The Angelic Acceptor Alouette:VXA-Alpha!
That is to say, at long last, the game is finally (more or less) in its complete state.
Edit 2: Spoke too soon!
Below is a link to the v2, featuring a bug-fix for a game-breaking monster placement error that can stop the first Episode S event in its tracks. OOPS! It also significantly reduces the audio-file size.
Get it here:
You must be registered to see the links
(v2)
Edit: I mentioned this last month, and totally forgot to mention in this post, but save files from previous versions are -not- compatible with this version, and will not be compatible with versions going forward.
I didn't get absolutely everything I wanted to include in there, but what remains is going to have to wait for me to get better with my off-hand.
(I'm running a 2-mouse operation here now, and still relying on my right hand for precision clicking, and there's way too much of that needed with RPGMakerVXA. I'm still looking for options on that front for
the next project.)
Speaking of projects, I got some amazing fan art presents (and a rad model kit) for my birthday this year that I want to share with everyone!
You may have noticed the 3D printable Angelic Acceptor Alouette STL above.
It's going to be available for free on
You must be registered to see the links
soon!
Heriberto is a fantastic 3D artist with a few of his own magical girl projects going.
He also constantly references cats, which makes him a kindred spirit, as far as I'm concerned.
So where are we with Angelic Acceptor Alouette:VXA?
It's "technically complete" but I'm still basically calling it a 0.9.
>There won't be any more scripts or backend junk added that could potentially invalidate save files.
>Hard mode isn't completely tuned for the difficulty I want yet.
>I still want to replace a couple of errant images that don't -quite- read the way I want to.
>There will be bugs. There will always be bugs.
>I haven't got around to writing the walkthrough.
>The unlockable hint system is a little weak right now.
>Using the Episode Skip to go back to the first 3 episodes from beyond the halfway point still results in some janky behavior that I haven't had time to ferret out yet.
>Simone's epic-length CatGirls! elegy is not yet complete.
>The bitrate on the current audio is a bit high, and may choke Steam Decks with its full gigabyte of aural majesty. Next month's version should be smaller.