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Monosomething

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May 24, 2019
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So... is there a site that has full descriptions of the modules contained in the game? I have just wasted a number of hours fooling around with the "dark semen" module, thinking it would reduce the "morals" (virtue) of NPCs - instead, it made every chick i banged evil, and a mass slaughter ensued (i would probably get shanked too, eventually, but after discovering what the module does i scrapped the save)...

...okay, i admit, one of those murders was rather amusing, since the chick came over to a guy and went "this is for all the love you gave me, la la la la la" where every "la" was a stab sound.

28stab-wounds-criminal.gif

While unrelated... why is there so many trash modules in the batch? Especially the racial ones. Like... why? What for? Who even uses these?

Finally, is it possible, that some cards ive downloaded may have modules on them, but the modules arent showing in the editor? Ive observed some irrational behavior from one or two NPCs, and none of their traits, virtue or preferences suggest anything of the sort should take place. Maybe outdated modules that dont show anymore in the editor?
 

JustAl

Active Member
Jan 28, 2022
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So... is there a site that has full descriptions of the modules contained in the game? I have just wasted a number of hours fooling around with the "dark semen" module, thinking it would reduce the "morals" (virtue) of NPCs - instead, it made every chick i banged evil, and a mass slaughter ensued (i would probably get shanked too, eventually, but after discovering what the module does i scrapped the save)...

...okay, i admit, one of those murders was rather amusing, since the chick came over to a guy and went "this is for all the love you gave me, la la la la la" where every "la" was a stab sound.

[removed image]

While unrelated... why is there so many trash modules in the batch? Especially the racial ones. Like... why? What for? Who even uses these?

Finally, is it possible, that some cards ive downloaded may have modules on them, but the modules arent showing in the editor? Ive observed some irrational behavior from one or two NPCs, and none of their traits, virtue or preferences suggest anything of the sort should take place. Maybe outdated modules that dont show anymore in the editor?
You finally got around to modules! Triggers can be separated from modules and baked into cards by unpacking the module. Check the Triggers tab for any card, really. If a module is not unpacked it'll appear in the modules list, but if it is unpacked it won't. Regardless, the triggers of packed modules, unpacked modules, and loose custom behavior written specifically for the card on the card are in this tab.

You can tell what triggers are owned by a module by triggers that have the name of the module prefixed onto their trigger's name. These triggers are always in the order their module was placed in on the module list, and they always follow loose triggers not bound to a module. Loose triggers are on the top of the pile for easy access.

Keep in mind that global values unbind and attach directly to the card regardless of whether its trigger is bound in a module or not, you see those in the Globals button window on the same tab. You could break modules by carelessly deleting globals here. Some unpacked modules are likely in such state for added features, which may have led to the author adding loose globals here. Tricky! But no worries -- if you make your own modules that need globals, they'll pack into your module on export if the global is called in the module's packed triggers.

Now that I've finished my long exposition, I'll give answers to your curiosities with the above background for context. Sometimes a module author will give an adequate description of what a module does in its description field, but sometimes they won't. Regardless of what the description says, check the little module scripts and interpret them yourself; no worries, it gets easier to understand as you toy with them and playtest the game. Always check the Triggers tab when a character's behavior is suspicious, it likely has implanted triggers not bound by a module, so it won't show up in the module list but you'll see exactly what's going on if there's triggers to read; there can't be scripted behavior without 'em so it'll never be invisible and undetectable.

The racial ones are for changing your card's race; any mod that targets a race will interpret a lack of race string as defaulting the card to "Human", so that race is implicit. If a card has another race it opens cards to have opinion modifiers. Considering how underutilized modules are these race modules are effectively useless, but maybe someone with an extreme raceplay motive can make custom triggers based around races so orcs can interact with elves and humans in a stereotypical fashion and... something happens.

AA2 seriously needs an engine upgrade which is why I'm surprised a Koikatsu game wasn't modded into an AA3 yet but it'd be stupid awesome having better characters, maps, animations, graphics, voices, and modding support with up to 100 cards in the environment. That'd be nice.

