I finished the current version of the game yesterday. Anything I don't bring up as a con, you can take as a pro, since those aspects were fine.
- "Hiding" the hints button isn't such a good idea. For example I maxed out the points, clicked on everything everywhere, but I was still unable to progress. Came here, made a comment, then I saw someone mentioning to hover over at the top of the phone for the hints, so I deleted the comment. If it weren't for that, I might be still under the impression that I had some bug or something.
- I talked with Alex about Martin, and she was the one that came into my room and tell me they had the "long talk" with Julia, and what they decided. Later on, during one of the Julia conversations, I did get the impression that it was Julia who told me about it, given the context. That felt a bit off in terms of cohesion.
- Alex things in general feel sometimes off. Just because I don't smell someones sock, that doesn't mean I'm not okay to giving their foot a massage. Not sure why that's a thing. Also, we decide on trying to date, then when she snoops in our room we have to option to beat her? Hella weird.
- Codemine should be revamped. Projects that ran out of time days ago are still there, taking the place from others. Several project seems incompletible given the time limit, unless I spend full days on them without doing anything else. Might be a good idea to introduce a level system, or having more points to the type of projects we already did sucessfully, otherwise the Codemine project point/time mechanic is pretty unbalanced.