It is less that it 'isn't simple' and more that it is as far as I understand impossible without me learning an entirely different programming language - and even then from my understanding of inform it would require a third party app (many of which break other functionalities of inform). Trust that, as per my punishment, the screen for coding is about 10 times as hard to look at.I understand implementing a dark mode isn't simple, but certainly how I felt upon opening the game.
I believe it is somewhere in app data.just wondering where does the game save at anyways?
I appreciate the help again, and sure. You can dm me your discord.Seems to be constant, and easy to reproduce.
usually happens after a set amount of times.
If I remember right, the soft lock in the mansion happens after being grabbed by automated security twice/thrice.
There's also another bug in the mansion that prevents you from disabling the security no matter how high your intelligence is.
And sometimes doesn't even give you an option to even try to.
You can add me on Discord if you'd like me to test out future builds or such.
Got a pretty good nick for finding bugs.
I'm not sure what you mean - the game is made and coded in Inform, not html. There are not two versions, I packaged the game using Inform exclusively, and released it alongside the built-in interpreter that Inform comes with.is this an html game or a gluxe/gblorb game? cause it seem you tried to implement it as both and quality suffered in both versions. also any chance you could implent either a fixed map with moving marker or a non ascii art map as the current one gets a bit confusing. also rat commander battle breaks on second turn
I don't think there is much I can do about the map. Inform is not exactly as malleable on its own as Java, Flash, or other languages. I'm assuming one of the major problems people have with the map is its display size? As stated in the previous reply, I'll try to keep an eye out for anything that might be used to improve that aspect of things.I haven't gone through all the new content but I really like what I'm seeing! Maps are a bit difficult to understand where you are or where you're going though but after a few tries it became a bit easier. I think the map should be clearer but it isn't something that I'd say it's at the top of the list.
I do have a question! I've noticed that the game is tagged with pregnancy but I haven't any yet, maybe it's behind bad ends? I managed to barely get any because I would overly prepare for the dungeons lol
Also, will there be a pregnancy system or will it just be a thing of bad ends? I'm a sucker for a good pregnancy system so I'd love to see it become it's own thing.
What about referring to it by how picky your character is. Like at a high level you would be classified as "selective" and at low level it would be "up for anything"?In the future, as I add more content, there will be more jobs that feature those options. Slutiness/corruption (Kind of a silly name, but I wanted to avoid calling it 'corruption' since it kind of isn't?) will also play a factor - though I haven't done a whole lot with that system yet as it was mainly going to be out of level stuff revolving around jobs, npc interactions, and other small things.
Get an interpreter that allows you to edit text and background colors (I use Windows Git that allows me to choose my own text/link/background colors and make my own dark mode)I understand implementing a dark mode isn't simple, but certainly how I felt upon opening the game.
*massive gif that really burns my eyes*
I believe you mean the opposite? High level 'up for anything', and low level being 'selective'. That stat will mainly play a role outside of dungeons and levels - mainly revolving around interactions with npcs and certain jobs.What about referring to it by how picky your character is. Like at a high level you would be classified as "selective" and at low level it would be "up for anything"?
I really want to like this game since I'm interested in this kind of stuff, but the amount of random encounters is absolutely abysmal, to the point that it took me out of the game and made me quit. You really shouldn't be getting a random encounter just for looking around, nor should you be getting one after every single action. I'm pretty sure I spent more time clicking through random encounters than actually enjoying the game. And please, end the player's turn after they attack. An extra click doesn't sound like much, but it really adds up to a big annoyance and time waster, having to end your turn manually every time. Randomly missing also never feels good, especially without a way to mitigate misses.
Hey! That's awesome, I suppose that's the problems with dark mode solved for the people that can edit it (or perhaps I can try to maintain a 'dark mode' version of the file if its possible to edit them directly...though likely not).Hi, I was able to make a dark mode version with a few tweaks to the generated CSS file. Have you by any chance read Count Zero? The introduction is strikingly similar. View attachment 1497148
Sorry to hear you are having problems with the map. Unfortunately, its very much impossible to do something like those sorts of games as this is made in a much more limited (and dated) engine and language. I'm not entirely sure there is a better way to do it than the way I'm doing it now, however I've never-the-less kept looking, and I appreciate the feedback.I would say work on a new map system which better shows the player and the dungeon heck simple boxes of COC2 and the like would work great for games like these. If the map can be worked out you really don't need to make a walkthrough. It does need to be a full map just make it be in a fog until players discover more. Right now it looks like some comment section doodle.
Unfortunately, there is no way I know of currently to change the background color of the interpreter it releases with, however a couple posts up someone lists how to do it in browser. I hope that isn't too much of an impedement to the game, like I've mentioned before I'm still looking for something I can do to resolve it without those that download it having to put forth too much effort.i like the direction of the game and the writing but Please change the background colour, black text on a white background is infinite pain and really weighs heavily on the enjoyment. Or at the very least make it so the text isn't as small