ezpot008

Newbie
Oct 16, 2016
83
39
Correct. db.bepis is currently offline for an unknown reason.
OHh man , what a pitty, just my bad luck, installed the game for the sole purpose of trying the JMCP , after some tribulations i made it work and wanted to try some of the cards with the module corruption but then the page went down without being able to donwload a single one, i tryed to make some custom ones but im really inexperiencied in that field, just wanted some functioning ones to take some references...

Well anyway thx for the clarification that its not only on my part that the page is displayed down only on my side, ill try to wait a few more days with hope of it comming up anytime soon.
 

kharkvights

New Member
Jan 26, 2024
1
17
1706311519722.png

I followed the modern installation guide, I got the newest AAU on github, haven't even installed any mod, I just tried to launch the game as-is after extracting the zip. Yet the launcher kept getting stuck. I tried all the options of win10fix and wine3d in the scripts tab, but nothing helped.
 

pod1_99

Newbie
Jul 18, 2018
32
15
I have searched this form an the databases a fair bit here and i cant find the mod to add more H positions I only seam to have the default ones can anyone help me out ?
 

ezpot008

Newbie
Oct 16, 2016
83
39
View attachment 3298872

I followed the modern installation guide, I got the newest AAU on github, haven't even installed any mod, I just tried to launch the game as-is after extracting the zip. Yet the launcher kept getting stuck. I tried all the options of win10fix and wine3d in the scripts tab, but nothing helped.

try installing all the redistributables as it says on the guide, then restart your computer for them to take effect, if it still not work just try to change the setting in winfix to some other option in my case it worked after i changed it to the one in the screenshoot.
also try run localefix in the settings to always.

1706315043120.png
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,229
994
View attachment 3298872

I followed the modern installation guide, I got the newest AAU on github, haven't even installed any mod, I just tried to launch the game as-is after extracting the zip. Yet the launcher kept getting stuck. I tried all the options of win10fix and wine3d in the scripts tab, but nothing helped.
This is probably going to sound ridiculous, but did you try...waiting? The game has rather horrendous loading times by modern standards: my experience lands anywhere between 15-20 seconds at best, and up to a minute at worst.
 
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Mar 22, 2019
67
43
Anyone know somewhere I can get other people's saves ? The class saves, I meant. I got bored creating my own stuff so I want to try playing others' saves.
 

Zadke

Member
Nov 21, 2017
176
267
Anyone know somewhere I can get other people's saves ? The class saves, I meant. I got bored creating my own stuff so I want to try playing others' saves.
normally no one uploads that, your best bet is search for some megas with thematic classes
 

Monosomething

Well-Known Member
May 24, 2019
1,195
1,875
normally no one uploads that, your best bet is search for some megas with thematic classes
Wouldnt there be a ton of conflicts with various modules and game versions, anyway? A save on one game will not be compatible with a save on the same game, but without said modules/graphic improvements/blah.

Anyone know somewhere I can get other people's saves ? The class saves, I meant. I got bored creating my own stuff so I want to try playing others' saves.
Seems like a really odd request, honestly. What do you expect to find in those saves, anyway? The game is a sandbox - it has no story to tell.
 

Zadke

Member
Nov 21, 2017
176
267
Wouldnt there be a ton of conflicts with various modules and game versions, anyway? A save on one game will not be compatible with a save on the same game, but without said modules/graphic improvements/blah.
I think the only "conflict" would be overrides, aside that iit should work (maybe with some eventual crashes dunno)
 
Mar 22, 2019
67
43
normally no one uploads that, your best bet is search for some megas with thematic classes
Yeah I went to 4chan and got a couple of rars of thematic cards. I just randomized them into a class and took off.

Seems like a really odd request, honestly. What do you expect to find in those saves, anyway? The game is a sandbox - it has no story to tell.
I expected nothing, actually. I've played this game for more than 5 years now, my own imagination can only take me so far. So trying others' stuff is just my own way of entertaining myself. Many AAU cards have custom modules so I can't really predict their behaviors, which entertains me greatly.
 

bloodbirthe

Member
Nov 25, 2018
100
143
...I tried playing without initiating interactions with NPCs - meaning, every single action has to come from them interacting with me -, and HOLY MOLY, does having a lover suck. I can hardly spend 10 seconds in-between interactions once they start their spree. 5+ convos back to back like nothing. At this point, I wish there was a script for limiting interactions rather than (wishful thinking: in addition to) interruptions.
I've always ran into the same issue, the longer I've had one game going. Once you acquire a lot of points with them, NPCs will just not stop pestering you. Even an NPC I'm not dating will track me down, and ask to trade friendship items back and forth, over and over. I'm sorry for replying to such an old comment, but I was searching for a way to limit their rate of interactions somehow, to no avail. If anyone knows a fix for this, let me know.

The closest I can come up with is to start doing a bunch of things that will make them hate me, so that the NPC's points aren't fixed on only one part of the LLDH system.
 
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JustAl

Active Member
Jan 28, 2022
599
636
I've always ran into the same issue, the longer I've had one game going. Once you acquire a lot of points with them, NPCs will just not stop pestering you. Even someone I'm not dating will track me down and ask to trade friendship items, over and over. I'm sorry I'm replying to such an old comment, but I was searching for a way to limit their rate of interactions somehow, to no avail. If anyone knows a fix for this, let me know. The closest I can come up with is to start doing things that will make them hate me, so that the NPCs points are fixed on only one part of the LLDH system.
I've been busy all over the place, but I've seen enough module features to know it's possible to make a global module the player can apply to 1 card that can affect every card, and the trigger event "NPC wants to start a conversation" is one of the best events to treat globally in a module.

