- Jan 4, 2019
- 103
- 54
I don't mean to imply that you should lower requirements. Performant Direct3D 12 hardware is pretty cheap these days in the global north. I just think it's important for devs to lean on optimized artistic tricks instead of brute forcing everything. I think Immortals of Aveum is a perfect example (and it's UE5 too); that game does not look better than say doom but runs much much worse as it's let down by poor art design and a brute force approach.The game does have a time of day system, however I don't believe baked lighting precludes having a time of day system (with updating shadows and such) as dynamic lights are still possible with a baked light setup.
I'm using software ray tracing for Lumen, not hardware.
As I stated before I am open to the idea of lowering the requirements to use Dx11 and baked light instead, but it's not something I will be doing for a few updates at least, currently going full steam on male characters.
Motion capture is quite expensive, it means hiring a studio and paying them (usually) by the second for each animation and the rates aren't cheap. I'm not earning anywhere near enough from this project to do something like that, so for now I am using Daz animations as well as creating animations using sequencer, IK rigs and backwards solve.
Your CPU and GPU are enough to run DirectX 12 games. The 3600x is a 6 core 12 thread CPU by the way. The question becomes, how stable is your system? Is it overclocked? Are you using a low quality or low wattage power supply? How much RAM do you have? What is the state of your operating system? So many things to rule out. It's not your CPU and GPU's fault though.people are developing games with exaggeratedly high graphics performance, I don't understand the need but they are doing it, I have a pc with a 1660 and an amd 7 3600x 8 core processor and it crashes constantly, unfortunately we will have to wait about 10 years until everyone has a minimum of specifications high enough to play games in unreal engine, in my case directx12 has been giving me problems in many games and my graphics is not enough to play the vast majority of these games in UE5.
Just going to say that about 10 years ago, we were in the stage of "everything looks wet with Unreal Engine" lol. You could 100% identify ANY game using UE at the time due to how "shiny" skin, metal or "insert name here" was. Time has changed a lot, UE is still one of - if not - the best game development engine for versatility, and it's for this reason why it attracts a wide range of developers.Oh i'm not demanding higher graphics. I'm just fine with how high-end games looked 10 years ago.
Now it's just super high graphics, RTX, Lumen and all kinds of bells and whistles to make the game extra. But then, because hardware hasn't caught up to this tech. We slap 60% resolution scale, DLSS/FSR, Dynamic resolution, TXAA on it. And voila, you have a game that looks way worse than 10 year old games.
I'd like to illustrate, with regular user examples from the game Home Together, very similar to this but much better optimized.
Look at the users graphics for almost all of these screenshots of their characters.
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It's like all that fancy tech serves no purpose, because to run it you need hardware that doesn't exist. Instead you get graphics that honestly could be outdone by 20 year old games.
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I need 117 fps at 3440x1440 at all times, on a 3080 and mid-high hardware. Which i usually get with some tweaking from every game but the bad console ports, that balances visual fidelity with performance, and i know how. But there's a limit to how bad you'll want things to look.
If you disable Lumen GI in this game, the entire game becomes bland and awful. It's only made with Lumen GI in mind, dunno why you are even able to disable it. But that's kinda my point, it's a crutch.
Dunno when we went from wanting a high enough fps if u have the hardware, to just "30 fps is fine with the best hardware money can buy, but it's still blocky, blurry, grimy, shimmery".
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Anyhow, i know for some reason unknown to me, the ability to play a game that doesn't look like shit at a fps that's scaled to the hardware you have, is unpoular.
I don't disagree, UE has the best possibilties. But it also kinda has the worst, because devs here continually bite off more than they can chew with it. Most 3D games in it trying out the whole spectrum of what's possible, are completely bonked in terms of playability.Just going to say that about 10 years ago, we were in the stage of "everything looks wet with Unreal Engine" lol. You could 100% identify ANY game using UE at the time due to how "shiny" skin, metal or "insert name here" was. Time has changed a lot, UE is still one of - if not - the best game development engine for versatility, and it's for this reason why it attracts a wide range of developers.
Say it to League of Legends that running on any shit PCs, or maybe BG3 - because the divinity engine is based on Unity.But Unity engine just plain sucks. It can barely do a 2D tabletop chess game properly. And that is obviously an engine issue, not a developer issue.
Performance, Lumen hardware ray tracing is more intense, but obviously better quality. I think also that software ray tracing works on a wider variety of hardware. Unfortunately there's no way to toggle between them as it must be set inside the engine settings itself.Any reason for using software lumen over hardware? I'd like to know the pitfalls from a dev standpoint.
Having worked with both engines, I can only say this - there is no "bad engine" - only bad development. I've seen games in Unity that look incredible, and I've seen an equal share that look shite. As such, I've seen the same with Unreal too.I don't disagree, UE has the best possibilties. But it also kinda has the worst, because devs here continually bite off more than they can chew with it. Most 3D games in it trying out the whole spectrum of what's possible, are completely bonked in terms of playability.
But Unity engine just plain sucks. It can barely do a 2D tabletop chess game properly. And that is obviously an engine issue, not a developer issue.
Speaking of both porn games, and regular games. I wish i had an engine filter on Steam, so i could ignore any title botched in that.
With the exception of Battlebit, which albeit still suffers from shit physics and various engine issues, actually is pretty impressive. (Not that i'd recommend it as is, the game has unfair and frustrating issues).
"Looks aren't everything", is the key issue in this discussion. I'm not arguing it can't be pretty, or even well made.Having worked with both engines, I can only say this - there is no "bad engine" - only bad development. I've seen games in Unity that look incredible, and I've seen an equal share that look shite. As such, I've seen the same with Unreal too.
LoL runs well, tried it once upon a time. And Divinity just has a massively impressive engine, love the possibilties they've used it for.Say it to League of Legends that running on any shit PCs, or maybe BG3 - because the divinity engine is based on Unity.
Hey that look awesome did u heard about ultra dynamic sky its a plugin for UE where u can implement night and day feature and u can control itThe game does have a time of day system, however I don't believe baked lighting precludes having a time of day system (with updating shadows and such) as dynamic lights are still possible with a baked light setup.
I'm using software ray tracing for Lumen, not hardware.
As I stated before I am open to the idea of lowering the requirements to use Dx11 and baked light instead, but it's not something I will be doing for a few updates at least, currently going full steam on male characters.
Motion capture is quite expensive, it means hiring a studio and paying them (usually) by the second for each animation and the rates aren't cheap. I'm not earning anywhere near enough from this project to do something like that, so for now I am using Daz animations as well as creating animations using sequencer, IK rigs and backwards solve.
Just wanted to give HiFiMan mad props for this post. This was exactly my problem.Your version of Windows 10 is too old. It most likely does not support the specific version of DirectX 12 the game is using.
cuz its pretty damn good.Does anybody have any idea why we got so hype about a character creation tech demo? Usually we...don't do that.
Does anybody have any idea why we got so hype about a character creation tech demo? Usually we...don't do that.
Mark this post as topic answercuz its pretty damn good.
u can touch the booba/popa stuff and even deez nuts on futas