DrPinkCake posted
Status Update Episode 8
This week was a big one. I'm still rendering animations and as soon as I think I'm close to being done I get inspired to do more.
As I'm writing this I have rendered 22 unique animations, ranging from 1-16 seconds. The current total count is 30 animations, counting speed variations.
Episode 3 had the previous record with 15 unique animations. So, not only is the unique animation count higher, the ones in Episode 8 will also have a higher overall quality.
Rendering animations is, as most of you know by now, a bottleneck in game development. For me, a single frame takes about 1 hour to render and I have produced somewhere between 800-1000 frames of animations for Episode 8 only. That equates to somewhere between 33 and 42 days of 24/7 rendering, on one PC. Let those numbers sink in.
Next week, I will move on to only render static images. The most time consuming part of which is to properly prepare each scene and work with the lighting.
I forgot to mention that I got my GPU from NVIDIA last week, but sadly after one day of rendering it was toast and I had to return it. So, I immediately bought two more 1080Ti, to compensate for that loss, and I won't upgrade to 2080Ti until they fix their HW.
Also, I noticed that DAZ3D wasn't working properly for me using the new card, it might have been due to the aforementioned malfunction, but I don't want to risk halting development until issues with their cards have been sorted. It was a gamble to be an early adopter and it didn't pay off for me.
I'm now working on AL every day of the week with both of my PCs, meaning that I've paused BADIK development. This was mostly done because I really want to make Episode 8 a December release and there is still so much left to do.
I have rendered just about 400 static images, thus far, and I still have no clue how many there are left to do, because the script isn't finished, yet.
Speaking of the script, I moved on to writing a second major branch this week and it's going very well. It is a difficult task to keep track of all choices and write the branches so that your story takes you where you're suppose to end up, but I have a good structure for it. I'm confident in that it will work out as intended.
I haven't been as active as I usually am this week and the reason for it is simple. I'm really pushing myself working on the update, to the point that I only get 5 hours of sleep before I gotta get up for work.
Also, the curse of working 100% on AL is that I can't post any previews, as it would spoil the finale. I will make sure to post some more wallpapers next week instead.
I hope that you understand that this week's lack of posts really means I'm working my ass off on game development.
After AL is finished and BADIK becomes my only active project I will make sure to get back to posting more and having polls.
Right now, I'm in a state of euphoria seeing AL being close to completion. Bare with me during the time that's left. Wrapping up projects always take longer time than expected. And I want to leave AL behind me feeling I did every single thing that I wanted to do.
While you wait for me to finish development on that final Episode, take some time to play two other adult games that are well worth your time.
You must be registered to see the links
by PhillyGames is in a similar production phase as AL, having just one final update left before completion. With fantastic renders and a gripping noir story, it is the adult game that impressed me so much I was motivated to create AL.
You must be registered to see the links
by HopesGaming. A mafia-themed adult game from an up-and-coming developer. With impressive artistic skills, unique gameplay and story, HopesGaming shows a high promise of becoming a front runner in adult gaming. He just needs the support to get there. This developer is so generous that he even has a FREE public version of his latest release
You must be registered to see the links
.
Have a nice weekend!