I assume it's Popularity the leaderboard stat, and not Sociability the character stat you're both referring to right? There's a couple of existing modules I know of that deal with Popularity which could possibly be used for reference for making some kind of unpopular module: Snobbish, and Star-struck. They each seem like they're referencing a different variable to pull that value though, but to be fair I still have trouble reading trigger syntax and following the logic, so I don't really understand how they work.
Yes, "Popularity" the leaderboard stat - thank you.
Nice, I've seen Popularity in those modules and made a spinoff series of "underdog" style mods in that vein. Popularity is strongly influenced by how much other characters Love your character. While I've used Popularity alongside gender, strength, and intelligence to simulate sympathy/envy in modules before (orientation pending), I've not considered influencing popularity at the end of every week to reduce the problem of being suddenly spoken to way too frequently.
I can try looking for possible solution to reduce popularity, but if it's linked to Like or Love and I have to reduce Like or Love from other characters I wouldn't recommend making it exclusive to 1 card unless you don't mind them getting mass hatred and being murdered quickly.
While high Love leads to high popularity and thus the annoyance of being spoken to, popularity doesn't consider Hate at all even if your Hate outweighs your Love. Meanwhile you'll observe similar effects in which your character is
literally being stalked by 6 potential murderers at once and the only way you can keep safe is by practically
begging one of your better friends to accompany you via a
Lets... interaction so travelling AI will prevent one of your murderers from latching onto you with their Game Over dialogue and killing you.
I played characters who are hated and pathetic from the start of a new class for fun challenge, and the game changes into a kind of survival experience where you figure out who is most likely to want to kill you then proceed to avoid ever being freely available to them in conversation if you have to be in the room with them. Then you bulk up enough stat to win fights, pass tests, and have some friends to carry out duties like escorting you and persuading the characters who want to kill you to like you enough to not kill you.