I loved those ones! I just think her face is a bit....squared? Like the cranium is less curvy. Perhaps it's just the pose/render/morphs of the current pose.
As for the outfit system in MV, now it will be easier to add outfits? That would be extremely intense for small scenes (e.g. she wearing only an apron in a given restaurant only, or a maid without panties in other area). Then we could exchange those outfits once we unlock those scenes in her house (but to be used only there to avoid breaking other parts of the game and in order not to have to recreate all scenes with new outfits).
You're right, her face is off no matter what I do. But I don't want spent more time on this anymore. I thought about just adding the story from Agent Orlena of the KGB who replaced Agent Alona after she disappeared mysteriously.
Using the equipment system of RPG-Maker opens several features. First of all Alona can change her clothes wherever she stands and sprite and status pictures are updated accordingly. And of course it makes it easier to manage equipment when we add outfits. No fucking around with Switches and Variables for new Outfits.
No worries about breaking parts of the game. I am also rewriting the maps as well. Every map is getting some kind of event manager that is managing all events inside of the map. So when everything is finished you can jump into any map and situation as long as you have the right event id and get the scene where the Principal is spanking Alona for wearing black underwear. Or when Alona has to be stripsearched by the guards in the Lab floor of the Office.
The idea is that the record room no longer will contain an extra set of the same events but will just load the right event id and sent you to the map to re-play the event. Only difference will be that the record room will set a flag that after the event has played the char will be returned to where she was.
and that's how the player will see his (Alona's) equipment in the future, how the icons are created in the bitmap editor and the last is how the content creator will see it in the RPG-Maker Editor.
Darker Green Background means it's real combat equipment that give stats and protection, while the yellow green stuff are common clothes without any stats.
Update: since a friend bugged me with this. I've remove the underwear slot and replaced it by dedicated slots for bra and panties. For that I've also removed the shield slot and probably will also remove the helmet slot. From now on Alona can decide not to wear a Bra or... well can be blackmailed into leaving her bra at home ;-)
Update2: Omg, playing around with the combat system and states is so much fun. When Alona is getting upskirted by a Student she gets the status upskirted, which will reduce her agility and her defense for 1 and will disallow her to do special attacks like ladies kick. And at the end of each combat round in which she remains upskirted, random bad students that are standing around will point at and laugh about a mortified Alona sensei with a raised skirt.
Update3: No more ladies kick when fighting against Students. Instead of physical attacks fights at school are switched to a verbal fight system where Alona will have to use words to reason with students while on the other side will students and chikan will have words as well as physical means like gropes or strip moves.