- Sep 7, 2022
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More from the dev below
In response to this statement:
You said in one of your posts we would have choices to forgive or not forgive Steph and others. If you don't forgive Steph shouldn't there be a divorce Steph's ass ending? It seems like you are going to force MC to stay married to a woman he can't forgive if the player chooses those options or has that all changed?
tooperilous.media [developer] 12 hours ago
That scenario doesn't make sense to me for a couple of reasons.
1. The statement I made said you could decide to not forgive "people" and was not specific to Steph nor was it intended to include Steph because:
2. The MC loves his wife unconditionally and pledges at the outset not to let the experience ruin their marriage. He says both of those things several times.
You play the game as the MC providing input on some of his choices, but the MC is not you. I can't say that I have the talent to write a game where the MC becomes the player. You can do that RP'ing in an MMORPG where you have complete control over your avatar, but the MC is not intended to be an avatar. That makes me think it would be really interesting to see an MMORPG crossed with an AVN. Now I'm going to waste a lot of time today imagining what that could look like.
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A wife with no accountability and a husband that blindly excuses everything she does under the guise of unconditional love. What could possibly go wrong...
This VN might end up like TACOS yet.
No filter, immediately the first thing my brain jumps to when I read this is how passionate NTR fans will mock those that want more amicable relationships as "LOL! STOP SELF-INSERTING".You play the game as the MC providing input on some of his choices, but the MC is not you.
He lost me at the rpg comparison. If anything, I treat [my] characters in an MMORPG less as myself than I do a VN. Ala "this is my gnome mage, he's good with magic, but pretty squishy"/"This is my orc warrior, his super hard but suceptible to cc".
In VNs, the actual gameplay itself is fairly limited, so all we have left is making decisions, and watching the scenery change based on those decisions. I'd say that much closer resembles a personality than an enumerated list of attributes like str/dex/agi/int/per/hp/man.
Long story short, to me this just adds another log to the fire of my hunch of the dev being a huge ntr fan. Appreciate you relaying that exchange though.