- May 27, 2019
- 14
- 4
Glad I was busy during launch day, just reading the bugs and gameplay details makes me lose all hope they were working on the game for this long...
Yes it is intendedso is your gladiators training progress supposed to reset after each fight? cause mine got reset after the wolves fight.
Everyone gangster with bragging how much variety they have with multiple characters to pick until they get caught doing nasty copy and paste shenanigans.
Good old "repeat lazy business tactics" never gets old and I can't wait to see the defensive and pissed reactions from those hard working devs when people point those things out.
i guess that makes sense, cause it'd be easy to max them all well before the final boss, but im wondering how its even possible to reach the maximum in one week, even if you go all in on a single stat reaching its final perk seems dubious, do you start getting more stats per activity later on in the game?Yes it is intended
Not like that gonna stop everyone from just simply cheat, which is the best way to get through this game.i guess that makes sense, cause it'd be easy to max them all well before the final boss, but im wondering how its even possible to reach the maximum in one week, even if you go all in on a single stat reaching its final perk seems dubious, do you start getting more stats per activity later on in the game?
Thanks for the feedback, I'll transfer them.
The game has a lot of "wasted" time. And I would be more than happy if it would get adressed. A marker indicating if a scene is happening inside an area would already improve much of the needless wandering. Switching screens always has this fade out and fade in which at first doesn't seem that annoying but over the course of a playtrough adds up. The end of the day screen also takes ages to complete for no real reason.
Same also dropped and you hit most of the points on the head. It just all feels so lazy which is just the most annoying thing of all. Just compare this "finished" game to the demo from years ago. It's basically the same thing this more scenes that are almost all cope/pastes. You can't even say it runs that much better. The fact it took them this long for this game is just sad.Anyway I feel extremely frustrated and wanted to vent a bit. Sorry for the wall of text.
I rarely shit on games and I feel bad about it but it needed to be said.
Gonna drop the game.
Also I chuckled like an idiot again after seeing the "you looked" pic at the bottom of the image folder. You got me.
Never had a production release where bugs you had corrected in dev, int, preprod return ? Guess need more years as a developperWith full sincerity, as a developer:
lmao
It been reported and on the fix list indeed !Hi a little bug i found don't know if this already fix for 1.0E but i play on Hardcore with Elona .
Against the Bee in the underground arena after the CG for the second round all my bonus stats are gone ( like my 10% bonus damage).
My only issue with the game it's just the lack of scene maybe more between Mc and gladiator or NPC maybe in some update later.
The game it's not perfect sure but like cyberpunk hope it will be fix to be more enjoyable
Riiiight...we playtested it, bug were fixed, release happened annnnnd... Bugs returned. We all pulled our hairs out when it happened....
Not all the scenes are thereI created a gallery mod for the game allowing you to view all scenes for all characters male and female. Currently on patreon will be posted here in a week.
First of all, I'd like to say that the art direction is incredible. I really like the overall aesthetics. The sprites are great and the CG art is incredible.I see many people complaning about the gameplay loop, but not many point out what they'd change, if you guys got any suggestion, go ahead, we're always listening
As for the complaints of art being the same for all three gladiators, it is because art is expansive, especially of such quality, the game focus isn't just the scenes, if it was, the game would be a puzzle game where you get the full gallery in 10 mins then delete it from your harddrive. No the point here is the story, writing, being a gladiator simulator. Each character got their own personal story that unfolds starting late bronze/early silver leagues.
Yes I do understand the early gameplay is a slog. In the most recent update, fast travel for FREE (so not the taxi which cost credits) was implemented,there is also discussion to change how infiltration can be done so that it doesn't require returning there on specific days.
After the underground league, the gameplay do open up, I myself spent 6 hours yesterday grinding in the arcade minigames to sell legendary gear for credits .
There was an early concept for the gallery that caused issues, a mod is easy done, but when you seek to implement it properly into the game, can cause issues (unlock conditions, triggers, UI and more), so it got delayed to the steam release (in about a month/ a month and half).
Elona will get a BIG buff next patch, which will make her early game less painful!
Next patch should be the biggest one so far.
In all honesty, and humbly, we apologize for any issues encountered with the game, we playtested it, bug were fixed, release happened annnnnd... Bugs returned. We all pulled our hairs out when it happened....
But, also in honesty, whining and mocking an already stressed out dev team, who tried to not delay the game more, actually pressured into releasing it, isn't a good way to go either. You want quality games, but you also want them now. As seen with CP77, and some of our own bugs, both aren't compatible.
Could we have done more playtesting ? Definitely, even though, as said above, bugs were fixed within our internal build, but returned in release.
But now, more playtesting would mean bigger delay, which mean more crying, mocking, whining, it isn't healthy for any of us.
So now you got what was released now. An overhaul working game, with some bugs that the dev team are working hard to fix, alongside rebalancing, and adding more tiny QoL to the daily loop following everyone's feedback.
This game is a labor of love, I never want to see Kaliyo in the state he was in during development ever again. I wish everyone here could see it this way, but I doubt it.
Now, tomorrow will be the release of the 1.0E patch, no shame in sharing the info, y'all gonna get it from leakers soon anyway.
Simple option :Riiiight...
Bugs don't magically return. There are only a few ways those "fixed" bugs could have returned:
- the editor was closed without saving the changes - which should be impossible, since if you have unsaved changes RPG Maker asks you if you want to save them
- the wrong game version was released (an older version, from before the bugs were fixed)
- the bugs were fixed, but then someone on the team screwed up big time and used an earlier version of the game to make changes, thus overwriting the fixed versions of the events with the earlier bugged versions. This should be impossible, unless there was a major miscommunication between team members
- last, but not least: the bugs were never really fixed and the team making the game is using people playing the current version as unpaid beta testers, in order to find all the bugs for them before the Steam release
I can't think of any other way those "fixed" bugs could have returned.