- Jan 5, 2021
- 86
- 80
Correct. db.bepis is currently offline for an unknown reason.is just me or the database for downloading cards in the OP is down from 2 days ago?
Correct. db.bepis is currently offline for an unknown reason.is just me or the database for downloading cards in the OP is down from 2 days ago?
OHh man , what a pitty, just my bad luck, installed the game for the sole purpose of trying the JMCP , after some tribulations i made it work and wanted to try some of the cards with the module corruption but then the page went down without being able to donwload a single one, i tryed to make some custom ones but im really inexperiencied in that field, just wanted some functioning ones to take some references...Correct. db.bepis is currently offline for an unknown reason.
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I followed the modern installation guide, I got the newest AAU on github, haven't even installed any mod, I just tried to launch the game as-is after extracting the zip. Yet the launcher kept getting stuck. I tried all the options of win10fix and wine3d in the scripts tab, but nothing helped.
This is probably going to sound ridiculous, but did you try...waiting? The game has rather horrendous loading times by modern standards: my experience lands anywhere between 15-20 seconds at best, and up to a minute at worst.View attachment 3298872
I followed the modern installation guide, I got the newest AAU on github, haven't even installed any mod, I just tried to launch the game as-is after extracting the zip. Yet the launcher kept getting stuck. I tried all the options of win10fix and wine3d in the scripts tab, but nothing helped.
normally no one uploads that, your best bet is search for some megas with thematic classesAnyone know somewhere I can get other people's saves ? The class saves, I meant. I got bored creating my own stuff so I want to try playing others' saves.
Wouldnt there be a ton of conflicts with various modules and game versions, anyway? A save on one game will not be compatible with a save on the same game, but without said modules/graphic improvements/blah.normally no one uploads that, your best bet is search for some megas with thematic classes
Seems like a really odd request, honestly. What do you expect to find in those saves, anyway? The game is a sandbox - it has no story to tell.Anyone know somewhere I can get other people's saves ? The class saves, I meant. I got bored creating my own stuff so I want to try playing others' saves.
I think the only "conflict" would be overrides, aside that iit should work (maybe with some eventual crashes dunno)Wouldnt there be a ton of conflicts with various modules and game versions, anyway? A save on one game will not be compatible with a save on the same game, but without said modules/graphic improvements/blah.
Yeah I went to 4chan and got a couple of rars of thematic cards. I just randomized them into a class and took off.normally no one uploads that, your best bet is search for some megas with thematic classes
I expected nothing, actually. I've played this game for more than 5 years now, my own imagination can only take me so far. So trying others' stuff is just my own way of entertaining myself. Many AAU cards have custom modules so I can't really predict their behaviors, which entertains me greatly.Seems like a really odd request, honestly. What do you expect to find in those saves, anyway? The game is a sandbox - it has no story to tell.
I've always ran into the same issue, the longer I've had one game going. Once you acquire a lot of points with them, NPCs will just not stop pestering you. Even an NPC I'm not dating will track me down, and ask to trade friendship items back and forth, over and over. I'm sorry for replying to such an old comment, but I was searching for a way to limit their rate of interactions somehow, to no avail. If anyone knows a fix for this, let me know....I tried playing without initiating interactions with NPCs - meaning, every single action has to come from them interacting with me -, and HOLY MOLY, does having a lover suck. I can hardly spend 10 seconds in-between interactions once they start their spree. 5+ convos back to back like nothing. At this point, I wish there was a script for limiting interactions rather than (wishful thinking: in addition to) interruptions.
I've been busy all over the place, but I've seen enough module features to know it's possible to make a global module the player can apply to 1 card that can affect every card, and the trigger event "NPC wants to start a conversation" is one of the best events to treat globally in a module.I've always ran into the same issue, the longer I've had one game going. Once you acquire a lot of points with them, NPCs will just not stop pestering you. Even someone I'm not dating will track me down and ask to trade friendship items, over and over. I'm sorry I'm replying to such an old comment, but I was searching for a way to limit their rate of interactions somehow, to no avail. If anyone knows a fix for this, let me know. The closest I can come up with is to start doing things that will make them hate me, so that the NPCs points are fixed on only one part of the LLDH system.
I've never considered sociability as a field to read / mod before in a module. It's probably there in the conditions as "Sociability Value" and "Sociability Rank" respectively. I've seen General Maintenance style modules for lowering all student's strength and intelligence every week and resetting virginity every week. It makes sense to make a module to lower Sociability to treat that issue. It doesn't have to be in the global scope either, in case you want the player to have a reduction in those factors but let the NPCs accrue as normally. Or just use both modules in conjunction on the same player card.bloodbirthe Wow, that sure was one heck of an old post you quoted. Just thought I would use the chance to mention something I already did (not THAT long ago, though) that compounds the issue: the more you interact with others - the faster your rank in sociability (whatever the actual name is) increases, which turns the problem into a snowball: more interactions -> higher ranking -> NPCs are more likely to interact with you [as opposed to interacting with someone else] -> more interactions.
The game was clearly never designed for long sessions.
I assume it's Popularity the leaderboard stat, and not Sociability the character stat you're both referring to right? There's a couple of existing modules I know of that deal with Popularity which could possibly be used for reference for making some kind of unpopular module: Snobbish, and Star-struck. They each seem like they're referencing a different variable to pull that value though, but to be fair I still have trouble reading trigger syntax and following the logic, so I don't really understand how they work.I've never considered sociability as a field to read / mod before in a module. It's probably there in the conditions as "Sociability Value" and "Sociability Rank" respectively. I've seen General Maintenance style modules for lowering all student's strength and intelligence every week and resetting virginity every week. It makes sense to make a module to lower Sociability to treat that issue. It doesn't have to be in the global scope either, in case you want the player to have a reduction in those factors but let the NPCs accrue as normally. Or just use both modules in conjunction on the same player card.
Yes, "Popularity" the leaderboard stat - thank you.I assume it's Popularity the leaderboard stat, and not Sociability the character stat you're both referring to right?
I assume it's Popularity the leaderboard stat, and not Sociability the character stat you're both referring to right? There's a couple of existing modules I know of that deal with Popularity which could possibly be used for reference for making some kind of unpopular module: Snobbish, and Star-struck. They each seem like they're referencing a different variable to pull that value though, but to be fair I still have trouble reading trigger syntax and following the logic, so I don't really understand how they work.
Nice, I've seen Popularity in those modules and made a spinoff series of "underdog" style mods in that vein. Popularity is strongly influenced by how much other characters Love your character. While I've used Popularity alongside gender, strength, and intelligence to simulate sympathy/envy in modules before (orientation pending), I've not considered influencing popularity at the end of every week to reduce the problem of being suddenly spoken to way too frequently.Yes, "Popularity" the leaderboard stat - thank you.