packor

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Oct 11, 2021
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If you look hard enough on both games of DPC you will see the ex-theme in both of them. As DPC once said most of the stories he writes he heard or seen IRL.
EX-theme is somewhat crucial in both of them. In this game it became one of endings, in BaDIK it will become.
Personally I think DPC experienced that hard relationship ending before and portrait it in both of his games. That's why it feels alive - it comes from IRL experience.
As far as I can see most of incest game devs never had siblings IRL, most of drama games devs never had real drama in his (her) lives. That's why these genres dying out - people who's trying to write it never experienced it IRL. They only have their dreams, but dreams often lies. The real live story always better then dreamed one.
not really. This is quite the unrealistic story. It's more of a Hollywood feelgood, or feelbad, depending on the audience, experience. Not sure what you mean by "these genres". The point of porn games isn't to "feels". This kind of "genre" is specially designed to sucker people with "feels".
 

minoslune

Member
Aug 17, 2017
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Bros I just finished acting lessons and im confused by only 1 thing and maybe one of you kind people could help me with this, Ill hide it in a spoiler tag since its stuff near the end of the VN...
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Alphaeboy

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Bros I just finished acting lessons and im confused by only 1 thing and maybe one of you kind people could help me with this, Ill hide it in a spoiler tag since its stuff near the end of the VN...
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I would say Rena drugged the girls but Peter most likely buried the house or at least knew it burning and did nothing about it.
 

minoslune

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Aug 17, 2017
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I would say Rena drugged the girls but Peter most likely buried the house or at least knew it burning and did nothing about it.
but she was there to kill them so either they worked together which is unlikely since that wasnt shown or mentioned at all or 1 event happened without the other villain´s knowledge, but it doesnt make sense either way because, if peter started the fire, then leah just rushed into a house catching fire to drug 2 girls and then leave, timing is way too convenient OR Leah just went into the house, drugged the girls and left which makes me wonder what the point of that even was AND then peter set the house on fire knowing the girls were there and hes a scumbag but he doesnt strike me as this maniatic that would just murder 2 persons out of nowhere, because if he was like that he would have shot the MC by this point
 

minoslune

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Aug 17, 2017
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Or maybe went to the place and then left after doing something? and he didnt drug the girls or set the house on fire and leah did all that? but why would peter go back, commit home invasion and then just leave ? there must be something Im missing
 

Breakfast Tea

Formerly 'Kapnobatai'
Feb 10, 2021
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the dev DEFINITELY got better at writing and animating scenes in his second game, but I do agree with you there haha
Yeah, DrPinkCake definitely likes to punch you in the gut. After first act of Being A DIK I was so annoyed that I almost unistalled game -.- First titjob boner killer then act one ending... AARG! But cold shower and fact that it took me almost one day to download game made me continue.
 

DomWolf

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Jul 2, 2020
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Hi folks quick question:

Can you save Melissa & Megan from the fire... or stop the fire all together? I'm actually really pissed that one died. Did u do something massively wrong at some point?
 

aura95

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Jun 8, 2020
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Hi folks quick question:

Can you save Melissa & Megan from the fire... or stop the fire all together? I'm actually really pissed that one died. Did u do something massively wrong at some point?
No, the fire and the death of one of the girls are important and unavoidable parts of the story. Nothing you can do but to press on and survive the aftermath.
What happens is simply part of the life lesson the game tries to teach You're supposed to feel sad and / or pissed to drive that lesson home.
 
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DomWolf

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No, the fire and the death of one of the girls are important and unavoidable parts of the story. Nothing you can do but to press on and survive the aftermath.
What happens is simply part of the life lesson the game tries to teach You're supposed to feel sad and / or pissed to drive that lesson home.
Then I'm not playing further. The game was good. But fuck that. If I wanted to feel powerless then I would just continue my daily life

Thanks for the answer tho.
 

aura95

Member
Jun 8, 2020
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Then I'm not playing further. The game was good. But fuck that. If I wanted to feel powerless then I would just continue my daily life

Thanks for the answer tho.
Well, that's exactly what the game wants to say in the end:
Pain is a fact of life you can't hide nor run away from. So you better find a way to accept it, work through it and move on, leveraging the experience into something better.
Which is why there's plenty of happy end to be had after the dark shit the game puts its characters through (though the quality of the 'happy' certainly is influenced by earlier decisions).

That's why I always recommend playing through to the end at least once.
But everybody is free to make their own decisions.

