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Monosomething

Well-Known Member
May 24, 2019
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Can't they make male voices using AI? Maybe they can get by with that until they get more money from sales.
*shrugs* Not my circus, not my apes. Point is - this is going to be a recurring theme with Illusion. Constant budgetary constraints *unless* the new game becomes a hit... which i doubt. We will just have to wait and see...




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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
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Regarding cum stats for futanari characters: To my knowledge, the situation has not changed since you asked about this last February. Unless someone in the Discord has made something (I am not in said Discord), it's probably best to assume that this issue has been left unresolved and long forgotten. Searching this thread seems to yield similar discussions from over five years ago.
Oh good. So I'm not crazy, it really DID work before

Regarding pregnancy: I don't believe vanilla pregnancy can be triggered by futanari actors at this time. Alas, that was also a feature that Lesbianon handled with their launchers. However, futanari characters can trigger the Pregnancy module. If the "giver" actor has the Futanari module active and the "receiver" has the Pregnancy module active, they should be able to interface through H.
Yep modules are in place for all cards. No pregnancy yet.


On another note - is it possible to disable anal or prevent the AI from using it?

Also, does anyone else have trouble with getting Mind Control andVoyaeur modules to work? I keep hitting A and S while targeting (howering over character with mouse) but nothing...
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,401
1,171
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I don't know anything about the futa content in the game, but if your folder says just AA2Mini and not AA2MiniPPX then your game is likely outdated. You should follow the to get the current version set up.
It's AA2MiniPPX from about a year ago. AAU version is.. 1.91? So fairly recent. I think it's 1.10 now.
 

Monosomething

Well-Known Member
May 24, 2019
1,931
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Also, does anyone else have trouble with getting Mind Control andVoyaeur modules to work? I keep hitting A and S while targeting (howering over character with mouse) but nothing...
Dunno about the Mind Control module, but the Voyeur module works fine. Thing is, you dont "hover" your cursor over the NPC - you need to click on them, so theres a selection circle underneath them. Just right click to stop your PC from interacting after selecting them this way.
 

VespidV

Active Member
Dec 11, 2016
787
440
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Dunno about the Mind Control module, but the Voyeur module works fine. Thing is, you dont "hover" your cursor over the NPC - you need to click on them, so theres a selection circle underneath them. Just right click to stop your PC from interacting after selecting them this way.
You can also just roll the mouse wheel to cycle between any characters in the same room as you instead of clicking them.
 

Monosomething

Well-Known Member
May 24, 2019
1,931
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You can also just roll the mouse wheel to cycle between any characters in the same room as you instead of clicking them.
I know about this, but i keep forgetting this function exists. Think by now its just a choice, rather than anything else. I just left>right click.

is there some link with the game and all of the mods ?
Not really, no. You should skip the download in the OP and follow , though.
 

Grim

Active Member
Aug 17, 2016
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632
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I know about this, but i keep forgetting this function exists. Think by now its just a choice, rather than anything else. I just left>right click.
I find that left-clicking often isn't precise enough to target the NPC that I want if they're surrounded by other NPCs, and depending on the room/camera angle
 

Monosomething

Well-Known Member
May 24, 2019
1,931
3,471
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I find that left-clicking often isn't precise enough to target the NPC that I want if they're surrounded by other NPCs, and depending on the room/camera angle
If thats the case, i just open up the roster window and select them that way. Its more work, but im old fashioned.
 
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Grim

Active Member
Aug 17, 2016
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632
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If thats the case, i just open up the roster window and select them that way. Its more work, but im old fashioned.
I do that if it's the beginning of the period when all 24 NPCs are in the same room and I don't want to scroll through all of them, or if I need to react/interrupt quickly. Otherwise I will generally target them by scrolling the mouse wheel, and then click the mouse wheel to interact with them
 
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,401
1,171
283
Yeah, compared to back then with the custom launcher, futa now is all kinds of broken.

