moonblackhen

Member
Jan 25, 2022
427
313
we playtested it, bug were fixed, release happened annnnnd... Bugs returned. We all pulled our hairs out when it happened....
Riiiight...

Bugs don't magically return. There are only a few ways those "fixed" bugs could have returned:
- the editor was closed without saving the changes - which should be impossible, since if you have unsaved changes RPG Maker asks you if you want to save them
- the wrong game version was released (an older version, from before the bugs were fixed)
- the bugs were fixed, but then someone on the team screwed up big time and used an earlier version of the game to make changes, thus overwriting the fixed versions of the events with the earlier bugged versions. This should be impossible, unless there was a major miscommunication between team members
- last, but not least: the bugs were never really fixed and the team making the game is using people playing the current version as unpaid beta testers, in order to find all the bugs for them before the Steam release

I can't think of any other way those "fixed" bugs could have returned.
 

Triaxe

Member
Mar 16, 2019
103
211
I see many people complaning about the gameplay loop, but not many point out what they'd change, if you guys got any suggestion, go ahead, we're always listening

As for the complaints of art being the same for all three gladiators, it is because art is expansive, especially of such quality, the game focus isn't just the scenes, if it was, the game would be a puzzle game where you get the full gallery in 10 mins then delete it from your harddrive. No the point here is the story, writing, being a gladiator simulator. Each character got their own personal story that unfolds starting late bronze/early silver leagues.

Yes I do understand the early gameplay is a slog. In the most recent update, fast travel for FREE (so not the taxi which cost credits) was implemented,there is also discussion to change how infiltration can be done so that it doesn't require returning there on specific days.

After the underground league, the gameplay do open up, I myself spent 6 hours yesterday grinding in the arcade minigames to sell legendary gear for credits :ROFLMAO: .

There was an early concept for the gallery that caused issues, a mod is easy done, but when you seek to implement it properly into the game, can cause issues (unlock conditions, triggers, UI and more), so it got delayed to the steam release (in about a month/ a month and half).

Elona will get a BIG buff next patch, which will make her early game less painful!

Next patch should be the biggest one so far.

In all honesty, and humbly, we apologize for any issues encountered with the game, we playtested it, bug were fixed, release happened annnnnd... Bugs returned. We all pulled our hairs out when it happened....

But, also in honesty, whining and mocking an already stressed out dev team, who tried to not delay the game more, actually pressured into releasing it, isn't a good way to go either. You want quality games, but you also want them now. As seen with CP77, and some of our own bugs, both aren't compatible.

Could we have done more playtesting ? Definitely, even though, as said above, bugs were fixed within our internal build, but returned in release.

But now, more playtesting would mean bigger delay, which mean more crying, mocking, whining, it isn't healthy for any of us.

So now you got what was released now. An overhaul working game, with some bugs that the dev team are working hard to fix, alongside rebalancing, and adding more tiny QoL to the daily loop following everyone's feedback.

This game is a labor of love, I never want to see Kaliyo in the state he was in during development ever again. I wish everyone here could see it this way, but I doubt it.

Now, tomorrow will be the release of the 1.0E patch, no shame in sharing the info, y'all gonna get it from leakers soon anyway.
First of all, I'd like to say that the art direction is incredible. I really like the overall aesthetics. The sprites are great and the CG art is incredible.

I'd like to state that I can definitely see the amount of work and love that was put into this and I appreciate it immensely. I've definitely enjoyed my experience so far despite the bugs/issues. Having said that, here are the issues I encountered while playing:
  1. The saving system. While not really a cause of grievance initially (it's a game design choice I guess?), if we can't save whenever we want I think it's paramount that the game never crashes. I don't know if this was fixed in the next or more recent patch but having to play through an entire day again because the game crashed on me is a bit annoying. It also causes a bit of unnecessary stress when grinding items or whatever since you might lose a ton of progress. The crashes happened when I went into combat from infiltration or arena.
  2. The end-of-day animations screen. Would be nice if we could speed that up or skip through it. When you have a lot of action points and other events, that screen can take a long time. I started browsing my phone whenever the screen popped up.
  3. Personal preference here and not really a big issue but buying can be a bit slow due to having to "hold" the mouse button and you can only buy one item at a time. Would be nice if you could enter the number of items to purchase if you wanted to.
  4. I'm a bit of a weird one and I like exploring the world of the game. I've seen a lot of people don't like the gameplay loop of walking around, checking if there's an event somewhere every day etc. I personally don't mind it since it feels more like a "surprise" when something does happen and it feels a bit more organic like a proper game. Personal preference definitely. It would obviously be easier and quicker to finish a day if there was a marker pointing out new events or something but I'm really not fussed. I don't know if new scenes are planned in the future but if there are then having more events happening while exploring does help i.e. more content good. Overall, for me personally, this is a minor issue but I wouldn't mind seeing it worked upon if a lot of people have issues with it.
That's about all the feedback I can think of at the moment. Despite the bugs I really adore this game and I think it's a gem once all the bugs get squared away. In addition, since this is a game with porn and I haven't made a perverted comment until now: impregnation.

