Edvin

Active Member
Jun 3, 2017
702
1,287
You can save scum in resident evil 1 but it is more fun to not save scum and deal with the limited saves and deal with your own consequences after all!
I'm sorry, but I don't understand this logic.

Let's say you have a very difficult game that only allows you to save the game once per mission. This will do several things. Players will be constantly stressed because the slightest mistake will lead to the loss of tens of minutes of game time. They will most likely die many times and be forced to repeat certain parts of the mission over and over and over again. How much joy will the player get from such a game?

On the other hand, if the player will have the option of unlimited game saves, it is not that the game will become automatically easier for him. This player just skips the boring part where it is necessary to repeat certain passages over and over again. But just like the first player, he must be able to complete the passages. Personally, I prefer when the game doesn't waste my time unnecessarily. Sure, the game might be shorter, but it's usually a lot more enjoyable.

If the developers want to extend the game time, they should add decisions that have some real consequences and entice us to start playing the game again. I remember when I first finished Planescape Torment, the very next day I started playing it again from scratch, with completely different stats, class, decisions, and morale. It was no less an intense experience than the first game.
 
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Dr.Dox

Newbie
Jan 10, 2020
23
11
I see many people complaning about the gameplay loop, but not many point out what they'd change, if you guys got any suggestion, go ahead, we're always listening

As for the complaints of art being the same for all three gladiators, it is because art is expansive, especially of such quality, the game focus isn't just the scenes, if it was, the game would be a puzzle game where you get the full gallery in 10 mins then delete it from your harddrive. No the point here is the story, writing, being a gladiator simulator. Each character got their own personal story that unfolds starting late bronze/early silver leagues.

Yes I do understand the early gameplay is a slog. In the most recent update, fast travel for FREE (so not the taxi which cost credits) was implemented,there is also discussion to change how infiltration can be done so that it doesn't require returning there on specific days.

After the underground league, the gameplay do open up, I myself spent 6 hours yesterday grinding in the arcade minigames to sell legendary gear for credits :ROFLMAO: .

There was an early concept for the gallery that caused issues, a mod is easy done, but when you seek to implement it properly into the game, can cause issues (unlock conditions, triggers, UI and more), so it got delayed to the steam release (in about a month/ a month and half).

Elona will get a BIG buff next patch, which will make her early game less painful!

Next patch should be the biggest one so far.

In all honesty, and humbly, we apologize for any issues encountered with the game, we playtested it, bug were fixed, release happened annnnnd... Bugs returned. We all pulled our hairs out when it happened....

But, also in honesty, whining and mocking an already stressed out dev team, who tried to not delay the game more, actually pressured into releasing it, isn't a good way to go either. You want quality games, but you also want them now. As seen with CP77, and some of our own bugs, both aren't compatible.

Could we have done more playtesting ? Definitely, even though, as said above, bugs were fixed within our internal build, but returned in release.

But now, more playtesting would mean bigger delay, which mean more crying, mocking, whining, it isn't healthy for any of us.

So now you got what was released now. An overhaul working game, with some bugs that the dev team are working hard to fix, alongside rebalancing, and adding more tiny QoL to the daily loop following everyone's feedback.

This game is a labor of love, I never want to see Kaliyo in the state he was in during development ever again. I wish everyone here could see it this way, but I doubt it.

Now, tomorrow will be the release of the 1.0E patch, no shame in sharing the info, y'all gonna get it from leakers soon anyway.
Personally my only complain about the game is that there are no hints or notification about the characters next relationship progress example Velissa or Nari it would be nice to have a log where the progress is being showed and where the character currently is maybe a upgrade for kiwi ?
The rest about the game so far is enjoyable since i always liked the ''grind and work for your reward'' style like gameplay sadly it connects with the complain that the ''reward'' is hard to find.
the artwork is 10/10 liked the pixel art style and the scene art style
Ps sry for bad writing its late here.
 
Last edited:

anonym0u5

Well-Known Member
Jun 21, 2020
1,021
632
As an FYI, it isn't meant as a grind, but more of a daily task with consequences you must manage, the idea was to encourage player to deal with the consequences and adapt to what happens, good or bad, say you got bad rng and higher stress, gotta rethink the rest of your week. The intended way to play is to almost never reload and go forward only.
That “idea” is bad, no caps.

FYI, porn gamers (majority of them) are already not on board of the idea of the game being heavily restricted in any areas (which why more people preferred Renpy over RPGM). Your game is trying to appeal to that group of audiences but at the same time is doing everything to push it away in the gameplay aspects.

You’re saying this is for the people to live with their consequences but think about it, why’d they? If they wanna redo a choice, they’ll go back a save at the start of the day to redo that (this is the current method of save scumming), which is the more tedious way to get what they want & doing that on repeat is the definition of insanity, NOT having fun with the game. It’ll give them the incentive to just cheat, quit playing & wait for someone (like me) to post saves.