My later cards have around 80 modules worth of triggers in them. At least above 60. I've made over 20 modules so far. I found 2 packs of other users' modules though I forgot exactly who owns what but I still have the source archives. If I find the time I'll make a list of what authors have modules and upload my own somewhere. I did get around to making the module that was previously called "Enticing Touch" but now it's called "Class Prez Tempter". It does all of the removing through both NPC and player controls but doesn't add Openminded, and NPCs have custom behavior in which they'll stop any hostile interaction except Game Overs towards a Class Prez, befriend them if like isn't high enough, talk love and lewd when like is high enough, then go in for the trait-disarming touch when love is high enough but not too high. I set the threshold at 10, thanks to your recommendation.
 
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Monosomething

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May 24, 2019
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My later cards have around 80 modules worth of triggers in them. At least above 60. I've made over 20 modules so far. I found 2 packs of other users' modules though I forgot exactly who owns what but I still have the source archives. If I find the time I'll make a list of what authors have modules and upload my own somewhere. I did get around to making the module that was previously called "Enticing Touch" but now it's called "Class Prez Tempter". It does all of the removing through both NPC and player controls but doesn't add Openminded, and NPCs have custom behavior in which they'll stop any hostile interaction except Game Overs towards a Class Prez, befriend them if like isn't high enough, talk love and lewd when like is high enough, then go in for the trait-disarming touch when love is high enough but not too high. I set the threshold at 10, thanks to your recommendation.
Appreciate the mention.

As for the cards that were bothering me - one turned out completely normal. The chick in question had the schemer trait, which she used excessively because, apparently, the batch of cards ive downloaded had a bunch of exploitable traits on them. I just felt it was weird, since the only time ive seen a purple status was when i was testing the pointless bully tab. Funnily enough, she screwed me over, since literally in front of my eyes, she told another chick to ignore me. I gave it a go and talked to that chick anyway, but got the "sorry, cant talk. some other time" answer. Had to wait till next day to get in her pants, heh.

The second card was more interesting. I have not found any modules or scripts on it, but for some strange reason this card (a guy) has NEVER used a condom, and i was watching what hes doing from time to time. I know one can get lucky or avoid vaginal penetration to "fool" the stats, but fool it after 40+ sex sessions? And with high or highest virtue chicks (who force condom use on all but 4 days in 2 weeks)? Nah. No modules or scripts on it either. All he had were... one sec.

EDIT: violent and impulsive traits - none of which affect condom use
lowest virtue - so is my character, yet im always forced into condom use, so thats not it either
creampies and bukkake sexual preferences... irrelevant, since its up to the chick whether a condom is used or not

So im gonna do the unthinkable later on - i will first copy his preferences and traits, and if that doesnt work - i will use the card myself to see whats up. Something fishy is going on under the hood of that card...
 

JustAl

Active Member
Jan 28, 2022
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Appreciate the mention.

[...]

The second card was more interesting. I have not found any modules or scripts on it, but for some strange reason this card (a guy) has NEVER used a condom, and i was watching what hes doing from time to time. I know one can get lucky or avoid vaginal penetration to "fool" the stats, but fool it after 40+ sex sessions? And with high or highest virtue chicks (who force condom use on all but 4 days in 2 weeks)? Nah. No modules or scripts on it either. All he had were... one sec.

EDIT: violent and impulsive traits - none of which affect condom use
lowest virtue - so is my character, yet im always forced into condom use, so thats not it either
creampies and bukkake sexual preferences... irrelevant, since its up to the chick whether a condom is used or not

[...]
No Condom is in the Sexual Preferences section of the editor. If it is not on the male then it is on the female.
 

Monosomething

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May 24, 2019
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No Condom is in the Sexual Preferences section of the editor. If it is not on the male then it is on the female.
Yes, but only the females "no condom" preference is important. The guy can have or not have it - not his choice to make (my character actually has "no condom" preference, but when youre hampered by condoms - its a curse rather than a blessing). From what ive seen, he was dating an evil and lucky girl, high virtue + doggy and anal preferences. So its not like im missing something - 0 condom use in spite of this. Admittedly, creampie preference also removes condom use, but, again, only if its on the female. It wasnt in this case.

Also, yes, he got killed eventually. Thats what you get when you try to cheat on a lucky and evil chick with some random slut...

Out of curiosity - there are 3 empty slots in the preferences part of QtEdit... can these be filled somehow? Or are there mods that add new preferences?
 

