- Nov 19, 2017
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That's not so easy to answer because I change a lot of setting depending on the scene I make and a few things are custom made, which I did at a time but could only replicate today by going under a lot of research again myself.I love your fanart of Alona, I wish it was a game! Could you by any chance share the specifics on how you recreated her model? I would love to see if I could make some fanart too! ^_^
How to you get Daz to render in such a large environment .. and at acceptable render times?... the School Roof is such a famous place in so many Animes and Mangas and very soon I can do renders there as well ;-)...
It depends on what assets you are using. First of all, recently I only use assets I've optimized in Blender or Cinema 4D. So most of the time I can reduce the polycount drastically without even losing quality. After that I step down with the quality a bit too, but since I do more comic like things than photorealism that's ok for me. Then the textures. I shrink textures wherever I can that results in less detail, but I prefer larger scenes with tons of people over a detailed face. If needed, I setup a highres char for close ups.How to you get Daz to render in such a large environment .. and at acceptable render times?
I get a lot of failures even in simple environments, because Iray overloads the 8 GB Memory of my GPU with textures and then Daz simply crashes.
So you actually load the assets into blender, reduce the polygon count and bring them back into DAZ?First of all, recently I only use assets I've optimized in Blender or Cinema 4D. So most of the time I can reduce the polycount drastically without even losing quality.
I agree. Which reminds me that most materials in DAZ load "HQ" by default. Setting them to "Base" might help with my problems. And I might try some of the tools that recalculate the textures at lower quality.After that I step down with the quality a bit too, but since I do more comic like things than photorealism that's ok for me.
... Then the textures. I shrink textures wherever I can that results in less detail ...
Never tried that. I will look into it. Thanks.Also a trick I found out lately is just before you use an object in Daz Studio, just merge everything into one giant object.
Not an option. Rendering with Iray on the CPU (Ryzen 7 2700x) is 8 times slower, than rendering on the GPU (GTX 2060 Super). The standard render time of a simple scene is about 1 hour on the GPU. It would take all day to do it on the CPU and the PC would be unusable during that time. I can render on the GPU in the background while doing normal work on the PC.Last but not least, I still render with my CPU most of the time. I lately got a Ryzen 7 5700G which is very fast and 32gb of ram.
Wow. Do you use 3Delight or Iray on CPU?None of the last 2 renders (roof and classroom) took more than 20 mins.
Thank you so much, I appreciate it! ^_^Looks great... I noticed, that I forgot to give you all the little parameters I've added myself, I will see that I will list you all parameters tomorrow. But of course I see already the similarities in her face ;-)
Anyways, great work!
Thank you so much! I'll start working on her now!View attachment 1869777
Have fun...
Also, I never found a hairset that would really resemble the original Alona's, one that came a bit closer is Ellis Hair from AprilYSH (Thank you so much! I'll start working on her now!
Yes, the idea behind this is that she's being punished by the principal. My favorite scenes from the game take place in the school, I just enjoyed the enf/humiliation predicaments more than what happens after the school setting.Wow, what a nice surprise. Cheers. Btw. I've also tried Viola Braid, Ethel Hair also of course, I think that was also my first choice until I found Ellis.
And about the picture: so this is the work of the Principal rather than the bad students, right?