- Mar 24, 2023
- 263
- 90
none on the high confidence route, and i am not a fan of being a cuckold so i don´t know since i don´t play low confidence. But by reading the thread there should be some netorase.how much ntrs?
You can skip it, but you won't have much gameplay then. Despite the high number of paths they're all basically variants of a similar theme. I've resigned to the fact that ACD is written for a singular crowd, the bbc cuck enthusiast, and if you like that, no shame, it's a good match, but if you don't, look elsewhere.A Couples Duet has a lot of paths and I like how you can just skip the crazy over the top Darrel path.
Her Desire has a good faithful wife story so far. You can play the faithful wife, lesbian wife path, and a cheating ho path. So far the vanilla path has been been developed along with the other routes.
Real swinging games without heavy ntr vibes: the two you listed, Babysitters, this game, SOME of "A happy marriage", Dreaming of Dana... that's all I can think of, if you go into incest land there's a few more, but that's about it for traditional couples.Question for other games like this. Are there any other real swinging games exceptYou don't have permission to view the spoiler content. Log in or register now.
This sounds like the mythical bogan in their natural habitat.stolen cars ramming poles
ur looking for netorase (or just general sharing) i presume?how much ntrs?
Yeah that is true, sadly. I did enjoy exploring some of the paths, less content, but interesting nonetheless. Plus more content with Riya... I'm in love.You can skip it, but you won't have much gameplay then. Despite the high number of paths they're all basically variants of a similar theme. I've resigned to the fact that ACD is written for a singular crowd, the bbc cuck enthusiast, and if you like that, no shame, it's a good match, but if you don't, look elsewhere.
Nice, a couple of ones I haven't tried there.Completely agree on Her Desire, I love the way it's written, hope future updates bring more on the wife/husband/boss/wife swinger path bringing it closer in line with games like this one.
Real swinging games without heavy ntr vibes: the two you listed, Babysitters, this game, SOME of "A happy marriage", Dreaming of Dana... that's all I can think of, if you go into incest land there's a few more, but that's about it for traditional couples.
Plenty of Bogans up this way but no they are innocent. We have had a serious youth crime problem for a few years, a few families from a certain cultural group were relocated here. They have had some ownership issues. If they see it they own it. I live between three of those families, the things I see...This sounds like the mythical bogan in their natural habitat.
Question for other games like this. Are there any other real swinging games exceptYou don't have permission to view the spoiler content. Log in or register now.
I played the Hotwife but it seems abandoned.You don't have permission to view the spoiler content. Log in or register now.
[/SPOILER]The ho path on Her Desire is not good, I just avoid it.[/SPOILER]
Other than that, Sharing Is Caring has some halfway decent swinging content - albeit only in the later chapters (it's a choice between Netorare, Netorase, and Netori in the early chapters). The art is very stylized, though. A Couple's Duet of Love and Lust has the potential to develop a proper swinging route someday, but so far most of the content has been the usual fair. Her Desire similarly has some swinging setup, but there's a lot of focus on cheating with the kids instead.
My confidence is a bit shaken in the Devs, but hoping for the best. The next update will be telling.Really it's pretty slim pickings if you insist the husband and wife have fun as a team. I really hope this game can avoid the many pitfalls and live up to its potential.
I appreciate the head-on tackling of the questions and the point-blank answers I expected.I reached out to the Devs re-Steph's erratic behaviour at times. The dev was gracious enough to take the time to respond. I thought I would share the response since so many of us here are really attached to this story. It certainly addressed my concerns. I'm impressed, the dev took the time to respond and address my concerns in detail. I encourage you to support the dev, buy the game, etc. Thanks:
Our version of that question would be, “Is Steph working as intended?” Please correct me if I am wrong in how I am interpreting what you posted. The answer is a yes and a no.
Here are the issues from our side. First, we’ve expanded the story several times from what we had originally intended. We have added scenes to make it longer and we have added side content to make it wider. As a result, we have plot lines that are surviving that originally were not intended to survive this long. That creates situations where we have MC doing things that should produce ripples where we originally were not planning ripples. So some reactions are bit canned while others are disjointed.