Monosomething

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May 24, 2019
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I don't know, sorry.
This answer saddens me, since it is apparent that the only modding the community did to this game is merely cosmetic. One would think, that after almost a decade of existence, the modding community would make total conversions, add new animations and mechanics or deeply change the already existing mechanics (ie: the player is missing a TON of interaction options, that only the AI capable of having). Oh well. Gotta wait till the release of AA3. Heard its going to release alongside Half Life 3, so not that long to go...
 

JustAl

Active Member
Jan 28, 2022
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This answer saddens me, since it is apparent that the only modding the community did to this game is merely cosmetic. One would think, that after almost a decade of existence, the modding community would make total conversions, add new animations and mechanics or deeply change the already existing mechanics (ie: the player is missing a TON of interaction options, that only the AI capable of having). Oh well. Gotta wait till the release of AA3. Heard its going to release alongside Half Life 3, so not that long to go...
Hold on.

"Community" has a wide range of members. The entirety of the file format base for importing new models (like clothing, faces, hairstyles, etc), suntan overlays, translations, modern OS fixes, cache cleaner, unrestricted editor values for skin color and amount of preferences, more male body variants, more personalities, the entire modules section, game compression, extended support with lua and json, and a certain vague "and more" are all mod-added aspects of the game.

Yes, the game would be much weaker without mods. Yes, popular repacks make it easy for users to ignore the significant amount of post-release effort users have contributed to make the game better. Yes, without thinking about how the game was before mod support you'd think aesthetics is all that's ever been added. However...

Other than stability, compression, imported AA1 / Koikatsu (Space Case personality) voice packs, and the entire modules section, yes the game feels close to how it was originally. It's less about effort and more about feasibility. 32 bit memory addresses are so much more shallow and easy to fill that adding more content to the game works against the goal of ultimately making the game more stable. It's why AA2 still often uses 512 textures whenever it can, with 1k being considered really good and 2k being considered extreme. If there's too much stuff in memory the game ceases to run. Users don't configure the game to be the same and we don't have anything close to the convenience of Better Repack's automated file updating for largely homogenizing installs between users. For AA2 to even be running on modern systems is a modder's accomplishment.

So yes, considering the limitations what we have is pretty good. A Franken-Katsu to handle a new AA3 mod would be a good dream but it's not trivial. Considering how painful it is when people try to mod "The Sims" into something fast-and-fun, and considering the intense strain a game environment like "Skyrim" experiences when a modder piles scripts onto NPCs to make characters go from using fairly light "AI" by simply reaching for simple behavior packages on a schedule to them calling for a much bigger set of packages via management of local/global variables and local/global arrays, AA2 still feels fun despite being released in 2014, close to a decade ago. Y'know, now that we're at the age when AI has finally left PhD programs and bootcamps we might actually see these previously unfeasible projects become a reality. But for now, an improved AA2 base that breaks out of 32 bit to 64 bit or a modded Koikatsu that becomes AA3 is not feasible for a ragged group of unpaid and mostly untrained hobbyists.
 
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Red246

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Jan 4, 2022
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Red246 Are you saying you installed the uncensor mod wrong?
? all stuff included in the download works, there is no uncensore mod, 3d scenes are censored, and thats it, i don t know if you just have a different version or what, but the main download is just a censored version

edit: yes mod/patch was apied and it does nothing like i said
 
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Zadke

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Nov 21, 2017
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? all stuff included in the download works, there is no uncensore mod, 3d scenes are censored, and thats it, i don t know if you just have a different version or what, but the main download is just a censored version

edit: yes mod/patch was apied and it does nothing like i said
If you really READ all the guide well yeah theres an uncensor mod you need to download besides the torrent (the game) 1702757611304.png if you install it well you only need to check the MKIII/CIV option in the launcher
 
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Monosomething

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May 24, 2019
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So, im writing this down, while i still remember:

The game has a really scummy mechanic related to LLDH between NPCs and the player. I have never paid attention to *how* NPCs gain LLDH - only how to counter it (if im about to get cucked, for example) and what each LLDH threshold holds, in terms of NPC behavior. I have noticed something similar before, but it never clicked with me, why this happens or what causes it.

