3.80 star(s) 32 Votes

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,316
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Did anyone already deep dive in all paths and found any new scenes except between the couple itself?
This game is very tricky already and unfortunatley i am at my family and only have a weak laptop there which is even for VN's too slowey to quickly try out all paths and decisions.....
The last update was just the scene with the couple because it is the story, the whole reason for the story. There are no other scenes with the update.
 
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Skep-tiker

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Oct 11, 2023
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I would love to hold Steph's hand and stroke her hair and do other Romantic things
While some guy with a huge dick is plowing her as hard as possible
I want to see Steph have the biggest orgasm of her life.

And after the guy has deposited his load in her stretched out vagina
I'll ask him to leave so I can be alone with my sweetheart.

Then we will cuddle up in bed and fall asleep while gently holding each other.
but why? no kink shaming, but i seriously dont understand the appeal of said szenario
 

Slick Bean

Well-Known Member
Sep 9, 2023
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but why? no kink shaming, but i seriously dont understand the appeal of said szenario
Because this player wants to FIND/BUY/TRICK/FORCE SOMEBODY ELSE, some no name bull,
to fulFILL his wife and make her happy,
he is not interested in making her happy, just share the moment.

Such out of it companion anyone should really run away from as quick as possible.

I don't really know.
I have just for as long as I can remember always found scenarios like that to be really hot.
 
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Skep-tiker

Well-Known Member
Oct 11, 2023
1,719
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I don't really know.
I have just for as long as I can remember always found scenarios like that to be really hot.
i had been on the other side irl, for me it was, but i just dont see the benefit for the regular partner. is this kind of connected to femdom ( another kink i dont get..)

Because this player wants to FIND/BUY/TRICK/FORCE SOMEBODY ELSE, some no name bull,
to fulFILL his wife and make her happy,
he is not interested in making her happy, just share the moment.

Such out of it companion anyone should really run away from as quick as possible.
come as long everyone is consenting no kink should be shamed.
 
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Joshy92

Devoted Member
Mar 25, 2021
11,330
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i had been on the other side irl, for me it was, but i just dont see the benefit for the regular partner. is this kind of connected to femdom ( another kink i dont get..)



come as long everyone is consenting no kink should be shamed.
I don't know if it's connected to femdom.
Although I do also find that hot tbh

I just really like the thought of being with a girl Like Steph
and letting her have sex with whoever she wants.
As long as she still loves me that's the most important thing

It's part of the reason I like games like AMW because it allows me to explore my kinks
The way I will never get to in real life

Of course, even without the sharing I would still like this game
Steph is such a beautiful woman.
 

asahibito

Active Member
Modder
Jan 17, 2021
957
3,153
The last update was just the scene with the couple because it is the story, the whole reason for the story. There are no other scenes with the update.
Come to think of it, especially since this is an adult game, there should have been a flashback when she was recounting her past. Could just be renders instead of animations like all the other daydream fantasy scenes in the game. Now I think about it, the same thing too for when Tori was recounting her past. And it would be in character for the MC since he is prone to imagining things.
 

Nafig

Member
Oct 14, 2020
197
425
Steam Update 27
We got into the new content this week and continued to look at the replies we received on our information request, so a lot has been happening. First of all, we won’t be updating the game again until January or February. That update will include at least three scenes. We had one big marathon scene with 1.08 that sets up a lot of fun in the next few scenes, so the next update won’t be as long, but it will contain more action.

Second, thanks to everyone who responded to our request for information. Your votes and your comments are all much appreciated and have helped us to gain a better sense of focus on a problem we've been having. The central issue appears to be not so much about wildness as it is degrees of realism. I think that’s where the frustration comes from for some players because the realism comes and goes. There are times in the game where Steph’s behavior is surprising for a married woman and not realistic. We’re doing that on purpose of course, and most players seem to really like it. But it is significantly detracting from the game for players who want a more realistic experience. It also leads to a muted response from the MC’s regarding those behaviors which compounds the effect. He’s already very sigma so the story works, and muting his reactions further so the whole game is not one big long fight pushes it too far for some.

This is an issue mostly in the early game, and then we've already addressed it to a certain extent in the middle. After Steph’s inflection moment, her confession, it’s not an issue. Steph says at the end of her confession that she’s not going to push things too far anymore. Right after that, the player has a choice menu to reframe the relationship. After the twist, the game has always been designed to be as wild or calm as you want it leading into the final reveal.