Concept: Every time a card wants to start an interaction, write a string to the card that holds information. Strings written to cards like this are like proxies to global variables that can be read by other cards. Something simple like write down seat number (or name) and number of consecutive interactions. Then once the card tries to talk, they'll check their own string data, trigger conditions that are met when the count of conversations is too high, and then cancel their proposed conversation provided it's not a Game Over interaction.

I hope to eventually release my modules, but I'm either building a thematic set of them that spawned off an idea, or ironing out kinks in a more featured kind of module. I'm juggling a lot but at least I have some knowledge in the concept of checking for the conversation seeking event and what to do past that point.
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,229
994
bloodbirthe Wow, that sure was one heck of an old post you quoted. :LOL: Just thought I would use the chance to mention something I already did (not THAT long ago, though) that compounds the issue: the more you interact with others - the faster your rank in sociability (whatever the actual name is) increases, which turns the problem into a snowball: more interactions -> higher ranking -> NPCs are more likely to interact with you [as opposed to interacting with someone else] -> more interactions.

The game was clearly never designed for long sessions.
 
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JustAl

Active Member
Jan 28, 2022
599
636
bloodbirthe Wow, that sure was one heck of an old post you quoted. :LOL: Just thought I would use the chance to mention something I already did (not THAT long ago, though) that compounds the issue: the more you interact with others - the faster your rank in sociability (whatever the actual name is) increases, which turns the problem into a snowball: more interactions -> higher ranking -> NPCs are more likely to interact with you [as opposed to interacting with someone else] -> more interactions.

The game was clearly never designed for long sessions.
I've never considered sociability as a field to read / mod before in a module. It's probably there in the conditions as "Sociability Value" and "Sociability Rank" respectively. I've seen General Maintenance style modules for lowering all student's strength and intelligence every week and resetting virginity every week. It makes sense to make a module to lower Sociability to treat that issue. It doesn't have to be in the global scope either, in case you want the player to have a reduction in those factors but let the NPCs accrue as normally. Or just use both modules in conjunction on the same player card.
 
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Grim

Active Member
Aug 17, 2016
593
458
I've never considered sociability as a field to read / mod before in a module. It's probably there in the conditions as "Sociability Value" and "Sociability Rank" respectively. I've seen General Maintenance style modules for lowering all student's strength and intelligence every week and resetting virginity every week. It makes sense to make a module to lower Sociability to treat that issue. It doesn't have to be in the global scope either, in case you want the player to have a reduction in those factors but let the NPCs accrue as normally. Or just use both modules in conjunction on the same player card.
I assume it's Popularity the leaderboard stat, and not Sociability the character stat you're both referring to right? There's a couple of existing modules I know of that deal with Popularity which could possibly be used for reference for making some kind of unpopular module: Snobbish, and Star-struck. They each seem like they're referencing a different variable to pull that value though, but to be fair I still have trouble reading trigger syntax and following the logic, so I don't really understand how they work.
 
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Monosomething

Well-Known Member
May 24, 2019
1,195
1,875
*loudly clears throat*

Popularity only shows how much a character has love count in relation to other NPCs. What ive discovered, actually, is how popularity is directly tied to MM. If you get yourself a partner, and suddenly they jump up to 1st spot on the popularity leaderboard...

monsters-inc-panic.gif


Best check that statute to see whether you have to swat away some fucks... or to abandon ship.
 

JustAl

Active Member
Jan 28, 2022
599
636
I assume it's Popularity the leaderboard stat, and not Sociability the character stat you're both referring to right? There's a couple of existing modules I know of that deal with Popularity which could possibly be used for reference for making some kind of unpopular module: Snobbish, and Star-struck. They each seem like they're referencing a different variable to pull that value though, but to be fair I still have trouble reading trigger syntax and following the logic, so I don't really understand how they work.
Yes, "Popularity" the leaderboard stat - thank you.
Nice, I've seen Popularity in those modules and made a spinoff series of "underdog" style mods in that vein. Popularity is strongly influenced by how much other characters Love your character. While I've used Popularity alongside gender, strength, and intelligence to simulate sympathy/envy in modules before (orientation pending), I've not considered influencing popularity at the end of every week to reduce the problem of being suddenly spoken to way too frequently.

I can try looking for possible solution to reduce popularity, but if it's linked to Like or Love and I have to reduce Like or Love from other characters I wouldn't recommend making it exclusive to 1 card unless you don't mind them getting mass hatred and being murdered quickly.

While high Love leads to high popularity and thus the annoyance of being spoken to, popularity doesn't consider Hate at all even if your Hate outweighs your Love. Meanwhile you'll observe similar effects in which your character is literally being stalked by 6 potential murderers at once and the only way you can keep safe is by practically begging one of your better friends to accompany you via a Lets... interaction so travelling AI will prevent one of your murderers from latching onto you with their Game Over dialogue and killing you.

I played characters who are hated and pathetic from the start of a new class for fun challenge, and the game changes into a kind of survival experience where you figure out who is most likely to want to kill you then proceed to avoid ever being freely available to them in conversation if you have to be in the room with them. Then you bulk up enough stat to win fights, pass tests, and have some friends to carry out duties like escorting you and persuading the characters who want to kill you to like you enough to not kill you.
 
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Mar 20, 2019
69
58
So I have everything working fine in terms of gameplay. However when I change to certain clothes I get a weird graphical glitch, is it because I installed it wrong or is there another reason. I made sure to double check that its in the data folder.
 
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