- Jan 26, 2021
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Ok, well if Nea is their primary inspiration/focus, then why not have a friend route option ? rather than only romance or suicide.Or... you know... You could use the mush that poses as your brain and notice that the game is still in version 0.06, meaning extremely early.
Not all devs work in the same way, and no cosmic law says that they can only add every route in equal quantity per update.
Luxee doesn't exactly hide their interest for trans character. The addition of one in PL shows it, and the efforts put in the writting of Nea does as well.
When you take half a second to think, you can easily understand that the simple reason for why Nea's route is the most advanced right now isn't "false advertisment that she is the main girl"... but simply that she was the one Luxee had the most inspiration and the most defined idea for, so far, so they worked on what was clear in their head rather than do a half-assed job on others only to have to rework them later (or get people shit on them for it).
I have no idea how you came to the conclusion that Nea is the main girl and the center-piece of the game (not that I'd mind), but I find your lack of thinking baffling on that one, because the reasoning is very fucking obvious...
I've played a lot of games with optional characters, and this hasn't really been the case for any of them. Or at least there's not a case where if you reject the love interest, they kill themselves. Sometimes the game gives you an option asking if you want to avoid the content, and then you never see the character at all. Other times they hang around, but you don't interact with them (at least with your penis). But we've had this lengthy intro to Nea and multiple interactions with her before her untimely demise in the friendship path. There's also multiple places where you're expected to tell the game "no, I still don't want the romance route", although the latest one was after you already see Nea naked, which again is pretty unusual for an optional character where some may not like the content. You generally don't expose them to said content before giving them the choice to avoid it in the future. But that's part of Luxee's thinking of "if I just show them enough of who Nea is, they have to love her". That's why the game isn't really designed to exist without her, since Luxee couldn't envision anyone wanting that after they met her.I don't know why ask for a friendship route for nea, I think they just feel guilty because she commits suicide, but the truth is that in a lot of games when you reject a LI it's almost what happens, their content is deleted from the game and It is done as if that character had never existed, why would it have to be different in this game?
Well, after "starting the friendship route" with Nea which doesn't seem to end very well, there is one more scene where the MC should continue her story and what appears is a message that says something like this: "I don't remember what It happened, what a horror."Exactly this. I'm not sure how Luxee plans to move forward with the friendship path at all after this. My guess is that we won't see anything regarding it in the next update because he doesn't know, and will kick that can down the road. That's assuming that the friendship path doesn't just end with Nea's death. I haven't played it in so long, but I don't know if the "avoid Nea" path even goes anywhere. I know in the first update or two taking that route effectively blocked progress in the game.
Why should anyone feel guilty? It's a fictional character in a fictional story, which the author decided to write out it in a slightly overdramatic way and which I was not interested at all in. I really could not care less.I don't know why ask for a friendship route for nea, I think they just feel guilty because she commits suicide, but the truth is that in a lot of games when you reject a LI it's almost what happens, their content is deleted from the game and It is done as if that character had never existed, why would it have to be different in this game?
Because there is a whole page of comments right before yours arguing about her being a core character, and how unfortunate this is for those like me who are not interested in her?I don't know why ask for a friendship route for nea, I think they just feel guilty because she commits suicide, but the truth is that in a lot of games when you reject a LI it's almost what happens, their content is deleted from the game and It is done as if that character had never existed, why would it have to be different in this game?
I already know that, but why a friendship route? If you reject her, she disappears from the game, what else do you wantBecause there is a whole page of comments right before yours arguing about her being a core character, and how unfortunate this is for those like me who are not interested in her?
Because I want her story, I just don't want the MCs dick in her ass.I already know that, but why a friendship route? If you reject her, she disappears from the game, what else do you want
Of course you can do it in many more or less dramatic ways (she disappears without saying anything after rejecting her, she runs off to another city, she locks herself in her house to eat ice cream all day...), but possibly the one that the LI in question jump off a rooftop is pretty drastic.I already know that, but why a friendship route? If you reject her, she disappears from the game, what else do you want
Exactly, I mean whether you reject her or accept a romantic relationship she is still in the game for the ones who went the romantic route, suicide, like you said, was an overly dramatic way to reject her.Of course you can do it in many more or less dramatic ways (she disappears without saying anything after rejecting her, she runs off to another city, she locks herself in her house to eat ice cream all day...), but possibly the one that the LI in question jump off a rooftop is pretty drastic.
As indicated when you start A69, the entire story is made of memories you're re-telling to that guy at the café, about how you met your girlfriend (who already went to the bathroom in that intro, so we don't yet know who that person ends up to be). The entire game is essentially a flashback to your story from the point where you move out to your own apartment until the time when you meet up with that old friend at the café.Neither PL nor A69 will win awards for their writing. PL at least had more of it in a better narrative form versus A69, which feels like you're playing through the replay gallery of another game. That's part of the game design, in that you're walking around and revisiting memories, but I don't think that concept is really working. I still love the analogy someone used that the game feels like you're walking through the phantom version of our world in Stephen King's "The Langoliers" when you play this game.