Just thought I'd put that out there. Thanks for all your efforts! (y)
 

Experimantal

Member
Feb 2, 2018
108
123
Riiiight...

Bugs don't magically return. There are only a few ways those "fixed" bugs could have returned:
- the editor was closed without saving the changes - which should be impossible, since if you have unsaved changes RPG Maker asks you if you want to save them
- the wrong game version was released (an older version, from before the bugs were fixed)
- the bugs were fixed, but then someone on the team screwed up big time and used an earlier version of the game to make changes, thus overwriting the fixed versions of the events with the earlier bugged versions. This should be impossible, unless there was a major miscommunication between team members
- last, but not least: the bugs were never really fixed and the team making the game is using people playing the current version as unpaid beta testers, in order to find all the bugs for them before the Steam release

I can't think of any other way those "fixed" bugs could have returned.
Simple option :

Same bug had multiple source, one consistant, one random, the consistant one got fixed, the random one didn't and didn't trigger again for the small playtester team, game got released, due to amount of players, the random trigger got found.

Proof in the fact some players were able to do the part other players found said bug.

Another thing is that the last batch of bugfix before release also introduced new bugs during most of the playtesters sleeping time, but that's on us, should have warned director more to not release, but he felt too pressured to
 

Hauk

Newbie
Jan 14, 2021
47
28
It been reported and on the fix list indeed !
so wait, are gladiators meant to lose their training bonuses and progress each week, or not? if so, then how is it even possible to reach the later training perks? does the training progress you get per activity/job go up later in the game? cause as it seems to me its not mathematically possible to max a gladiators training in any of the four stats in only a week.
 

Experimantal

Member
Feb 2, 2018
108
123
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Thank you for the feedbacks and positive vibes, I'll share the feedbacks!

During the current issues with crashes, here's a little tip, on me, press P then enter "0200", allows manual save (it is a cheat but heck, no steam achievements for now so who cares!)

End of day animation speed is being investigated too.

Buying is indeed slow, considered bulk buying to speed things up !

If the game is liked, more content will come later, with first focus on QoL, daily loop and more!

Thanks again, godspeed!
 

Experimantal

Member
Feb 2, 2018
108
123
so wait, are gladiators meant to lose their training bonuses and progress each week, or not? if so, then how is it even possible to reach the later training perks? does the training progress you get per activity/job go up later in the game? cause as it seems to me its not mathematically possible to max a gladiators training in any of the four stats in only a week.
My bad, my brain derped... I thought you meant the bug where some passive you buy at the gladiator can disappear after a boss loss!

Stat reset at each week reset, the end of day screen shows it in 1.0D version with a big pink text so nobody is surprised.

As you progress, you gain friendship with the NPCs of each training, alongside items to improve critical success chance, someone was even able to break the stat bar graphics due to the amount of crit they got (some people got good RNG).

Once you max out a stat you even get a permanant skill unlock to use for your gladiator!
 

Edvin

Active Member
Jun 3, 2017
702
1,287
End of day skip etc. Been suggested and we'll try to implement something that allows not to miss details, while going faster.
Someone should also suggest adding an option to save the game normally.

Due to the amount of side activities (although most of the time is still spent running back and forth like a lunatic) some days can be quite long. It's really not fun to waste more than 30 minutes of game time (and good loot from infiltration mission) because Elona is weak and arena boss had a lucky roll and repeated his strongest combo twice. At the very least, you could add some autosave before an arena fight.

I would also like to suggest for the key characters to write more emails, every time when some special dialog or quest is available. Players would then not have to waste an incredible amount of time visiting absolutely every location and every character every day to see if there is a special conversation or quest available on that particular day. That's really not fun!

By the way, space exploration is completely unexplained. I have no idea what it's good for, other than a waste of money, since monster loot on even the hardest planet can't pay for fuel expenses. If there is any reason why I should want to visit these planets, I would really appreciate it if someone explained it to me in the game, because I just don't get it.
 
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Experimantal

Member
Feb 2, 2018
108
123
Someone should also suggest adding an option to save the game normally.