There are several ways we can address this, so we're still considering what to do about it. A single switch at the start of the game would be the easiest, but there are other things we can do within the scope of what already exists in the game. The more interesting approach would be to incorporate a variable (the dom1 variable) into the Friday night scene and basically put the MC in the position of convincing his wife to go wild. I think people who want a more realistic experience would appreciate Steph saying, "What? I'm you're wife . . . not some bar slut!" Similarly, I think the people seeking the unrealistic experience would enjoy the challenge of corrupting her. I think this would also help in the mid game where we have some opt out options which I've felt were just a little off. I feel this "you have to earn it" approach would ensure that people wanting to avoid the more unrealistic behaviors will easily be able to do that and end up where they want to be with an increased level of respect for both Steph and the MC.

As I have said elsewhere, we are not going to deal with this in 1.09. The next update will be focused on new content. But we will address it because now that I see it clearly, it really bugs me. I want the people seeking a more unhinged and unrealistic experience to have that, but at the same time I want those seeking a more realistic experience to have that as well. So we have some ideas on what to do, and none of it is going to significantly add to what we need to do in terms of finishing the game.

And finally, Happy Holidays to all! We won’t have another news update until after New Year’s. At that point these will start coming once every two weeks. Best wishes to everyone and thanks again for joining us here in Early Access.
 

asahibito

Active Member
Modder
Jan 17, 2021
957
3,153
I am not sure how the developer came to the conclusion that the issue is "degrees of realism". For me it has always been consistency of character (especially Steph) and player control. Steph often says and then acts in a completely opposite way. Now the revelation may have explained it, albeit contrite, it then becomes an issue of trustworthyness. Lack of trust in a marriage (fictional or real) is a problem. As for player control a no should mean no, not oops too late donny is here.

It does seem from the rest of update message the solution does seem to address the player control aspect that then will steer Steph's character that will hopefully make her more consistent.
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,316
4,843
Steam Update 27
We got into the new content this week and continued to look at the replies we received on our information request, so a lot has been happening. First of all, we won’t be updating the game again until January or February. That update will include at least three scenes. We had one big marathon scene with 1.08 that sets up a lot of fun in the next few scenes, so the next update won’t be as long, but it will contain more action.

Second, thanks to everyone who responded to our request for information. Your votes and your comments are all much appreciated and have helped us to gain a better sense of focus on a problem we've been having. The central issue appears to be not so much about wildness as it is degrees of realism. I think that’s where the frustration comes from for some players because the realism comes and goes. There are times in the game where Steph’s behavior is surprising for a married woman and not realistic. We’re doing that on purpose of course, and most players seem to really like it. But it is significantly detracting from the game for players who want a more realistic experience. It also leads to a muted response from the MC’s regarding those behaviors which compounds the effect. He’s already very sigma so the story works, and muting his reactions further so the whole game is not one big long fight pushes it too far for some.

This is an issue mostly in the early game, and then we've already addressed it to a certain extent in the middle. After Steph’s inflection moment, her confession, it’s not an issue. Steph says at the end of her confession that she’s not going to push things too far anymore. Right after that, the player has a choice menu to reframe the relationship. After the twist, the game has always been designed to be as wild or calm as you want it leading into the final reveal.

There are several ways we can address this, so we're still considering what to do about it. A single switch at the start of the game would be the easiest, but there are other things we can do within the scope of what already exists in the game. The more interesting approach would be to incorporate a variable (the dom1 variable) into the Friday night scene and basically put the MC in the position of convincing his wife to go wild. I think people who want a more realistic experience would appreciate Steph saying, "What? I'm you're wife . . . not some bar slut!" Similarly, I think the people seeking the unrealistic experience would enjoy the challenge of corrupting her. I think this would also help in the mid game where we have some opt out options which I've felt were just a little off. I feel this "you have to earn it" approach would ensure that people wanting to avoid the more unrealistic behaviors will easily be able to do that and end up where they want to be with an increased level of respect for both Steph and the MC.

As I have said elsewhere, we are not going to deal with this in 1.09. The next update will be focused on new content. But we will address it because now that I see it clearly, it really bugs me. I want the people seeking a more unhinged and unrealistic experience to have that, but at the same time I want those seeking a more realistic experience to have that as well. So we have some ideas on what to do, and none of it is going to significantly add to what we need to do in terms of finishing the game.

