- Dec 21, 2019
- 353
- 371
The last devlog was only 4 days ago...there hasn't been any progress reports since the steam launch, has there?
The last devlog was only 4 days ago...there hasn't been any progress reports since the steam launch, has there?
https://f95zone.to/threads/artemis-v0-4-2-digi-b.77680/post-10345092there hasn't been any progress reports since the steam launch, has there?
Agreed.I feel it is disingenuous to use "pirate sites" to get early recognition then expect to disengage when they get to a more active level.
Not at all. You and I were apparently on the same side hereAgreed.
I'm sorry, my wording was ill-chosen. Because the reality is, however this site is perceived as, it's more of a huge billboard and testing grounds than anything else. Perfect to get feedback solo creators wouldn't be able to get without investing on a large crew to test their creations otherwise.
I look forward to that!And a little like yourself, I've been inspired to explore the creation side of things as well. And thanks to this site and all the variety of novels on display here, I've discovered I'm actually enjoying this new hobby. It was alot more fun learning the ropes of how to put a story together than I had anticipated. Who knows, perhaps someday in the not so distant future, I'll have my own ideas on display here.
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Think about this though: you are a game developer who has released a game and achieved a moderate amount of success; enough success that your game's thread on F95 is becoming popular, and you are receiving good feedback, with both praise and constructive criticism; then along come the critics, people who genuinely dislike the game for whatever reason, and those who just want to rain on your parade, because it's the internet and they can; now you, the developer, are forced to defend your game against attacks both fair and foul. Why would you continue to do so? What good does it do you? Even if you don't respond, it still would tear at you. Wouldn't your time be better spent either working on your game or spending that time completely away from it? Who needs an ulcer?Unlike some developers who get to the point where they think sites like this are depriving them of revenue and start wanting to take back material, I think most developers realize that places like this still help--if the majority of people here don't support, it doesn't mean without F95 they would. They (and those who do support) would just not hear about their product.
I feel it is disingenuous to use "pirate sites" to get early recognition then expect to disengage when they get to a more active level.
I will continue to discuss here the projects I am working on. I don't plan on ever turning my back on this community.
Think about this though: you are a game developer who has released a game and achieved a moderate amount of success; enough success that your game's thread on F95 is becoming popular, and you are receiving good feedback, with both praise and constructive criticism; then along come the critics, people who genuinely dislike the game for whatever reason, and those who just want to rain on your parade, because it's the internet and they can; now you, the developer, are forced to defend your game against attacks both fair and foul. Why would you continue to do so? What good does it do you? Even if you don't respond, it still would tear at you. Wouldn't your time be better spent either working on your game or spending that time completely away from it? Who needs an ulcer?
I have seen what can happen to a developer on F95, even to the extent of death threats. For instance, a game recently returned with a release after a long absence. Among the few posts of thanksgiving for a game returned from the dead, were the massive assaults on the product presented. Whether those assaults were merited or not, it would not do the developer any good to read them. The developer had made a choice on how the game should proceed, and should live or die by that decision.
So, my recommendation to developers is to read the comments at the beginning to see what you are doing, both right and wrong; respond if you must; then get the hell away from here, develop your game, and live your life.
Me too, Xap my friend, me too!I share Walter Victor point of view
I definitely get what you are saying. I've seen how dealing with the trolls takes a toll on the developer's mental health. I've seen developers walk away from the industry because of it.Think about this though: you are a game developer who has released a game and achieved a moderate amount of success; enough success that your game's thread on F95 is becoming popular, and you are receiving good feedback, with both praise and constructive criticism; then along come the critics, people who genuinely dislike the game for whatever reason, and those who just want to rain on your parade, because it's the internet and they can; now you, the developer, are forced to defend your game against attacks both fair and foul. Why would you continue to do so? What good does it do you? Even if you don't respond, it still would tear at you. Wouldn't your time be better spent either working on your game or spending that time completely away from it? Who needs an ulcer?
I have seen what can happen to a developer on F95, even to the extent of death threats. For instance, a game recently returned with a release after a long absence. Among the few posts of thanksgiving for a game returned from the dead, were the massive assaults on the product presented. Whether those assaults were merited or not, it would not do the developer any good to read them. The developer had made a choice on how the game should proceed, and should live or die by that decision.
So, my recommendation to developers is to read the comments at the beginning to see what you are doing, both right and wrong; respond if you must; then get the hell away from here, develop your game, and live your life.
I use the ignore button just to clean up a thread. I find the overall quality of comments increases as a side effect. Another thing I noticed is that the little red banner that pops up to inform you that an ignored member has posted does so in multiple threads and the resulting conversation nearly always stems from them shit posting. Frequently following the same theme from thread to thread.Me too, Xap my friend, me too!
I only have one comment to add to this great advice...
Devs here should make friends with the "Ignore" button that appears for all users in a pop up box when you hover over their username to the left of their comment, directly between the "Follow" and "Start conversation" buttons. I use that button frequently to automatically hide all posts from problem users who wouldn't know common courtesy, manners or decency if it jumped up and slapped them in the face!
Adventure ever on my friends, Phat
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I don't think you have to worry about this game becoming an abandoned game. Though digi.B likes to take time to make the story and animations flow well the updates with previews and info on Patreon are kind of regularly about the game.I am wondering probably wrongly. Is this minor update to prevent this game from being classified as being abandoned?
I also noticed it's original release date was 16 April, and the last time this thread was updated was 23 March I think, but as far as I am aware the last major updated was back in October last year?
This is a wonderful game and it would truly sadden me if it was to become abandoned due to lack of recent updates or something.
thank you for answering me so quicklyI don't think you have to worry about this game becoming an abandoned game. Though digi.B likes to take time to make the story and animations flow well the updates with previews and info on Patreon are kind of regularly about the game.
I know the feeling. I wish they'd give us a hint as to what they considered spam or off-topic.