Additionally, we put in a few trap doors and escape hatches through the confidence system that are working better than intended. I think this is one of the biggest contributing factors to your bi-polar analysis. There are also some inconsistencies between scenes that are purely point of focus in the writing. They exist, I’m not blinding myself to them, I’m just not sure at what point I want to start going backwards to address them. The solutions are relatively simple, just time consuming, and I have to address them ultimately because of the next two things on my list.
Next would be that Steph has to drive you crazy or she’s not working. The trick being, I want her to drive you crazy, but I don’t want her to drive you away. (I imagine most people who read this just said, Bingo.) For me as the writer to walk that line, I really need to address those inconsistencies I just mentioned. At the same time, I’m trying to get the content out as fast as I can. So again, I have to double back before I get to the end.
And that brings me to the last thing I would say about this, which is the thing a dumbass writer would have said first. Once the content is all out there, you’ll look at some of this differently. It’s a jackass answer, but it will happen, so I had to say it. Just know that I get this Early Access is frustrating some of you because you want the story, and I appreciate you guys so much for being invested in the story. But at the same time, it is killing me not to just blurt out some things. I wrote the ending to this game at least five months ago, and it has not changed at all.
So I find your comments to be very timely, and they do help me with most of the things I listed in my response. As for the last one, I’d love nothing more than to revisit this once I have the final scene out there. It’s not that I think the final scene will magically address all of your concerns; it won’t as the game stands right now. It’s my hope that with some improvements to what we have, Steph will drive you crazy but not drive you away up until the point where you get all the answers you want. And again, thanks for caring about the answers in the first place.
And I know I didn't say anything specific to the phone call. I agree. There are some things about that exchange (In both versions) I'm not comfortable keeping. It's very frustrating, because I want to give you a better answer. Instead, I'm going to say that the full transcript of both versions of the call will be part of the ending.
Well said.I appreciate the head-on tackling of the questions and the point-blank answers I expected.
Expanding the story and making changes to include a broader story will certainly cause gaps in reasoning and some minor flaws in the characters. I am happy to hear that they are going to fix some of those issues and that releasing the whole story versus repairing previously released content is being prioritized. So many developers get caught up in making each release perfect or improving older versions that they never finish the story.
I have no doubt that they want to tell the story of a husband and wife who are in love, decide to begin swinging, and are successful together. Then you add in the negative path, what goes wrong. And of course, a path for the middle ground. It begins to get messy. I enjoy a simple point-and-click visual novel when the story is compelling. I don't need choices or options. But many people don't enjoy that. So, an author writes their story and then has to add multiple versions that provide choices and alternate paths. The workload quickly multiplies and becomes unmanageable.
I still stand by the idea that a developer should write the story they want to tell, create the game they want to release and stick by that. It will find an audience. Afterward, it may be possible to add alternate paths.
Yes! I've been sitting here thinking of that, "Steph has to drive you crazy or she’s not working. The trick being, I want her to drive you crazy, but I don’t want her to drive you away."Well said.
I still have thoughts and concerns, but the dev seems genuine in making a great story and eventually revisiting some of the erratic things like that damn phone call lol. So I am happy to keenly watch as things progress. Steph being designed to make us crazy is good to know, the dev does a good job there haha.
I enjoyed the speculation part of it. It was great fun. I love a good mystery/conspiracy. I didn't enjoy the interaction between the MC and Steph around the phone call, the scene just made no sense to me after the dev said it was Tony the co-worker, that left a sour taste to the whole thing for personal reasons I wont bore everyone with.Steph is definitely working as intended. Imagine dozens of pages of speculation based on a snippet of an overheard phone call, a seemingly innocent meal receipt, and the overactive imagination of the MC. She definitely drove a lot of the people here crazy.
