I think devs would be smart to make sure that if their fans had to wait extra long for their update, that it is worth their wait.
Sooo "Fuck the dev's mental state, if they make us wait that long it better be the biggest update" ? Because that's what it sounds like, honestly. But you're not usually like that so I'm gonna chuck it on the idea that it wasn't greatly written.
To that however, because I know there are people who actually think that way, I would have only two things to answer :
1. Devs aren't machines. Their work schedule depends of their mental state, personal situation, avaliability. Just because they took longer doesn't mean they are obligated to pump out more content. Especially when it's not their full time job.
2. Most of the people on here complaining about the delays don't pay Luxee in the first place. You don't pay, you don't get to complain about how long it takes. Simple as that. You just sit back down, find another game to keep you busy in the meantime. This site has loads of them.
Although adding content as a means of making the update more rewarding doesn't help if it delays the dev another few months or more.
Adding content as a mean to make it look like you worked your ass off is called artificially inflating content. It's what some AAA studios do with modern games by making you backtrack, farm useless crap and amputate experience gain. It never works out the way they intend to.
I'd rather Luxee admits they have it rough and had to slow down than see them get shat on even more by entitled pricks (and no I'm not talking about you).
Partially, I think devs need to re-think the pacing of their story and their plans for each update if they can't commit to a regular schedule. When you only have 1-2 updates a year or less, any dev should take care to make sure those updates deliver and make the players feel like its worth their time to wait for the next one.
The thing to keep in mind here is that Luxee never made a sandboxy game like this one. They were upfront about not having experience in it. And some will say "Then they should have done like the previous game", but no. No, because you never get any experience if you never do it.
They had an idea, decided to go for it. Take it or leave it. At the end of the day, it's Luxee's project, not a commision by other people. Only Luxee has a right to decide what to make.
As for organization, while it's a solid argument, the thing with Luxee is that they clearly decided to work on paths depending on their inspiration. In my opinion, it shows in the content already present, and as someone creative I get the idea. When you follow inspiration rather than force yourself, you end up writting way better stuff. It flows more naturally without seeming like something got chopped off and stitched back together because both parts were made months apart.
It's all about that drive and seemless writting.