New dev update. Its what we expected.
Dev Update #20
This week was a pretty typical work week for us. We are working on a lot of new content, so no updates to the game this week. Similarly, we are not ready to forecast when we will next update the game. We did spend a lot of time on test renders for new content with some ranging farther towards the end of the story. Steph’s business trip is coming up and that’s going to have a few new settings, so those always take some time to get populated and rigged.
We are basically done with major changes to existing content, and we are seeing the result we were hoping to achieve. There are only two things I can think of right now that are areas we will address in our existing content in the near future. We still have a few older animations to replace. At this point, we’ve replaced most of what we needed to replace, but there are still about eight to ten we will replace between now and final release. The other thing in existing content where we will do some work is on one path, the more challenging low confidence path we isolated in the last update. That path will need some updating for it to provide the Saturday and Sunday experiences we want associated with it. That content exists, and the changes would be totally unique to that path, so that’s not something that’s going to take our focus off getting out the new content. Otherwise, everything we are working on focuses on advancing the story towards the endings.
As always, thanks for being here for Early Access. Some of you have been around for a while now, and we appreciate your support of our effort. We also added a lot of new folks this month, so welcome to our newer players, and we hope you’re enjoying the game.