Although, I’m insane enough to go through that hell cuz I want everyone on here to have my saves & have fun.
 

Experimantal

Member
Feb 2, 2018
108
123
I'm sorry, but I don't understand this logic.

Let's say you have a very difficult game that only allows you to save the game once per mission. This will do several things. Players will be constantly stressed because the slightest mistake will lead to the loss of tens of minutes of game time. They will most likely die many times and be forced to repeat certain parts of the mission over and over and over again. How much joy will the player get from such a game?

On the other hand, if the player will have the option of unlimited game saves, it is not that the game will become automatically easier for him. This player just skips the boring part where it is necessary to repeat certain passages over and over again. But just like the first player, he must be able to complete the passages. Personally, I prefer when the game doesn't waste my time unnecessarily. Sure, the game might be shorter, but it's usually a lot more enjoyable.

If the developers want to extend the game time, they should add decisions that have some real consequences and entice us to start playing the game again. I remember when I first finished Planescape Torment, the very next day I started playing it again from scratch, with completely different stats, class, decisions, and morale. It was no less an intense experience than the first game.
It isn't about game length but dealing with your choice and their consequences, like my exemple resident evil 1, do you save now in case you die because you're on low health, or risk it and save when you got better health, more ammo etc.

Arenus isn't meant to be overly difficult either, most players I encounter on discord win vanilla difficulty on first try (which ios the difficulty of the second round against the monster in hardcore).

So my idea would be that, like Resident evil, you choose your fate, save now since you got good loot but high stress and see if rest of week goes well, or save later once yèou're more comfy.

Of course unlimited saves is also an option, but then no matter your choice in game, you would feel like you got 0 insentive to deal with it "oh no got a trouble and she did overtime at office, reload", "oh no i didn't get a crit success, reload", and that isn't fun either.

Finding the perfect mix of consequences and player agency isn't easy. Hence why I gather opinions, and i might also be bad at explaining my view of my idea, but I'm not the game designer either, so I don't have most experience in such domain beside my own passion!
 

Experimantal

Member
Feb 2, 2018
108
123
That “idea” is bad, no caps.

FYI, porn gamers (majority of them) are already not on board of the idea of the game being heavily restricted in any areas (which why more people preferred Renpy over RPGM). Your game is trying to appeal to that group of audiences but at the same time is doing everything to push it away in the gameplay aspects.

You’re saying this is for the people to live with their consequences but think about it, why’d they? If they wanna redo a choice, they’ll go back a save at the start of the day to redo that (this is the current method of save scumming), which is the more tedious way to get what they want & doing that on repeat is the definition of insanity, NOT having fun with the game. It’ll give them the incentive to just cheat, quit playing & wait for someone (like me) to post saves.

Although, I’m insane enough to go through that hell cuz I want everyone on here to have my saves & have fun.
I agree, the idea as it is isn't fun, and you explain exactly what I said is happening now.

We're also catering not to just the porn gamers, but porn gamers hungry for true gameplay, not JUST porn for the sake of porn, there's many out there, Arvus ain't a shovelware, CoC clone, cheap puzzle game type of dev...

It ain't easy finding the balance, but we're trying, experimenting, and I hear you when you say that porn crowd is hungry for porn (duh). Really trying to balance it out so that it is fun to play, while keeping the game vision. Sadly, not everyone might like it. Hell you'll never see me play Football games even if it was warhammer theme, because it ain't my cup of tea (sorry bloodbowl)
 

anonym0u5

Well-Known Member
Jun 21, 2020
1,021
632
We're also catering not to just the porn gamers, but porn gamers hungry for true gameplay, not JUST porn for the sake of porn, there's many out there, Arvus ain't a shovelware, CoC clone, cheap puzzle game type of dev...
You said it yourself, you wanted “true gameplay” right? Save scumming is the purest definition of “true gameplay”.

As of currently, the game doesn’t give you any incentive to grind or do anything for that matter (cuz it doesn’t feels rewarding in the slightest). Cheating & modding (or wait for a finished save) is better & that isn’t “true gameplay”.
 

Edvin

Active Member
Jun 3, 2017
702
1,287
Of course unlimited saves is also an option, but then no matter your choice in game, you would feel like you got 0 insentive to deal with it "oh no got a trouble and she did overtime at office, reload", "oh no i didn't get a crit success, reload", and that isn't fun either.
You can never avoid that if you base your game on random rolls.
But there is a way to have unlimited game saves and prevent players from save scum.

Just make a hidden roll at the beginning of each day for all activities :)
The player will still be able to choose which activities to engage in, but their outcome will be decided in advance for the given day. This way you can have unlimited game saves without it being abusable.

Simple solutions are often the best.
 
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Experimantal

Member
Feb 2, 2018
108
123
You can never avoid that if you base your game on random rolls.
But there is a way to have unlimited game saves and prevent players from save scum.