Due to the amount of side activities (although most of the time is still spent running back and forth like a lunatic) some days can be quite long. It's really not fun to waste more than 30 minutes of game time (and good loot from infiltration mission) because Elona is weak and arena boss had a lucky roll and repeated his strongest combo twice. At the very least, you could add some autosave before an arena fight.

I would also like to suggest that the key characters write more emails, every time when some special dialog or quest is available. Players would then not have to waste an incredible amount of time visiting absolutely every location and every character every day to see if there is a special conversation or quest available on that particular day. That's really not fun!

By the way, space exploration is completely unexplained. I have no idea what it's good for, other than a waste of money, since monster loot on even the hardest planet can't pay for fuel expenses. If there is any reason why I should want to visit these planets, I would really appreciate it if someone explained it to me in the game, because I just don't get it.
Manual saving is a popular request, so it a "maybe", because in a way it'd allow save scumming, but you can backup you save, reload the week if you fail and more so...

Elona will be buffed next patch, look forward to it!

I'll also suggest an inbetween solution for manual and autosave, maybe a limited save per week ? Can be fun, where you're like "do i save now before infiltration so i don't restart all i did until now, or after to be sure to keep my loot if i have to restart" kind of deal. I know i loved limited saves in horror games, so it could work out, let me know!

Yes key characters do not write enough mail, I agree, we need more, exemple with Alliah's arcade, a mail for its opening, or when she's in front of the arcade on first week, an ad saying grand opening soon!

Yes some stuff lack bit of tutorials, they in the pipeworks, space exploration was one of the last additions, but there might be other stuff where tutorial is missing, thanks!
 

anonym0u5

Well-Known Member
Jun 21, 2020
1,021
632
My bad, my brain derped... I thought you meant the bug where some passive you buy at the gladiator can disappear after a boss loss!

Stat reset at each week reset, the end of day screen shows it in 1.0D version with a big pink text so nobody is surprised.

As you progress, you gain friendship with the NPCs of each training, alongside items to improve critical success chance, someone was even able to break the stat bar graphics due to the amount of crit they got (some people got good RNG).

Once you max out a stat you even get a permanant skill unlock to use for your gladiator!
It took me just a little over 8 hours of my life to unlock those permanent skills, what a great system! *cough* sarcasm *cough* And that was with cheats.

As I’ve mentioned before, the grind is “pure agony”. I wanna make save files for those that wanting full saves & I can’t keep my mentality up to make just 1.

Not to mention this upcoming 1.0E update will make your 1.0D progress irrelevant cuz saves are not compatible between versions.

Also when you get the amputated asshole to apologise to your gladiator, the Xeno girl sprite always shows regardless if you picked the human or the furry.
 
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anonym0u5

Well-Known Member
Jun 21, 2020
1,021
632
Manual saving is a popular request, so it a "maybe", because in a way it'd allow save scumming, but you can backup you save, reload the week if you fail and more so...
How is that different than save scumming?That’s literally save scumming, with extra steps.

Also I don’t get the mentality of the people that justify “against” save scumming. If your gameplay is based on grinding to get better, then save scumming is what make it worth the grind. It’s not like when you reload the save, you instantly gets the loots. No! You still have to grind again & again to have the chance to get that loot, which you may not & will have to reload again. Without manual saves, not only it’ll make the game more tedious to play, it’ll just make it stale real fast & people give up on it easier & give in to cheating/modding.

Why do you think people are asking full saves all the time? Cuz they don’t have the patient like the save scummers (like me) that do the grind for them by save scumming.

Trying to make a system that punish save scumming is literally telling your player base to just cheat, it’ll much faster & easier. Don’t bother to play the game legitimately.
 
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Edvin

Active Member
Jun 3, 2017
702
1,287
Regardless I wish you all good luck in the bugfixing on upcoming days though since I know working at higher speeds to fix something post-launch is not fun. I'm looking forward to playing a more stable version of the game in the future, because my experience with 1.0A was horrid.
a51.jpg

Personally, I think that every game developer should have this quote framed and look at it every day.
 

Hauk

Newbie
Jan 14, 2021
47
28
How is that different than save scumming?

That’s literally save scumming, with extra steps.

Also I don’t get the mentality of the people that justify “against” save scumming. If your gameplay is based on grinding to get better, then save scumming is what make it worth the grind. It’s not like when you reload the save, you instantly gets the loots. No! You still have to grind again & again to have the chance to get that loot, which you may not & will have to reload again. Without manual saves, not only it’ll make the game more tedious to play, it’ll just make it stale real fast & people give up on it easier & give in to cheating/modding.

