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We’ve made some good progress this week, and in next week’s news update, we will announce an update to the game. At that time, we will discuss what’s being added to the game as well as the release of the updated demo. So no update to the game this week, but there will be one next week.
We’ve started working on the endgame, and what we are going to do is something we call end looping. In a lot of the games that I’ve played over the years, I’ve reached the end, declared victory, and then felt like I wanted something more. I do the same thing with a TV series if I really get into it. Basically, I’m not ready to say goodbye to the characters yet. So for our game, we’re going to have a clear ending, but we’re not going to end it.
If you are enjoying spending time with our characters and want to continue rather than start the game over, we’re going to have something for that. The game will end, and then it will loop you back to the MC and Steph in the house trying to decide what they want to do on a Friday night sometime after the main story is complete and all of the questions have been answered. You will then have a choice of one night scenes you can play through and then it will bring you back to our couple sitting at home trying to decide what they want to do on a Friday night once again. So the game will end with a closed loop you can play as many times as you want. And the choices will include a route to the gallery. What is available in the gallery will be based on your last game save. So if you didn’t get any scenes with Amber, her stuff won’t be active in your gallery.
When we go to final release for the game (or shortly thereafter), there will basically be two loop choices and the gallery. After release, this mechanism will give us the opportunity to grow the game while we work on the sequel. It’s like the after-hours section in that it creates a point in the game where we can add things without changing the story. We’ll start with a loop where you go back to the bar with your wife to have drinks with Gina, and we will also do one with just you and Steph. Of course each of those will lead to a scene at the house. We’ll do something similar with Paul next and then we will continue to add more of these loops, and your list of choices will grow.
These loops will be all new content. We’re not going to recycle the Friday night scene with Steph or the Saturday night scene with both of the girls for this. Those scenes would already be in your gallery (at least one will be there for sure) so you’ll be able to go back to those if you wanted.
These loops will include choices and will have some story other than, hey, let’s get a drink and hit the
bed. They are also going to be a bit of a playground for us as I hope to experiment with randomizers and some new game mechanics where the player can make choices during a sex scene that change a partner’s pleasure level and potentially unlock other content.
Of course, before the loops open, we'll end the story. And as I indicated before, there will be three basic types of endings. The first is the grand prize, you figured it all out, and you will end with a scene that sets up the next game. The second is our runner up where you figured out most of it, and you end up with a scene that let's you know all is well but you didn't quite get it all. And the third is the basic ending that focuses more on you and Steph heading towards your happily ever after with whichever new friends you chose to make. And let me stress that these are three "types" of endings. The second and third categories will have multiple versions. The grand prize, the one true ending, the ending to rule them all, ya there's only one version of that one.
As always, thank you for being here for Early Access. We look forward to announcing those updates next week and updating the demo. If you have questions, let us know.