Apparently, NPCs may suddenly gain LLDH out of nowhere. Specifically - love count. What gave it away, initially, was one of the lean homo chicks gaining a lot of love count with some random guy she, apparently, never even heard of - ive checked to see the stats of the two NPCs and, sure enough, both the guy and the dyke had over 14 love towards each other, without any interactions between them. I know rumors, alright? I wrote the book on them, figuratively speaking. But no amount of concentrated good rumor spam will ever do that, especially since good and bad rumors operate with like and dislike points, not love or hate points.

While i was testing something else recently, i have become lovers with a high virtue chick on thursday, first week (the game is still ongoing - havent reached the testing phase yet; will post results on that later). At the time, ive still had to wait till saturday to actually do more than just talk to the girl - so i just kept her entertained with the contact tab. In the meantime, i was checking whether anybody has made moves on her, while i wasnt watching, and the answer was - no. I was the only one. In fact, all the other guys managed to achieve is to piss my girl off a few times, raking in about 3 dislike and 3 hate per, on average.

Suddenly, before friday - out of the blue, i notice my girl has the "i think i like them" status towards one of the other guys. Curious, i checked the LLDH of both my girl and the guy - shes got 11 love count out of thin air. I made sure it was "out of thin air" by checking QtEdit - her only interaction with the guy was a single "praise", which succeeded. The guy, on the other hand, got 8 love points towards her - not enough to push him into "i think i like them" status (especially since his other points were dislikes and hates), but enough to not ignore her; he succeeded on a few interactions, but the interactions he used do not actually increase love count. Just some other random stuff. His only "talk about love" interaction failed, hence the dislikes and hates (there was another factor for the hates, but i will get to that later, if i wont forget).

On the same day (friday) my girl asked that guy out to eat - as we know - this interaction is a two dice roll clusterfuck - first you roll whether the NPC will accept, then you roll again, whether you get love or like points afterwards. The guy got lucky (or used the NPCs exclusive ability to see the outcome of certain interactions) and got love count out of that, so on saturday their love count increased to:

11 for the guy (+3 due to the restaurant invite)
14 for my girl (+3 reason as above).

At this point, with both of them having "i think i like them" status, i started to pay attention to how this develops, with the obvious intention of nuking it, if it were to get out of hand (it probably will, but i didnt get there yet). Theyve had some interactions on saturday, but the guy being a stupid NPC went in heavy handed, asking to fuck her, date her, pet her and such - i was present during most of those interactions (hey, im not overly controlling - im just checking whether everything is in order :) ) and since none of them succeeded, i gave it a rest. At the end of saturday, i checked QtEdit again (i also checked the statue, but that thing is so flawed im not even gonna get into that here). Apparently, out of all those failed interactions, the LLDH change was:

21 for the guy (fucked if i know how - he gained 10 love count out of nowhere)
19 for my girl (ditto - all of the guys interactions failed, while she didnt interact with him at all, so its still just a single praise and a restaurant invite)

Sunday came and went, since they didnt get to interact with each other (ive had a date set up with my girl and the guy wasnt present in the evening, so - no interaction). This is where my spiel will end - im about to get into monday now, but im sure they will get into the lover status on monday. Im not worried - nuking this, whilst having 3 days to do so (she is high virtue, after all) is so easy its not even worth mentioning.

Ah, the reason why my girl got hate towards the guy - other than failed interactions - the guy is in a relationship with some chick, whom he fucked in the open. Each time people run out screaming from a scene like this, apparently they gain 1 dislike and 1 hate towards the fucking couple. Something to keep in mind when playing and thinking the game simulates out-of-sight events - it doesnt. Theres a reason for everything: either rumors shifting LLDH in one way or another, or dislike and hate from witnessing sex in the open. Strangely, i also tried to get into the same girls pants (the one "the guy" was dating) but since she has lowest sociability, my chances to interact have been cut by half (i mean, talking about food or some shit only had 44% chance to succeed - makes you wonder how a stupid NPC like "the guy" managed to get a relationship with her, while i couldnt. I suspect its the same mechanic in action here, though i havent been paying attention to that one). I also noticed this scummy LLDH behavior working in my favor - not in this game, but still: in that game, ive had 3 sluts present in the class. I only interacted with two of them, while the third i left alone (she was, surprisingly, in a relationship, so i left her be). My only interaction with the third slut was, i think, something about cute bunnies or weather - she was a pure hetero chick, so she gained no LLDH (as expected). What tipped me off about this random love gain, was that at some point, that slut would run up and interrupt me, whenever i tried to speak to... anyone, really. Again - only interaction was "friend" oriented, so no LLDH. This confused me, since she had no reason to even like me, but apparently her status claimed "overflowing love!".

