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_Artemis Development Log
Good morning, all!
This ended up being a great week despite a snafu. Had an issue with my main GPU, so I contacted EVGA to start an RMA. Fortunately, I had purchased what they call EAR and while no longer providing it. They're still honoring those who purchased it. It's basically cross-shipping RMA. So I only had to wait a day. Out of curiosity, I thought I pop my old GPU with old parts I have. Turns out it still works. So I have until this Friday to ship them my "defected" GPU. So, I'm squeezing that last bit out of it before I ship it back on Wednesday. So this week I've just been hammering away as many animations as I can while I have this extra GPU. One scene I'm happy I completed is DJ Kink's performance. The animation came out very satisfactory and is almost done. There are different angles and poses, so I'm real excited to piece the scene together once they finish in a few hours. Splitting a single animation between 3 PCs has really sped things up.
That said, I'm going to try to get as many more done by Wednesday, which is the day I'll need to ship my old GPU back before they charge me. I found this app called Monday and has been nice organizing my tasks. Here is the list of animations I need to complete.
The part that says "stuck" is because I accidently rendered something already done. I already corrected it I just haven't updated it to "In Queue". There are also two other lewd animations not listed here. So 15 animations remain. I'll be working and queuing as many as I can by Wednesday. After that, I'll shift focus back on the code and UI.
I've also worked on processing the remaining images. I did catch a few things that needed to be re-rendered, not a whole lot fortunately. I also made an adjustment to Paige's "dressed down" appearance. Added bangs to her hair instead of them being combed back.
Have a wonderful week everyone!
digi.B
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