CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Grim

Active Member
Aug 17, 2016
894
614
I know about this, but i keep forgetting this function exists. Think by now its just a choice, rather than anything else. I just left>right click.
I find that left-clicking often isn't precise enough to target the NPC that I want if they're surrounded by other NPCs, and depending on the room/camera angle
 

Monosomething

Well-Known Member
May 24, 2019
1,515
2,391
I find that left-clicking often isn't precise enough to target the NPC that I want if they're surrounded by other NPCs, and depending on the room/camera angle
If thats the case, i just open up the roster window and select them that way. Its more work, but im old fashioned.
 
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Grim

Active Member
Aug 17, 2016
894
614
If thats the case, i just open up the roster window and select them that way. Its more work, but im old fashioned.
I do that if it's the beginning of the period when all 24 NPCs are in the same room and I don't want to scroll through all of them, or if I need to react/interrupt quickly. Otherwise I will generally target them by scrolling the mouse wheel, and then click the mouse wheel to interact with them
 
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,082
851
Yeah, compared to back then with the custom launcher, futa now is all kinds of broken.

Futa loses virgintiy from fucking a girl.
No cum.
And weird AI poses selection (every NPC is treated as futa)

It's fuckign dissapointing how backwards the development went
 

reidanota

Member
Nov 1, 2021
329
168
No matter what resolution I pick in the lanuch window, the game always launches an extremely small window that can't be resized. I'm playing on a 1440p monitor, is there any way to make the game either run in full screen, full windowed or to just make the window size actually match what I pick in the launcher?

Also, after closing the game and relaunching AA2Play.exe, resolution is back to default. Then I changed the savedconfig.lua file to read "res_play="2048x1080" (which is not the max resolution for my screen, but the max that was available in the drop-down options that still fits my screen as a window). Now the launcher displays that resolution by default, but the game still launches in the smaller, default resolution...

Edit: I've also tried to follow instructions from

4.DPI/Scaling/High Res Issues

in the troubleshooting section of the modern installation guide, it made no difference that I ticked the check box called "Override high DPI scaling behavior", and picked "Scaling performed by application" from the drop down menu. Or maybe it did make a different somewhere, but not in the window resolution.
 
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reidanota

Member
Nov 1, 2021
329
168
Trying to follow the modern installation guide, stuck in the harderlinker section... It seems like the harderlinker.7z file mentioned in the guide and in the instruction images withing the MEGA folder is not available there. Am I missing something?
 

Grim

Active Member
Aug 17, 2016
894
614
No matter what resolution I pick in the lanuch window, the game always launches an extremely small window that can't be resized. I'm playing on a 1440p monitor, is there any way to make the game either run in full screen, full windowed or to just make the window size actually match what I pick in the launcher?

Also, after closing the game and relaunching AA2Play.exe, resolution is back to default. Then I changed the savedconfig.lua file to read "res_play="2048x1080" (which is not the max resolution for my screen, but the max that was available in the drop-down options that still fits my screen as a window). Now the launcher displays that resolution by default, but the game still launches in the smaller, default resolution...

Edit: I've also tried to follow instructions from

4.DPI/Scaling/High Res Issues

in the troubleshooting section of the modern installation guide, it made no difference that I ticked the check box called "Override high DPI scaling behavior", and picked "Scaling performed by application" from the drop down menu. Or maybe it did make a different somewhere, but not in the window resolution.
In the launcher's Scripts tab, make sure you've got the "borderless" script checked. The Resolution drop down doesn't have a 1440p option by default, but you can just type 2560x1440 into the box and it'll work fine. You shouldn't need to change any config files.

Trying to follow the modern installation guide, stuck in the harderlinker section... It seems like the harderlinker.7z file mentioned in the guide and in the instruction images withing the MEGA folder is not available there. Am I missing something?
Those instructions might be a bit outdated. Just download harder_linker.bat and the harderlinker folder, and place them both in your data/texture folder to match the guide_step1 pic. The harderlinker folder is big, so you may not be able to download all of the textures in it at once. Run the batch script once you have all of the textures downloaded into the harderlinker folder.
 
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VespidV

Active Member
Dec 11, 2016
724
401
What exactly are the requirements for a card with the White Knight module to actually do their thing? I've added a card to it in a save where I'm playing as an exploitable character and no matter what it just defaults to the card going "it's not my concern" when I try to get them to go after another card. One of the bullying card is even far weaker than them and both cards hate each other yet they still just give that same response.
 