I was, like, "what? bitch, i dont even know you!". Apparently (i did check that in QtEdit, since it was so odd), shes gained 22 love points towards me. Me? As expected - 0 LLDH, or rather, some dislikes or hate due to her interrupting me. Really strange.

Something to keep in mind - while dislikes and hates are legit, love count might not be. Its a really awful mechanic, by the way - giving someone love count just so they can cuck you, but im just posting what i find. "Spare the messenger" and all that...
 

Monosomething

Well-Known Member
May 24, 2019
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So, im writing this down, while i still remember:

The game has a really scummy mechanic related to LLDH between NPCs and the player. I have never paid attention to *how* NPCs gain LLDH - only how to counter it (if im about to get cucked, for example) and what each LLDH threshold holds, in terms of NPC behavior. I have noticed something similar before, but it never clicked with me, why this happens or what causes it.

Apparently, NPCs may suddenly gain LLDH out of nowhere. Specifically - love count. What gave it away, initially, was one of the lean homo chicks gaining a lot of love count with some random guy she, apparently, never even heard of - ive checked to see the stats of the two NPCs and, sure enough, both the guy and the dyke had over 14 love towards each other, without any interactions between them. I know rumors, alright? I wrote the book on them, figuratively speaking. But no amount of concentrated good rumor spam will ever do that, especially since good and bad rumors operate with like and dislike points, not love or hate points.

While i was testing something else recently, i have become lovers with a high virtue chick on thursday, first week (the game is still ongoing - havent reached the testing phase yet; will post results on that later). At the time, ive still had to wait till saturday to actually do more than just talk to the girl - so i just kept her entertained with the contact tab. In the meantime, i was checking whether anybody has made moves on her, while i wasnt watching, and the answer was - no. I was the only one. In fact, all the other guys managed to achieve is to piss my girl off a few times, raking in about 3 dislike and 3 hate per, on average.

Suddenly, before friday - out of the blue, i notice my girl has the "i think i like them" status towards one of the other guys. Curious, i checked the LLDH of both my girl and the guy - shes got 11 love count out of thin air. I made sure it was "out of thin air" by checking QtEdit - her only interaction with the guy was a single "praise", which succeeded. The guy, on the other hand, got 8 love points towards her - not enough to push him into "i think i like them" status (especially since his other points were dislikes and hates), but enough to not ignore her; he succeeded on a few interactions, but the interactions he used do not actually increase love count. Just some other random stuff. His only "talk about love" interaction failed, hence the dislikes and hates (there was another factor for the hates, but i will get to that later, if i wont forget).

On the same day (friday) my girl asked that guy out to eat - as we know - this interaction is a two dice roll clusterfuck - first you roll whether the NPC will accept, then you roll again, whether you get love or like points afterwards. The guy got lucky (or used the NPCs exclusive ability to see the outcome of certain interactions) and got love count out of that, so on saturday their love count increased to:

11 for the guy (+3 due to the restaurant invite)
14 for my girl (+3 reason as above).

At this point, with both of them having "i think i like them" status, i started to pay attention to how this develops, with the obvious intention of nuking it, if it were to get out of hand (it probably will, but i didnt get there yet). Theyve had some interactions on saturday, but the guy being a stupid NPC went in heavy handed, asking to fuck her, date her, pet her and such - i was present during most of those interactions (hey, im not overly controlling - im just checking whether everything is in order :) ) and since none of them succeeded, i gave it a rest. At the end of saturday, i checked QtEdit again (i also checked the statue, but that thing is so flawed im not even gonna get into that here). Apparently, out of all those failed interactions, the LLDH change was:

21 for the guy (fucked if i know how - he gained 10 love count out of nowhere)
19 for my girl (ditto - all of the guys interactions failed, while she didnt interact with him at all, so its still just a single praise and a restaurant invite)

Sunday came and went, since they didnt get to interact with each other (ive had a date set up with my girl and the guy wasnt present in the evening, so - no interaction). This is where my spiel will end - im about to get into monday now, but im sure they will get into the lover status on monday. Im not worried - nuking this, whilst having 3 days to do so (she is high virtue, after all) is so easy its not even worth mentioning.
Tuesday - they didnt get to the lover status. I made sure of that.
Untitled1.png

...and then things returned to normal.
Untitled.png

Still images suck, but you dont need to be a genius to figure out shes waving her ass at me.

