 episodes probably now seems like too much - but you don't have hindsight when originally planning out the development and portrayal of the story you want to tell.

I'll be interested to see the conclusion. I'll likely hate it, but I'll still be interested. :D

What I think I'll enjoy a lot more is seeing where Doc goes with the next game, where he gets to use more humour, to focus on new characters and their relationships (Doc's greatest strength as a writer), and where he's gotten some of that newbies mistake of thinking a plot has to go ultra-dark to be exciting out of his system.
While I agree that pacing was somewhat inconsistent across the episodes, it's still commendable effort especially for the first project. If we look through titles here on F95, we'll discover that only a small bunch of devs can roll out new content consistently and without jumping the shark (ICSTOR, Lewdlab, Faerin among the few).

I still think that game's plot twist is way too grim for a porn game (crying while holding your dick in hand isn't something one might look forward to experience again). But still, he did a great job. And it's pretty noticeable that he had all the plot planned in advance. It's a good approach that more devs here should try to mimic.
 

volto

Member
Aug 22, 2017
239
439
Enjoyed the game & have no issues with the tough choices but I Gotta say i’m Definitely not a fan of the zero choice/fate sealed approach. Even if it’s small choices I think the player should be kept involved all the way through.
All the choices up til the end of Ep7 matter. Episode 8 sounds like it'll be the epilogue.
 
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pornuser411

Newbie
May 7, 2017
40
16
I enjoyed the story. Well written. The CGs were well made also. I didn't like the ending with the choice between who to save. One of the most devastating and annoying things possible. Yeah I know, you won't change it. I just won't play anymore because I am not choosing either one. Fuck that. I would rather die saving both than only one.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,403
While I agree that pacing was somewhat inconsistent across the episodes, it's still commendable effort especially for the first project. If we look through titles here on F95, we'll discover that only a small bunch of devs can roll out new content consistently and without jumping the shark (ICSTOR, Lewdlab, Faerin among the few).
Sorry if I wasn't clear there. I meant the pacing within the story. As I mentioned in an earlier comment, the difference between dark events that work well, and dark events that don't, much of the difference was in the pacing - in giving the events the time and space needed to unfold properly.

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Pace isn't just about adding in more detail. It's about giving a sense of mass and size. A sense of literary inertia. That feeling that something big is coming, with the time and space to feel the rumble, to be trapped in the headlights, and most of all, for the mind to give it that sense of reality.

Horror movies, and dramatic scenes aren't based on the gore, outside of the very worst stories of the genre. They are built on that sense of dread when you can see something is coming, and you may not even know how bad it is going to be. Dread is always the better part of horror.

I enjoyed the story. Well written. The CGs were well made also.
You know, I honestly think the CGs in this game were the weakest part, as in many places the poor quality of the renders was so noticeable that it actually broke my immersion. I mean there were many, many scenes where some part of the modelling and rendering was just terrible. I mean, what hideous mutation has affected Megan's feet here?
screenshot0007.png
 
4.60 star(s) 810 Votes