Futa loses virgintiy from fucking a girl.
No cum.
And weird AI poses selection (every NPC is treated as futa)

It's fuckign dissapointing how backwards the development went
 

reidanota

Well-Known Member
Nov 1, 2021
1,196
1,218
254
No matter what resolution I pick in the lanuch window, the game always launches an extremely small window that can't be resized. I'm playing on a 1440p monitor, is there any way to make the game either run in full screen, full windowed or to just make the window size actually match what I pick in the launcher?

Also, after closing the game and relaunching AA2Play.exe, resolution is back to default. Then I changed the savedconfig.lua file to read "res_play="2048x1080" (which is not the max resolution for my screen, but the max that was available in the drop-down options that still fits my screen as a window). Now the launcher displays that resolution by default, but the game still launches in the smaller, default resolution...

Edit: I've also tried to follow instructions from

4.DPI/Scaling/High Res Issues

in the troubleshooting section of the modern installation guide, it made no difference that I ticked the check box called "Override high DPI scaling behavior", and picked "Scaling performed by application" from the drop down menu. Or maybe it did make a different somewhere, but not in the window resolution.
 
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reidanota

Well-Known Member
Nov 1, 2021
1,196
1,218
254
Trying to follow the modern installation guide, stuck in the harderlinker section... It seems like the harderlinker.7z file mentioned in the guide and in the instruction images withing the MEGA folder is not available there. Am I missing something?
 

Grim

Active Member
Aug 17, 2016
914
632
295
No matter what resolution I pick in the lanuch window, the game always launches an extremely small window that can't be resized. I'm playing on a 1440p monitor, is there any way to make the game either run in full screen, full windowed or to just make the window size actually match what I pick in the launcher?

Also, after closing the game and relaunching AA2Play.exe, resolution is back to default. Then I changed the savedconfig.lua file to read "res_play="2048x1080" (which is not the max resolution for my screen, but the max that was available in the drop-down options that still fits my screen as a window). Now the launcher displays that resolution by default, but the game still launches in the smaller, default resolution...

Edit: I've also tried to follow instructions from

4.DPI/Scaling/High Res Issues

in the troubleshooting section of the modern installation guide, it made no difference that I ticked the check box called "Override high DPI scaling behavior", and picked "Scaling performed by application" from the drop down menu. Or maybe it did make a different somewhere, but not in the window resolution.
In the launcher's Scripts tab, make sure you've got the "borderless" script checked. The Resolution drop down doesn't have a 1440p option by default, but you can just type 2560x1440 into the box and it'll work fine. You shouldn't need to change any config files.

Trying to follow the modern installation guide, stuck in the harderlinker section... It seems like the harderlinker.7z file mentioned in the guide and in the instruction images withing the MEGA folder is not available there. Am I missing something?
Those instructions might be a bit outdated. Just download harder_linker.bat and the harderlinker folder, and place them both in your data/texture folder to match the guide_step1 pic. The harderlinker folder is big, so you may not be able to download all of the textures in it at once. Run the batch script once you have all of the textures downloaded into the harderlinker folder.
 
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VespidV

Active Member
Dec 11, 2016
787
440
197
What exactly are the requirements for a card with the White Knight module to actually do their thing? I've added a card to it in a save where I'm playing as an exploitable character and no matter what it just defaults to the card going "it's not my concern" when I try to get them to go after another card. One of the bullying card is even far weaker than them and both cards hate each other yet they still just give that same response.
 

Grim

Active Member
Aug 17, 2016
914
632
295
What exactly are the requirements for a card with the White Knight module to actually do their thing? I've added a card to it in a save where I'm playing as an exploitable character and no matter what it just defaults to the card going "it's not my concern" when I try to get them to go after another card. One of the bullying card is even far weaker than them and both cards hate each other yet they still just give that same response.
White Knights will automatically intervene if they see someone being raped. To influence them to go after someone by spreading bad rumors requires that they have a high opinion of you, and a low opinion of the person you're spreading the rumor about, and then there's still a possible element of randomness to it. The response you're getting means they don't like/love you enough to care. You'll have to increase your relationship with them first.
 
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