You're welcome. :)
 
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DomWolf

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Well, that's exactly what the game wants to say in the end:
Pain is a fact of life you can't hide nor run away from. So you better find a way to accept it, work through it and move on, leveraging the experience into something better.
Which is why there's plenty of happy end to be had after the dark shit the game puts its characters through (though the quality of the 'happy' certainly is influenced by earlier decisions).

That's why I always recommend playing through to the end at least once.
But everybody is free to make their own decisions.

You're welcome. :)
I understand this but for me these games are supposed to be escapism. When I ask for recommendations I actually put this in so I can avoid such thing. It's the same reason i stopped playing Black Heart Hotel. Geuss my sources failed me this time lol. But thank you for taking the time to answer my question.
 

aura95

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Jun 8, 2020
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I understand this but for me these games are supposed to be escapism. When I ask for recommendations I actually put this in so I can avoid such thing. It's the same reason i stopped playing Black Heart Hotel. Geuss my sources failed me this time lol. But thank you for taking the time to answer my question.
Yeah, I can understand it.

Bit surprised you didn't know something was gonna happen in the game, as it's actually become quite infamous for the fire scene.
To this day quite a few people haven't forgiven the author for what he did there. Not least since the game plays right into some of the tropes of the 'adult' genre up to that point. Hits people completely out of the blue.
Personally love it for the audacity, but I certainly get why many don't.


Anyway, better luck with the next title and have a good one...
 

Machete

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Apr 7, 2020
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I understand this but for me these games are supposed to be escapism. When I ask for recommendations I actually put this in so I can avoid such thing. It's the same reason i stopped playing Black Heart Hotel. Geuss my sources failed me this time lol. But thank you for taking the time to answer my question.
Well, i undertstand and respect your point and you should pick up whats for you. Yet i promise that if you get all the way through the ending and you played well, being a sincere and good friends for those around you, the catharsis is intense and involving. Overall this game is a very special experience among the titles here.
 

UncleFredo

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Aug 29, 2020
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Hi folks quick question:

Can you save Melissa & Megan from the fire... or stop the fire all together? I'm actually really pissed that one died. Did u do something massively wrong at some point?
Yeah, I can understand it.

Bit surprised you didn't know something was gonna happen in the game, as it's actually become quite infamous for the fire scene.
To this day quite a few people haven't forgiven the author for what he did there. Not least since the game plays right into some of the tropes of the 'adult' genre up to that point. Hits people completely out of the blue.
Personally love it for the audacity, but I certainly get why many don't.


Anyway, better luck with the next title and have a good one...
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felicemastronzo

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I agree that the ploy is the one you're talking about, but I don't see the same malice that you point out.

DPC basically plays with the expectation that you normally have in front of these games: "everything will be fine", and it's not, it's not at all.

if we want the real trick is to present Leah as an LI, with a score at the end of the chapter, that's a trick
 

Machete

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I only partially agree.
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if we want the real trick is to present Leah as an LI, with a score at the end of the chapter, that's a trick
Why? Do we always know what to expect by the people in our life? The plot even seeds a tiny bit of clues here and there that something is off.

Now, i must agree that this game subverts expectation a lot, but i'm not sure if it's more the fault of this game or of the aboundance of games here which barely have any story. I'm replaying for istance, Sisterly Love, lately and geeee... what the plot even is about? It's only a guy who lives on unearned money spending his days plotting how to fuck his own, uhm.. childwood friends. And that's it.

For the good and for the bad we are on two different planets here.
 
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felicemastronzo

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I only partially agree.
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Why? Do we always know what to expect by the people in our life? The plot even seeds a tiny bit of clues here and there that something is off.

Now, i must agree that this game subverts expectation a lot, but i'm not sure if it's more the fault of this game or of the aboundance of games here which barely have any story. I'm replaying for istance, Sisterly Love, lately and geeee... what the plot even is about? It's only a guy who lives on unearned money spending his days plotting how to fuck his own, uhm.. childwood friends. And that's it.

For the good and for the bad we are on two different planets here.
pointing out an LI that will never be one is a little cheat, which serves to increase the surprise effect

I do not agree on the issue of clues, which really become such only at the end, Leah has an "unpleasant" appearance this tends to lead people to dump her immediately in favor of Meghan or Melissa, and then trigger after the feelings of guilt, we are the ones who gave her the last push towards madness? clearly not, but until proven otherwise ... the doubt is there

the novelty was just insert so many twists in a genre by nature quite consolatory, which I agree with you was certainly a positive turn

although along with the merits we must admit that AL has a huge flaw, its central drama is often in danger of being completely insignificant, ok, no one wants to let a girl die, but how upset were those who pursued Rena? and those who had done everything to get rid of Meghan for a solo story with Melissa?
 
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