- Jul 30, 2018
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First, load a character. "Make X Character" where X is gender, if it's a new one press that button. If you're changing one press Open File and open their card.How do i edit characters outfits and their bodies?
I go into the edit tool but i dont see it
Oh yea im remembering now, wow not a lot of selections in clothes, cant even change some shirts weird.First, load a character. "Make X Character" where X is gender, if it's a new one press that button. If you're changing one press Open File and open their card.
Next, I'll talk about changing bodies first since that's simpler to do in the editor.
The normal no mods way is the original editor buttons above. Figure to start with. Browse the editors, lots of stuff there.
The AA2MiniPPX build adds stuff for body editing. It's in a new secondary window that's only on top when the editor is actively being used, to click the editor to make sure you see it. Click to another tab then back to General to get that tab to populate; yes it's jank, bear with just 1 button press though.
You will now see buttons! Bundle mod files, Set X .cloth in Styles outfits, AAU switchable styles, Style data transfer, etc.
Okay, we're going to put this aside for now. You want the Body Slider tab for now. Self-explanatory, slide stuff or input your own number and see body shape changes in the main window.
Now for clothing... this sucks more than it should. Bear with it though!
You must save your complete-enough character card now for later. Yeah, no clothes besides whatever AA2 puts for default bodies or the clothes that someone else put there, sure. Go boot the actual game now. See the class roster at night, put the card in a roster slot, click them, and press the wardrobe button.
Yup, you're putting clothes on them now. But you want them permanently in the card with clothes showing in their picture? We'll get there.
For now, make a pretty outfit. Then save the outfit to file. It will manifest as a .cloth file we'll refer to later. Make sure you have an outfit file for Uniform, Sports, Swimsuit, and Club. Yes, it doesn't matter what they're actually wearing in each tab right now. Yes, you can be lazy and shortcut like consider using the uniform.cloth file again for the club outfit or such. We'll get there.
Now open the editor again, open the card you published earlier again, and this time you'll browse for the .cloth files and put them in. The last one put on is the one the character will wear in their published card thumbnail so make sure you put the uniform cloth on last if you want that as typical. Save the card (new version number or not, whatever) and boot the game up again. If you saved the game when you put the character in with their "old" clothing state that started naked / default, remove the character and put them in again using your newest card. Now they have the clothes you made for them from the start!
It's a nifty relic of a game with great mod support but both of those aspects come with minor jank to manage. Have fun!
Note: Be mindful of modules that deal with styles! You need extra care to make styles for them. A style is a whole duplication of the style it is based on, that caries the entire body, all the sliders, all the buttons except personality stuff, and all the colors of the original. You can do cool stuff here like plan a character who transforms into a monster when people have enough intelligence to see through their disguise, or make a character who becomes an adult when they're put into the teacher slot, or make a character who becomes visibly pregnant or a character who likes to change clothes on certain conditions. Styles are complicated to plan for since you need to be mindful that combining more than 1 style-managing mod won't glitch another mod that's managing styles, but it's not hard to do when you understand the logic. You can use the same logic in custom triggers to make character change personality / voice tone / traits with conditions and such through gameplay actions.
They're definitely in the Modern Install Guide. The clothes pack ppx file should contain all clothing mods currently released for AA2, and there's definitely a lot of hair too -- hair comes in 0 or 1 states, which usually just flips the model sideways (for bangs) but can also completely change the hair model. Also face variations to choose in the editor. There are also body model overrides but that's more complicated.Oh yea im remembering now, wow not a lot of selections in clothes, cant even change some shirts weird.
Any idea where the clothes mods are? Or extra hair mods?
I did the big mod download listed here but didnt change much
Maybe im not putting them in the right spot? Cause im not seeing any when i put them in AAunlimited folderThey're definitely in the Modern Install Guide. The clothes pack ppx file should contain all clothing mods currently released for AA2, and there's definitely a lot of hair too -- hair comes in 0 or 1 states, which usually just flips the model sideways (for bangs) but can also completely change the hair model. Also face variations to choose in the editor. There are also body model overrides but that's more complicated.
Maybe, but NGL I wasn't expecting tech support time so... maybe I'll be slow on an expanded answer. There's definitely modded clothing though. I recommend following the Modern Install Guide until you find a MediaFire link full of mods. The clothes one is in there, along with instructions on how it should be installed.Maybe im not putting them in the right spot? Cause im not seeing any when i put them in AAunlimited folder
What the links to the mods? One that doesnt require a premium package preferably
Meu primeiro passo seria mudar o controle do PC para outro personagem e tentar iniciar uma cena de sexo com seu primeiro personagem do PC. Se travar: inicie uma cena de sexo com dois personagens diferentes, ou seja, uma cena que NÃO envolva o primeiro personagem do PC. Se ele travar: o problema está em algum lugar do jogo - o objetivo aqui é que você remova o personagem do PC da seção "está quebrado?" lista. