- May 6, 2023
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Dev post from Steam in response to the question will there be a pure cuck path? Since there were some asking about it:
First of all, thanks for the comments and support. I appreciate you taking the time to say that. Also there is a walkthrough of sorts in the General Discussion area that I wrote.
Look for "Play guide - Spoilers"
I'll need to update that guide soon, but a fair number of people have found it helpful. Yes, it can help you find that scene with Paul, but no there isn't more to it. Just when given the chance, don't go back to Gina. Of course all of that is close enough together that you can play it one way, back it up and play it another and see what happens with Gina if you stay or go back to her.
As to your question, I wouldn't say there will be a pure path but there is certainly one that has more of it. In fact, part of what I did this week was to better isolate that path and how a player ends up on it (Now it has to do with choices and saying "Yes, I want to watch." rather than the confidence system.) There are two Friday night scenes that lead to watching, and it wouldn't take much to create a third because the content is already there, I just have to change the MC reaction. Anyway, by isolating it this way, I can create some different stuff in time.
Going back to your comment on the Paul scene, If I created that third path to earning watcher status, it would make it possible for me to add content to that Paul scene as a "Watcher event" and that content would not be available through any other path. For everyone else, the scene would happen just as it does now.
And of course, there would be other opportunities for "Watcher events" to trigger in the future as independent scenes or augment what is already happening in a scene like my example above.
So I wouldn't say I am working on a pure path (If I said anything in this game was pure, I'd catch hell for eternity.), but I am working on a weighted path. And separating that path like that helped to give something else added weight.
First of all, thanks for the comments and support. I appreciate you taking the time to say that. Also there is a walkthrough of sorts in the General Discussion area that I wrote.
Look for "Play guide - Spoilers"
I'll need to update that guide soon, but a fair number of people have found it helpful. Yes, it can help you find that scene with Paul, but no there isn't more to it. Just when given the chance, don't go back to Gina. Of course all of that is close enough together that you can play it one way, back it up and play it another and see what happens with Gina if you stay or go back to her.
As to your question, I wouldn't say there will be a pure path but there is certainly one that has more of it. In fact, part of what I did this week was to better isolate that path and how a player ends up on it (Now it has to do with choices and saying "Yes, I want to watch." rather than the confidence system.) There are two Friday night scenes that lead to watching, and it wouldn't take much to create a third because the content is already there, I just have to change the MC reaction. Anyway, by isolating it this way, I can create some different stuff in time.
Going back to your comment on the Paul scene, If I created that third path to earning watcher status, it would make it possible for me to add content to that Paul scene as a "Watcher event" and that content would not be available through any other path. For everyone else, the scene would happen just as it does now.
And of course, there would be other opportunities for "Watcher events" to trigger in the future as independent scenes or augment what is already happening in a scene like my example above.
So I wouldn't say I am working on a pure path (If I said anything in this game was pure, I'd catch hell for eternity.), but I am working on a weighted path. And separating that path like that helped to give something else added weight.