I am the LLDH builder - if i can build it, i can also dismantle it. Quicker than the game can cheat.

As for the test ive mentioned in the previous post? It failed. It was about the card ive mentioned, where the guy never used a condom - i have copied his preferences and traits, thinking theres something happening there, but nope. Tried to have sex and was forced into condom use regardless. Cross that one out.

Someone make me a module that removes condom use for the (male) card that uses it! PLEASE!
 

Arde645

Newbie
Apr 30, 2018
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Actually somewhat fascinating.

If you wanted to do more testing, have you considered using the Ahrie trainer? It's basically like a real-time QtEdit, though it does require that the game have a "location" set which can be done with a simple Regedit
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\illusion\AA2Play]
"INSTALLDIR"="X:\\InstallLocation"
"PRODUCTNAME"="ジンコウガクエン2"
"VERSION"=dword:00000064

[HKEY_CURRENT_USER\Software\illusion\AA2Edit]
"INSTALLDIR"="X:\\InstallLocation"
"PRODUCTNAME"="ジンコウガクエン2 きゃらめいく"
"VERSION"=dword:00000064
It should also allow you to set whether a condom gets used during an encounter.

EDIT: Keep in mind that this was originally made for the original game, and basically died when HongFire did (I actually think it died before HongFire did :V). The program will lock-up if you don't let it finish loading.

EDIT^2: In case anyone was confused by the Regedit thing, the install location is the folder where the AA2Play and AA2Edit files are. So an example would be:
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Monosomething

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May 24, 2019
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Actually somewhat fascinating.

If you wanted to do more testing, have you considered using the Ahrie trainer? It's basically like a real-time QtEdit, though it does require that the game have a "location" set which can be done with a simple Regedit
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\illusion\AA2Play]
"INSTALLDIR"="X:\\InstallLocation"
"PRODUCTNAME"="ジンコウガクエン2"
"VERSION"=dword:00000064

[HKEY_CURRENT_USER\Software\illusion\AA2Edit]
"INSTALLDIR"="X:\\InstallLocation"
"PRODUCTNAME"="ジンコウガクエン2 きゃらめいく"
"VERSION"=dword:00000064
It should also allow you to set whether a condom gets used during an encounter.

EDIT: Keep in mind that this was originally made for the original game, and basically died when HongFire did (I actually think it died before HongFire did :V). The program will lock-up if you don't let it finish loading.
I will take a look. Thanks.
 

Lolindir17

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Jul 10, 2018
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I really love this game, but I think one of its biggest downsides is its character creator, it's so complex and not very user friendly and I think that severely limits the potential for the game.

I hope one day they make an extra program to basically be a better character creator with much easier tools to customize the characters, something more akin to the ones Koikatsu or the Honey games have, I think it would inject a lot of life to the game.
 

Monosomething

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May 24, 2019
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A little update on the "mystery mechanic" that raises love count randomly.

I was just doing my thing, fooling around with the "seducer" module. Its the second week and... look at this:
Untitled.png
Untitled1.png

Two chicks.

First pic: right side - second from the top.
Second pic: marked with the cursor, middle, second from the bottom.

Very little interaction between the two girls and their "suitors". High love count. Looks like this mechanic is more prevalent than i initially thought. Funnily, the first chick likes all 4 of those guys, but the second one friendzoned all of them, cos shes a dyke LMAO. The rest of the girls in class got no such attention from anybody but myself (the seducing teacher, fucking all the girls without relationships). Disgusting... although i can kinda understand why this mechanic is there - the AI in this game is so godawful, that in order for any relationship to form, the devs had to improvise. Otherwise you would have a class either fighting each other non stop, or be stuck with the "Dont know" status for eternity...

...still a shitty mechanic. Shame on the devs. Make the AI better, dont give it handicaps.
Wonder what a class would look like if this game had multiplayer...
 
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