It's games like this that really make me want to try my hand at writing a story for an adult game.
I've been writing stories since I was 7 years old and I'm a total sucker for romance (which is why I fell in love with this game so hard most likely).
I don't know the first thing about coding and I'm a god awful artist, but I'd like to think I'm competent in writing. The Doc's work here really makes me want to try and get some people together for a passion project, just to test the waters to see if I'd be any good at writing stories like these.
I've read an absolutely ridiculous number of books, romance stories and I've written an insane amount of love scenes and I'm told I'm pretty good at describing relationships and character emotions with my writing, so this just spurs me on to try and make an effort to do it.
After replaying the entire game over again, there were golden moments I saw that could've been used to foreshadow the inevitable jarring choice that got everyone riled up but that's upon reflecting. When I first saw the choice, it pissed me off. But I eventually came to terms with it and I guess my writer's mind decided to run wild and wish for a different ending.
Putting the tragedy tag or something would've completely changed the outlook on the story, and I'm glad the Doc didn't put it in initially because it would've caused everyone playing to be on the look out for the tragic moment, which would've killed the suspense completely. Some people say that he should have the tag, I say hell no to that. If it were that obvious, I guarantee the thread wouldn't have blown up as much as it has right now.
As
@IndigoHawk said, this game went from 5/5 to divisive because of that moment. But I'm gonna be understanding because this is the Doc's first attempt at writing a story like this. To be honest, I'm not even sure how I'd introduce a tragedy like that if I were in his shoes without having a lot of people jump ship regardless of which. But that's what mistakes are meant to do: let you learn from them.
I'm not saying the story decision is a mistake. I'm saying it was a mistake to not foreshadow it or at least hint at it, instead of coming in like Randy Orton with that RKO to the feels.
I liken it a little bit to anime. For example, the popular
Goblin Slayer anime is just a completely dark and depressing show. When you see
Goblin Slayer, you can already tell that it's gonna be violent and it's gonna focus around a protagonist who of course, is obsessed with killing Goblins. Then we think of an example like Is
It Wrong To Pick Up Girls In A Dungeon. From the art style, we can already tell there's gonna be a lot of fan service and the title tells us a lot about what the anime will be about. Yes there are dark moments in there, but the show maintains a pretty light hearted tone and focuses a lot on romance instead of the battles like Goblin Slayer does.
So long story short, with a name like
Acting Lessons, no one's gonna forsee some kind of massive RKO in tone shift, especially when you paint such a beautiful first 5 episodes. They're gonna expect that picture to be finished right to the end, not stop 4/5s of the way and then have the painting be taken over by someone else who has another plan. I'm not saying that you should adhere to expectations, I'm just saying that it's not just the fact that we aren't getting the perfect ending that we want that's upsetting people. It's just how random it is. If the transition was smooth, I guarantee that the ratings would remain as 5 stars all the way through.
After such an amazing night and we're ready to move into paradise, it's like someone slashed the bus's tires and threw a molotov in it.
Bah. More rambling. I'm just passionate I guess haha xD
This game really inspired me to write again, so I'mma do just that. If anyone knows any devs looking for a writer to help out with stuff, let me know. I'd love to have a talk with them.
I left my full on review for the game if you guys are interested in seeing my thoughts on it overall specifically.