And finally, Happy Holidays to all! We won’t have another news update until after New Year’s. At that point these will start coming once every two weeks. Best wishes to everyone and thanks again for joining us here in Early Access.
It looks like some big changes ahead.

Just a couple of thoughts:

If the reveal leads in to fun scenes then it doesn't look like those of us who wanted some consequences will get it. I suspected as much.

I'm on the more realistic story side of things. There are only a few areas of contention that need to be dealt with IMO and those could be changed with some minor text changes.

A more respectful relationship between the couple post reveal would be nice. There are times when they are far from the devoted couple they are suppose to be. The reveal shows why that hasn't been so, but if Steph's erratic behaviour continues post reveal than that would just ruin the whole thing for us realistic narrative nuts.

Dom1 variable or a single start game switch? Hmmm. I think I would rather the switch. I like most of the Friday night scenes as is, so I wouldn't be keen on changing that so what does everyone think? Switch or Dom mechanic? I'm not really in to the corrupting women thing, but I'm not opposed to a path for those who do.
 
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Slick Bean

Well-Known Member
Sep 9, 2023
1,060
1,697
The premise: Steph tells MC - I am free to go bang any idiot - she jumps on Donni next second - she is corruption the unsuspecting totally lame brain dead idiot straight up.
I'm not really in to the corrupting women thing, but I'm not opposed to a path for those who do.
How else would MC get girls? Wait for dev or the plot to drop them in his thriobbing lap?
Jason just offered his wife as a sex sleeve to MC - is that what you want
from a ” realistic narrative nuts” perspective?

All 0ther girls should all act like Steph and throw themselves at MC the way Steph keeps throwing herslef at every idiot guy, acting as a free use mentally disabled whore?
 
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Grumpy Old Aussie

Engaged Member
May 6, 2023
2,316
4,843
I am not sure how the developer came to the conclusion that the issue is "degrees of realism". For me it has always been consistency of character (especially Steph) and player control. Steph often says and then acts in a completely opposite way. Now the revelation may have explained it, albeit contrite, it then becomes an issue of trustworthyness. Lack of trust in a marriage (fictional or real) is a problem. As for player control a no should mean no, not oops too late donny is here.

It does seem from the rest of update message the solution does seem to address the player control aspect that then will steer Steph's character that will hopefully make her more consistent.
Hopefully the player will have more control. My nagging may be paying off lmao. I think they are good guys, they are just a bit lost at times and it leads to a lot of frustration. I'm a lot more hopeful then I was pre-reveal that's for sure.
 

asahibito

Active Member
Modder
Jan 17, 2021
957
3,153
The dev should just really stick to the Confidence variable. No need for a switch or a billion other variables. The game already stated there are 3 paths depending on the Confidence, just deliver on it. One can be the "faithful, non-slutty" Steph and another could be the wild Steph and another for whatever else. Rename the variable to something more appropriate if needed but it was mainly working from the start before the dev abandoned it.

All the changes so far in the game speak to the fact that there is not a solid design document and game flow in place before coding the game.
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,316
4,843
The premise: Steph tells MC - I am free to go bang any idiot - she jumps on Donni next second - she is corruption the unsuspecting totally lame brain dead idiot straight up.

How else would MC get girls? Wait for dev or the plot to drop them in his thriobbing lap?
Jason just offered his wife as a sex sleeve to MC - is that what you want
from a ” realistic narrative nuts” perspective?
I don't care if the MC gets girls. I'm not here for lewd animations, I can get as many of them as I like without reading through VNs to get to one. I'm here for good erotic stories. If the MC only fucks the wife the whole story I'm fine with that as long as the story is good and there is an erotic element. Its a mystery to me why people are just here for lewds and animations when it so easy to get them without having to read VNs, but each to their own
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,316
4,843
The dev should just really stick to the Confidence variable. No need for a switch or a billion other variables. The game already stated there are 3 paths depending on the Confidence, just deliver on it. One can be the "faithful, non-slutty" Steph and another could be the wild Steph and another for whatever else. Rename the variable to something more appropriate if needed but it was mainly working from the start before the dev abandoned it.

All the changes so far in the game speak to the fact that there is not a solid design document and game flow in place before coding the game.
I agree. The addition of another variable for the Friday night scenes could risk the best part of the game.
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,788
10,161
It looks like some big changes ahead.

