- Apr 22, 2024
- 1,205
- 909
i didnt like Megan too, but at the end i feel sorry for her, because she was only good. not like the others. (i have a thing for the only good girls...) so at first i saved Melissa, but when she said, Megan didnt deserve it, she never did anything bad to anybody and she was too good for this life, i felt she has a very true point, so i just loaded back and saved Megan. funny, but Megan said something similar about Melissa, but i didnt felt she is right.I definitely wouldn't call it lazy writing. DPC had a story he wanted to tell and that story revolved around Megan.
I say this as someone who inserts himself as the MC and I didn't like Megan from the start, and as I was forced into a relationship with her, I got more and more frustrated and started to really dislike her to the point, I wasn't sad, although I know many others were.
You could make the choices to be with Melissa and Rena (personally I liked Hedwig the best), but you were always going to be with Megan as well. That was the way it was planned. As an immersion player, I hate forced choices, especially that I wouldn't make, like Megan. But i had to accept it or move onto another game. I wanted to see how it ended, so I finished it and probably will never play it again, as Megan would frustrate me too much.
But the writing is actually very good. It's just the choices (for those that don't like Megan, or at least like someone else better), that make you feel pissed. But DPC always planned to revolve it around Megan.
about the forcing... i am sensitive for it, but forcing to be with Megan is less hurt me than dpc other game with forcing Sage to be more than fwb or forcing dont go to Jill. i dont know why. but i feel the forcing is unrespectful to the players.
the writing or planing should drive the player on the game's path. (this game's path is Megan path) if it fail (for me not), than that is bad writing or planing.