Why do you think people are asking full saves all the time? Cuz they don’t have the patient like the save scummers (like me) that do the grind for them by save scumming.
i have to agree, i dont see why devs treat giving players the OPTION to save scum is inherently bad, isnt the point of the game to have fun? if a player finds the game more fun by choosing to save scum, let em. theres no special sanctity about saving the 'right way', it doesnt matter, just let em save scum.
 

Experimantal

Member
Feb 2, 2018
108
123
It took me just a little over 8 hours of my life to unlock those permanent skills, what a great system! *cough* sarcasm *cough* And that was with cheats.

As I’ve mentioned before, the grind is “pure agony”. I wanna make save files for those that wanting full saves & I can’t keep my mentality up to make just 1.

Not to mention this upcoming 1.0E update will make your 1.0D progress irrelevant cuz saves are not compatible between versions.

Also when you get the amputated asshole to apologise to your gladiator, the Xeno girl sprite always shows regardless if you picked the human or the furry.
Permanant skills are permanant, only the stat ones reset each week (like the different milestone).

1.0E will be compatible with 1.0D saves.

Thanks for the sprite issue mention, it been shared and will be fixed!
 

Experimantal

Member
Feb 2, 2018
108
123
How is that different than save scumming?

That’s literally save scumming, with extra steps.

Also I don’t get the mentality of the people that justify “against” save scumming. If your gameplay is based on grinding to get better, then save scumming is what make it worth the grind. It’s not like when you reload the save, you instantly gets the loots. No! You still have to grind again & again to have the chance to get that loot, which you may not & will have to reload again. Without manual saves, not only it’ll make the game more tedious to play, it’ll just make it stale real fast & people give up on it easier & give in to cheating/modding.

Why do you think people are asking full saves all the time? Cuz they don’t have the patient like the save scummers (like me) that do the grind for them by save scumming.
Exactly why my quote ends with "and more so..." because I am aware save scumming is possible so it a losing battle for our dev team. An insentive to not save scum is more fun than save scumming. You can save scum in resident evil 1 but it is more fun to not save scum and deal with the limited saves and deal with your own consequences after all!
 

anonym0u5

Well-Known Member
Jun 21, 2020
1,021
632
An insentive to not save scum is more fun than save scumming. You can save scum in resident evil 1 but it is more fun to not save scum and deal with the limited saves and deal with your own consequences after all!
I don’t think the dev team get how a game that centre around grinding works in general. Save scummers are the ones that actually played the game as it’s intended & legitimately “without” any cheatings or modifications.

The current game system is a giant middle finger to the hard working players that actually willing to grind. Just think about it, why bother stressing yourself out grinding when you can’t manually save? Just use a save editor to cheat your way through in probably less than 5 minutes. The system doesn’t give you any incentive to grind (& you MUST grind if you wanna get better in this game, other than just simply cheat) cuz it’s NOT rewarding to do so.
 

sloopcool

New Member
Aug 12, 2017
12
4
Permanant skills are permanant, only the stat ones reset each week (like the different milestone).

1.0E will be compatible with 1.0D saves.

Thanks for the sprite issue mention, it been shared and will be fixed!
Version 1.0D is much more stable and better than previous versions for this I want to say "Thank you!" I would really like pixel animation in sex scenes. The streets of the city are full of people but the buildings lack any "spicy content" in terms of animation of other characters and it does not have to be the MC. I think it would diversify the game and be the motivation to explore every day to see what is interesting and intriguing.
 

Experimantal

Member
Feb 2, 2018
108
123
I don’t think the dev team get how a game that centre around grinding works in general. Save scummers are the ones that actually played the game as it’s intended & legitimately “without” any cheatings or modifications.

The current game system is a giant middle finger to the hard working players that actually willing to grind. Just think about it, why bother stressing yourself out grinding when you can’t manually save? Just use a save editor to cheat your way through in probably less than 5 minutes. The system doesn’t give you any incentive to grind (& you MUST grind if you wanna get better in this game) cuz it’s NOT rewarding to do so.
As an FYI, it isn't meant as a grind, but more of a daily task with consequences you must manage, the idea was to encourage player to deal with the consequences and adapt to what happens, good or bad, say you got bad rng and higher stress, gotta rethink the rest of your week. The intended way to play is to almost never reload and go forward only.

Sadly it indeed ended up being more of a chores than fun, hence why I am suggesting an idea of limited manual saves, you keep the consequences of your choices, without the game enforcing them on you
 

jems666

Active Member
Jun 22, 2022
630
715
This game is so painful how everything is so damn slow and cant skip any of the repetitive crap good lord
 
3.20 star(s) 37 Votes