Just a couple of thoughts:

If the reveal leads in to fun scenes then it doesn't look like those of us who wanted some consequences will get it. I suspected as much.

I'm on the more realistic story side of things. There are only a few areas of contention that need to be dealt with IMO and those could be changed with some minor text changes.

A more respectful relationship between the couple post reveal would be nice. There are times when they are far from the devoted couple they are suppose to be. The reveal shows why that hasn't been so, but if Steph's erratic behaviour continues post reveal than that would just ruin the whole thing for us realistic narrative nuts.

Dom1 variable or a single start game switch? Hmmm. I think I would rather the switch. I like most of the Friday night scenes as is, so I wouldn't be keen on changing that so what does everyone think? Switch or Dom mechanic? I'm not really in to the corrupting women thing, but I'm not opposed to a path for those who do.
Yeah aside from the oft-mentioned water scene, I think friday night is by and large pretty good as-is. My fear as stated prior is the dev seems to conflate sexuality intensity with emotional fidelity, so the kind of switch he's talking about will likely have a neutering effect on future scenes for a more faithful path.
All the changes so far in the game speak to the fact that there is not a solid design document and game flow in place before coding the game.
Wait, you mean having a thousand interwoven labels with bi-directional jumps in a single renpy script file isn't the best way to do it?

Good Lord. If I ever talked to the dev one on one, I'd show him how to use calls, how to title labels appropriately, how to separate these labels in different script files appropriately, etc.

I know I'm preaching to the choir here, but there's no need for all these odd variable conventions and operations. He could save himself so much work and have cleaner code without getting cute...instead we have stuff like this $sp nonesense instead of simple statements like "if not mcStephAgreeWild and not mcJasonCoolIt: goto jasonStephBJstart"
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,316
4,843
Yeah aside from the oft-mentioned water scene, I think friday night is by and large pretty good as-is. My fear as stated prior is the dev seems to conflate sexuality intensity with emotional fidelity, so the kind of switch he's talking about will likely have a neutering effect on future scenes for a more faithful path.

Wait, you mean having a thousand interwoven labels with bi-directional jumps in a single renpy script file isn't the best way to do it?

Good Lord. If I ever talked to the dev one on one, I'd show him how to use calls, how to title labels appropriately, how to separate these labels in different script files appropriately, etc.

I know I'm preaching to the choir here, but there's no need for all these odd variable conventions and operations. He could save himself so much work and have cleaner code without getting cute...instead we have stuff like this $sp nonesense instead of simple statements like "if not mcStephAgreeWild and not mcJasonCoolIt: goto jasonStephBJstart"
I write my code similar to the devs of AMW, I'm open to suggestions on how to do it better if you have some sources to send me to. Always happy to learn. This might be better in a PM though.
 

Nafig

Member
Oct 14, 2020
197
425
The strangest message from the author. Steph's behavior fully corresponds to the behavior of a whore, everything is realistic. The most unrealistic thing about the game is the behavior of the MC, an amoeba with two functions: “agree” and “like”. While the MC cannot say “no”, “don’t like”, until there is a choice other than eight “yes” options, we cannot talk about any realism. Changing the variables will not add realism.
"What? I'm you're wife... not some bar slut!" the author was embarrassed to continue the phrase, I will help him. "What? I'm you're wife... not some bar slut! I'm a 50 dollar whore." If such a dialogue takes place, the MC should remind him of it during Steph’s confession.
Corrupt Steph, this is where the author intrigued me. It’s very interesting how the MC will corrupt a whore? How will MS teach a cow to eat grass? Here the author made a powerful move.
The only way to make the story realistic is to make an MC with teeth and balls. An MC capable of pouring a glass of water on Steph's head. An MC who can say “no/don’t like it.” An MC capable of independently choosing where, when, with whom. An MC who is capable of Steph’s remark: “If I agree to this, you better be comfortable with something like that happening” (and all the similar ones) can respond: “You also have no right to interfere in my choice.” To make a choice work, "no" must mean "no", the choice must work the way it is labeled. No dialogue or variables will add realism. In the current version, the whole choice is a meaningless farce, it all ended with two phrases: “MC likes everything” and “MC agrees.” What's the point of changing dialogs and variables if the result doesn't change?
 
3.80 star(s) 32 Votes