There are still things that she says, ways she treats the MC that I do not feel are "right." But I do think that there are parts of that dialogue that will be repaired in the future. They want us to enquire about her behavior without questioning her loyalty to her husband, it seems. Of course, that all depends on the path. I think that Steph will ultimately be a cheating bitch on the low-confidence path. Reinforcing that feeling in the MC that you get what you deserve.I enjoyed the speculation part of it. It was great fun. I love a good mystery/conspiracy. I didn't enjoy the interaction between the MC and Steph around the phone call, the scene just made no sense to me after the dev said it was Tony the co-worker, that left a sour taste to the whole thing for personal reasons I wont bore everyone with.
ur concern is more at ease now i believe?I reached out to the Devs re-Steph's erratic behaviour at times. The dev was gracious enough to take the time to respond. I thought I would share the response since so many of us here are really attached to this story. It certainly addressed my concerns. I'm impressed, the dev took the time to respond and address my concerns in detail. I encourage you to support the dev, buy the game, etc. Thanks:
Our version of that question would be, “Is Steph working as intended?” Please correct me if I am wrong in how I am interpreting what you posted. The answer is a yes and a no.
Here are the issues from our side. First, we’ve expanded the story several times from what we had originally intended. We have added scenes to make it longer and we have added side content to make it wider. As a result, we have plot lines that are surviving that originally were not intended to survive this long. That creates situations where we have MC doing things that should produce ripples where we originally were not planning ripples. So some reactions are bit canned while others are disjointed.
Additionally, we put in a few trap doors and escape hatches through the confidence system that are working better than intended. I think this is one of the biggest contributing factors to your bi-polar analysis. There are also some inconsistencies between scenes that are purely point of focus in the writing. They exist, I’m not blinding myself to them, I’m just not sure at what point I want to start going backwards to address them. The solutions are relatively simple, just time consuming, and I have to address them ultimately because of the next two things on my list.
Next would be that Steph has to drive you crazy or she’s not working. The trick being, I want her to drive you crazy, but I don’t want her to drive you away. (I imagine most people who read this just said, Bingo.) For me as the writer to walk that line, I really need to address those inconsistencies I just mentioned. At the same time, I’m trying to get the content out as fast as I can. So again, I have to double back before I get to the end.
And that brings me to the last thing I would say about this, which is the thing a dumbass writer would have said first. Once the content is all out there, you’ll look at some of this differently. It’s a jackass answer, but it will happen, so I had to say it. Just know that I get this Early Access is frustrating some of you because you want the story, and I appreciate you guys so much for being invested in the story. But at the same time, it is killing me not to just blurt out some things. I wrote the ending to this game at least five months ago, and it has not changed at all.
So I find your comments to be very timely, and they do help me with most of the things I listed in my response. As for the last one, I’d love nothing more than to revisit this once I have the final scene out there. It’s not that I think the final scene will magically address all of your concerns; it won’t as the game stands right now. It’s my hope that with some improvements to what we have, Steph will drive you crazy but not drive you away up until the point where you get all the answers you want. And again, thanks for caring about the answers in the first place.
And I know I didn't say anything specific to the phone call. I agree. There are some things about that exchange (In both versions) I'm not comfortable keeping. It's very frustrating, because I want to give you a better answer. Instead, I'm going to say that the full transcript of both versions of the call will be part of the ending.
if we go with what ending they prepared inside the game,There are still things that she says, ways she treats the MC that I do not feel are "right." But I do think that there are parts of that dialogue that will be repaired in the future. They want us to enquire about her behavior without questioning her loyalty to her husband, it seems. Of course, that all depends on the path. I think that Steph will ultimately be a cheating bitch on the low-confidence path. Reinforcing that feeling in the MC that you get what you deserve.
"Earn" her respect with confidence. It goes against what most of us feel about love, marriage, and relationships, but this is a story that ultimately tells the tale the author wants us to experience. I do appreciate that.
Yeah I am more at ease. It certainly was very good of him to take the time to write such a detailed and honest post. I am impressed, he wants to tell a good story. We know Steph is written to drive us crazy so that helped me understand why she is the way she is. I don't normally get this emotionally involved in a VN but for some reason this one grabbed me.ur concern is more at ease now i believe?
they are one of the devs that's kind enough to answer all of our question honestly (at least on steam for AVN)
(and i believe he IS lurking somewhere here since he knows exactly it starts to drive people crazy lol )
same here, i'm surprised ur using the same id on steam tho hahaYeah I am more at ease. It certainly was very good of him to take the time to write such a detailed and honest post. I am impressed, he wants to tell a good story. We know Steph is written to drive us crazy so that helped me understand why she is the way she is. I don't normally get this emotionally involved in a VN but for some reason this one grabbed me.