There are a few grammar things I noticed, big one is I'm not sure why all the sex scenes use would with every verb. Overall looks very good so far.
Thanks for the feedback! I did have a few scenes (by 'scenes' I mean the defeat, game over, and erotic texts) earmarked for partial rewrites and edits - though I have been super focused on trying to make sure there is a good degree of content built up so I can take longer with updates. If its something that a lot of people are noticing, however, then I can certainly start to take longer with updates to both ensure better quality and tend to the rewrites.
And since people also seemingly dislike my excessive use of 'would', I can certainly fix that if you all would like.
good game just wish there were more pictures or more describe characters for visual purposes
so far only barely know what Kristen looks like form the title of this page
So there are no images as of right now?
Pictures will come as the game is able to support affording them. I already have an artist lined up. However, as it stands now getting art for even just every sex scene in the levels themselves would cost several times above what I am getting currently. I'll try to put more effort into descriptions in the meantime!
I must say I got really bored at the Sanctum of Knowledge level. I understand there is a puzzle to figure out but I just can't be fucked when I'm being attacked by very very annoying enemies who just dodge and stun while being able to do almost no damage to me, so I'm forced to go through eight or more rounds of mindless clicking with no danger for loss for every map move or two, while trying to figure out the puzzle. If there was a way you could just clear out a section on a single run so you can check things out without being constantly attacked, that would be one thing, but they are endless which I suppose might be good if I was at all interested in grinding, but considering they are one of the weakest enemies I've faced outside the first dungeon, that's not really useful to me.
Is there some sort of walkthough i am stuck on the Sanctum of Knowledge
I'm liking this so far! Only a few things in particular to comment on.
The first is on writing style. Most of your sentences use 'would', which isn't really appropriate for them. It's not a huge gripe, but it's something you tend to notice a lot when you're someone who does a lot of ERP like me.
The second is a gameplay/balance thing. I'm not seeing a particular use to the stamina system at the moment, it mostly feels like busywork to manage every few jobs/missions. Maybe later you'll add something where the day counter matters, but right now it's just a few buttons I have to press every once in a while.
Finally, money earning is a bit unbalanced. The easiest way by far is to level up hunting a few times and do that; you start getting frankly absurd amounts of money from it very fast, and said money lets you level it up more which lets you get even more money. I think hunting might need toned down slightly, while money from missions should be improved significantly to bring it up to par; I should be encouraged to fight enemies in missions which I can lose to, get the defeat scenes, and potentially get game over'd by, rather than only fighting enemies in hunting which (at the moment) do not have loss scenes or game overs.
All that said, this is showing a lot of promise! Looking forward to more updates.
Balance has been an issue I've tackled with for a while; tweaking spawn rates, enemy stats, and the like. If the enemies are annoying because they are easy, but frustrating and numerous - I think tweaking both their stats and spawn rates should work.
The stamina system was indeed going to be used for later. Its easier to put these things in now, rather than later when the entire system is set up, just because of the absurdist way the engine organizes code (which is to say, not at all). It was mainly to be a limiting factor in performing certain tasks while providing a very small incentive to advance a basic time system (nothing complicated) that'd be used for a few other things.
As for the disparity between jobs and levels; I have been getting a lot of critique back and forth. Originally the jobs were mainly meant to provide a little fun thing to do, and provide enough money to keep one from getting stuck in certain parts. When I have the time to go through everything comprehensively I'll definitely look at tweaking things to where levels are more substantive as far as encounters and the jobs are more in line with their original intention.
Also, the solution to the puzzle lies in Left Chamber (so just go west when you get to the part where the friendly bird is at).
I've tried to keep the puzzles fairly simple, as I learned my lesson with more complicated ones the hard way. Most are press a button and a thing happens. A few require some thought, but not enough to make this seem like its trying to be a porn game I hope.
I can find myself liking this a lot if it gets some polish to it, but battle-loss scenes are hot~ Especially when the victor has cock + breasts and dominant vigour, always a good combo.
There will definitely be more of that in there! I can't vouch for as to when, but I have plans building off of the tech-based university dungeon - which already features dominant intersex characters.
What is the bestiality? How long can I do the garbage? Bestiality consists in real animals and not in fantasy creatures, they are called monsters, and this has nothing to do with bestiality, like worms and wasps, they are insects in general, guys, do not confuse a member with a finger.
I'm sorry you feel that way. There is however bestiality in the game at various points; the first level features dog/anthro, the hunting job features multiple feral animals/anthro, various other levels have feral animals you can encounter. Unless by 'fantasy' you mean fictional, then there is a fair amount of bestiality in the game.