Grim

Active Member
Aug 17, 2016
894
614
What exactly are the requirements for a card with the White Knight module to actually do their thing? I've added a card to it in a save where I'm playing as an exploitable character and no matter what it just defaults to the card going "it's not my concern" when I try to get them to go after another card. One of the bullying card is even far weaker than them and both cards hate each other yet they still just give that same response.
White Knights will automatically intervene if they see someone being raped. To influence them to go after someone by spreading bad rumors requires that they have a high opinion of you, and a low opinion of the person you're spreading the rumor about, and then there's still a possible element of randomness to it. The response you're getting means they don't like/love you enough to care. You'll have to increase your relationship with them first.
 

reidanota

Member
Nov 1, 2021
329
168
Thats a hopeful date, for when a worthy successor to AA2 will come out. Just like us, old timers, waiting for Valve to learn to count to 3 in the past ~20 years.
For a non-old timer who got interested in the game, is there a good "getting started" guide? I read yours and it helped me understand the basic concepts better, but I'm currently struggling with something even more basic, the UI... Feel I'm just clicking around, sometimes managing to do things I can't repeat afterwards. After putting some effort into making the game work, not afraid to read a bit more, just can't find something that directly addresses things like game controls. From what I read, you can (should?) even have the editor open while playing and use it as part of the gameplay process? Not asking for handholding, just any help finding relevant information already posted would be great. Thanks!
 

Monosomething

Well-Known Member
May 24, 2019
1,515
2,391
For a non-old timer who got interested in the game, is there a good "getting started" guide? I read yours and it helped me understand the basic concepts better, but I'm currently struggling with something even more basic, the UI... Feel I'm just clicking around, sometimes managing to do things I can't repeat afterwards. After putting some effort into making the game work, not afraid to read a bit more, just can't find something that directly addresses things like game controls. From what I read, you can (should?) even have the editor open while playing and use it as part of the gameplay process? Not asking for handholding, just any help finding relevant information already posted would be great. Thanks!
Well, since youve read my guide, i assume you know what the interaction tabs do. Ive described them thoroughly in my guide, so refer to that.

Now... if youre mentioning me telling people to go to QtEdit - if you want to play the game optimally, thats what you have to do. And, as ive stated, you need to learn to read it. Not much to it, though:

Untitled.png Untitled1.png

Gotta be patient. If youre not grasping whats going on - re-read my guide and just play the game without QtEdit viewings. A couple rough bumps should give you an idea of whats going on. Also - the jizhou statue will give you hints as to how high/low LLDH is. I think the wiki has info on that...
 

Shirafune

Engaged Member
Jun 6, 2017
2,085
3,044
Just downloaded this, whenever I speak to someone, game gets laggy AF, works fluidly when outside of talking
 

VespidV

Active Member
Dec 11, 2016
724
401
White Knights will automatically intervene if they see someone being raped. To influence them to go after someone by spreading bad rumors requires that they have a high opinion of you, and a low opinion of the person you're spreading the rumor about, and then there's still a possible element of randomness to it. The response you're getting means they don't like/love you enough to care. You'll have to increase your relationship with them first.
That was why I asked actually as the white knight card did have high relationship and was at angel favorability towards the pc. After looking at the card that they wouldn't go after in editor I noticed that it had a ton global variables despite only having a few modules on it and after deleting those global variables the white knight card behaved like normal.
 

Grim

Active Member
Aug 17, 2016
894
614
Just downloaded this, whenever I speak to someone, game gets laggy AF, works fluidly when outside of talking
Try the steps listed here under

That was why I asked actually as the white knight card did have high relationship and was at angel favorability towards the pc. After looking at the card that they wouldn't go after in editor I noticed that it had a ton global variables despite only having a few modules on it and after deleting those global variables the white knight card behaved like normal.
Without knowing what the card is and what the modules/globals are, it's hard to say what the problem was. Some other module or possibly a loose trigger might have been preventing the interaction. Deleting a bunch of globals without knowing what they are might not be the best idea though. Unused globals wouldn't have had any impact, so you've probably removed globals belonging to a still active module/trigger.
 
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VespidV

Active Member
Dec 11, 2016
724
401
Unused globals wouldn't have had any impact, so you've probably removed globals belonging to a still active module/trigger.
I removed all the modules first before I deleted the globals and then re-added them, that shouldn't affect anything should it?
 

Grim

Active Member
Aug 17, 2016
894
614
I removed all the modules first before I deleted the globals and then re-added them, that shouldn't affect anything should it?
No, the modules would have re-added the necessary globals as you added them back to the card. But I'm certain why that would have fixed things either. Do you see any loose triggers in the Triggers tab not belonging to a module?
 

VespidV

Active Member
Dec 11, 2016
724
401
No, the modules would have re-added the necessary globals as you added them back to the card. But I'm certain why that would have fixed things either. Do you see any loose triggers in the Triggers tab not belonging to a module?
The only one it had that wasn't attached to a module was this one which I had removed while I was removing everything from the card. This is the card , I did remove some more annoying modules like dark semen and diva that it had before I added it to the class so maybe that caused it?

Slightly unrelated but I also noticed when messing around as the white knight card before I checked the other card in the editor that the white knight card could never win a fight against it despite having higher strength and the better fighting style. They would simply always lose, but after I made the changes that fixed the white knight cards behavior now they lose like they should've been.
 
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