Just make a hidden roll at the beginning of each day for all activities :)
The player will still be able to choose which activities to engage in, but their outcome will be decided in advance for the given day. This way you can have unlimited game saves without it being abusable.

Simple solutions are often the best.
That is a good idea indeed which I had thought of, but then could also lead to frustration, thanks!

Another good fellow on discord suggested, like fire emblem does, to implement two modes: one vanilla with save system as meant to be, and one easier mode with unlimited manual saves, that way everyone can be happy, gameplay purist and fellow perverts
 

sloopcool

New Member
Aug 12, 2017
12
4
In version 1.0D it is impossible to complete the mission to help Venaara escape, in the space port when opening the security door I get an error.....perhaps someone has already received this error? Previous versions did not have this error.
asdas.png
 

anonym0u5

Well-Known Member
Jun 21, 2020
1,021
632
Another good fellow on discord suggested, like fire emblem does, to implement two modes: one vanilla with save system as meant to be, and one easier mode with unlimited manual saves, that way everyone can be happy, gameplay purist and fellow perverts
As long as the defeated CGs aren’t restricted to hardcore mode only then that could work.

Also trying to deliver a package to Velissa seems to bug out. Her dialogue doesn’t trigger until a day later & that made you failed the delivery. Only Velissa seems to have this bug, other NPCs seems fine.
 
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Experimantal

Member
Feb 2, 2018
108
123
In version 1.0D it is impossible to complete the mission to help Venaara escape, in the space port when opening the security door I get an error.....perhaps someone has already received this error? Previous versions did not have this error.
View attachment 2327297
This is basic debugging questions, please don't take them personally :

Warden gender ?
Gladiator ?
Day ? (use debug core and choose day option)
Did you use cheats or modified some files ?

Thanks a lot, i'll report your bug asap once I got the infos
 

Experimantal

Member
Feb 2, 2018
108
123
As long as the defeated CGs isn’t restricted to hardcore mode only then that could work.

Also trying to deliver a package to Velissa seems to bug out. Her dialogue doesn’t trigger until a day later & that made you failed the delivery.
Thanks for the Velissa package delivery bug info, should be fixed in 1.0E!

For the Fire Emblem idea, it'd be unrelated to Vanilla/Hardcore mode, more like an extra choice, so you can play vanilla with unlimited saves, hardcore intended way, or vice versa, you mix and match as your heart wishes!
 

rickpool98

Active Member
Dec 11, 2017
869
735
Let me know what ones are missing and i'll look into adding them

there are quite a lot of futa scenes with the queen for each character for some reason when chooseing the jade queen it buugs out and goes with jade queen with nano dildo. theres a scene whith a character named Alliah stuck in the wall more scenes with Amantha a sceen with three red heads givine the male mc a blowjob and some robot type character giving the mc a hand job. i can send you the pictures. oh and the bathroom shower scenes are missiong for each love intrest
 

sloopcool

New Member
Aug 12, 2017
12
4
This is basic debugging questions, please don't take them personally :

Warden gender ?
Gladiator ?
Day ? (use debug core and choose day option)
Did you use cheats or modified some files ?

Thanks a lot, i'll report your bug asap once I got the infos
Warden Male, gladiator Elona,day 63 - Sunday, the only thing I did was get 50000 credits through the save editor and nothing more.
 
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elg

Newbie
Feb 11, 2018
92
35
Will 1.0E fix your relationship with your gladiator? Because I cannot get more than one heart (I'm in silver arena, it is a bit strange because i think i chose only decisions that improve affection)
 

Experimantal

Member
Feb 2, 2018
108
123
Will 1.0E fix your relationship with your gladiator? Because I cannot get more than one heart
If you cannot get more than 1 heart, you didn't build enough affection with them (low mood reduce affection daily).

There is a bug though with gladiator quest which is a pre requisite for the 3rd heart event
 

Prevat

Active Member
Jul 11, 2017
537
501
If you cannot get more than 1 heart, you didn't build enough affection with them (low mood reduce affection daily).

There is a bug though with gladiator quest which is a pre requisite for the 3rd heart event
It's not possible to progress past 2 hearts you guys are aware of that bug?
 
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Experimantal

Member
Feb 2, 2018
108
123
It's not possible to progress past 2 hearts you guys are aware of that bug?
To get the 3rd heart you need to
You don't have permission to view the spoiler content. Log in or register now.

But right now said content is bugged for at least 2 gladiator, one due to a new bug, another because we were dumb and none of use synched properly on who chose who on gladiator choice so Geyna didn't get debugged properly.

It should be fixed in v1.0E though!
 
Aug 6, 2016
85
95
am i making shit up or do i remember right that there was a post like a year or more ago about how they'd heard people hated the slow wandering left/right hub gameplay?

because that shit didn't get improved or even changed much

just so many design decisions that dont make any sense
 
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3.20 star(s) 37 Votes