- Jun 3, 2017
- 702
- 1,287
I'm sorry, but I don't understand this logic.You can save scum in resident evil 1 but it is more fun to not save scum and deal with the limited saves and deal with your own consequences after all!
Let's say you have a very difficult game that only allows you to save the game once per mission. This will do several things. Players will be constantly stressed because the slightest mistake will lead to the loss of tens of minutes of game time. They will most likely die many times and be forced to repeat certain parts of the mission over and over and over again. How much joy will the player get from such a game?
On the other hand, if the player will have the option of unlimited game saves, it is not that the game will become automatically easier for him. This player just skips the boring part where it is necessary to repeat certain passages over and over again. But just like the first player, he must be able to complete the passages. Personally, I prefer when the game doesn't waste my time unnecessarily. Sure, the game might be shorter, but it's usually a lot more enjoyable.
If the developers want to extend the game time, they should add decisions that have some real consequences and entice us to start playing the game again. I remember when I first finished Planescape Torment, the very next day I started playing it again from scratch, with completely different stats, class, decisions, and morale. It was no less an intense experience than the first game.