It's an interesting premise, although I don't think the setup necessarily precludes there being more of a story there to bridge things together either. A sandbox game is difficult to pull off as it is, with just that factor being an instant turnoff to some people because of how often it is poorly executed. I think it's unnecessary in this game because ultimately, it's just a visual novel with a few different paths that didn't need to be a sandbox, and probably shouldn't have been. There's no grinding like in so many other sandbox games, although a little bit of that could have at least given the illusion of more content and story. As it is, it just kind of feels cold and detached to me because it feels like I'm standing outside of the real world and only pop into it for these memories. I'm also not a fan of flashbacks in erotic games in general. That opening and the gameplay turns *everything* into a flashback. So a lot of this is personal preference.As indicated when you start A69, the entire story is made of memories you're re-telling to that guy at the café, about how you met your girlfriend (who already went to the bathroom in that intro, so we don't yet know who that person ends up to be). The entire game is essentially a flashback to your story from the point where you move out to your own apartment until the time when you meet up with that old friend at the café.
It's not great, but I find it intriguing as I play each segment of the story.
I just wish Luxee would show a proper sign of life. The progress tracker hasn't been updated in 2 months, at which time they indicated that there was just one more scene left to do, and I've noticed that others have mentioned they've popped in very sparingly in their Discord since then. I checked and searched the Discord myself (only the open channels, since I don't have a subscription), and they pop up once every few weeks, but not with anything related to A69 or dev work, so I'm unsure what's going on there...
When Luxee started A69, he explained that the game is not supposed to be a classical sandbox. He uses the sandbox elements present because he felt they were a (not necessarily the best, but the one he came up with feeling comfortable with) solution for him writing the story in a way that kept him in the loop.... I think it's unnecessary in this game because ultimately, it's just a visual novel with a few different paths that didn't need to be a sandbox, and probably shouldn't have been. There's no grinding like in so many other sandbox games, although a little bit of that could have at least given the illusion of more content and story. ...
I recall Luxee talking about his brain not really taking a linear approach to creating a game. You could see that in some places in PL when he told some parts of the story in a strange order. People were concerned when he came out with an update, and Ava lost her virginity as part of drunken scene the MC barely remembered. Then an update or so later the "optimal" scene appeared which was from a different storyline.When Luxee started A69, he explained that the game is not supposed to be a classical sandbox. He uses the sandbox elements present because he felt they were a (not necessarily the best, but the one he came up with feeling comfortable with) solution for him writing the story in a way that kept him in the loop.
You won't have to grind or browse through places to find events or any of that, but he explained that in the confines of a classical VN, he felt compelled to write everything as it happened, including a lot of filler stuff, that was just there because he spelled out everything from A-Z, not because it was overly important or interesting.
He wanted an option to concentrate on the important/interesting scenes without all that filler, and he wanted to be able to write at what he felt inspired for - whereas in a classical VN, he would have felt compelled to write whatever happened at the point in time he was at, just because that was where the story was at, without options to write other stuff and then fill story holes later.
So with the current way, you always know where memories are available, you only get the memories important for the story, and Luxee can work at whatever memory he wants without breaking story flow or continuity because they aren't part of a fixed chain of events/timeline.
You can like that or not, and Luxee himself admitted this might not be the most elaborate solution and not even a problem others deem worthy of being addressed/fixed, but he felt it was the best option for himself to address his 'me-problems' when it came to writing the story of A69.
I'm with you in the concern, Luxee might deem content that would be nice for character development as unworthy of a memory - but then I feel like most girls besides Nea haven't enough content to really judge that and in Neas' case, I didn't really feel like there was content missing - besides me wanting more content.I recall Luxee talking about his brain not really taking a linear approach to creating a game. You could see that in some places in PL when he told some parts of the story in a strange order. People were concerned when he came out with an update, and Ava lost her virginity as part of drunken scene the MC barely remembered. Then an update or so later the "optimal" scene appeared which was from a different storyline.
I think his current approach is not working in the game's favor, although that's just my opinion of course. I know others aren't fond of the setup either, but of course others don't seem to mind. We're still ending up with a very linear game in that even though its the MC unlocking memories, they are unlocked in a very particular order. The sandbox approach lends a feel or haphazardness to it though because you have to go looking for them. And personally I miss there being not being more story there. I think we're missing a lot of character development with the MC and the love interests by just reducing their stories to some key memories.
I'm wondering what Luxee themselves thinks of their game? That might answer a lot of questions as to the delay, or to whether they think they made the right choices when they first created the game.