Extreme retardation inbound lads,so sorry in advance...
Can anyone explain what exactly is 'hardlinker'? Like what is it's purpose and how do I use it(start with an elementary explanation if possible)?
Adds a bunch of of clothes to the game, alot of it being underwear or swimsuit attire. And, from what I understand, utilizes so-called "Symbolic Links" to keep the outfits it comes with in one folder (its own) to make adding more clothes easier.
I have already installed and did everything mentioned in the guide ran the batch file and filled it textures provided in the mega folder.Now I noticed that some cards I download from database came with their own texture and override folders,which I put in them in their appropriate folders and now do I need to run the batch file again to make use of them?
No, you do not. If a card requires additional assets, it asks permission to unpack them when you load the card into editor/game roster. Once you hit that "yes" button, you are done. In a sense, you do not need to re-run the batch file EVER...unless you are reinstalling harderlinker, which means it is no longer a "re" at that point. Semantics.
Either way, if your folders look like
You must be registered to see the links
- everything is fine.
What does harlinker do when I am playing the game or is it something like a tool for character creation?Thanks.
When you put it like that - character creation. And, of course, making the card that uses the assets work without needing to extract said assets to the game folder. Keeps the place nice and tidy.
It would be much easier to understand its purpose if you knew how mod managers work (Mod Organizer for TES Skyrim, for example): where you would normally need to copy mod files to the game folder (potentially overwriting files in there, which would eventually break your game), the manager allows you to put the actual mod files anywhere you like
outside the game folder, and uses redirection to "fool" the game into believing that the mods are actually in the game folder. The benefits being that ONE, you can keep the mod files themselves wherever you like - for example, on another physical drive if storage space is a problem -, and TWO, since the game files and mod files are separated, if your game no longer works after you add a mod you can safely delete the mod files without compromising the actual game files. Using this analogy, harderlinker is the mod manager and the clothes are mods.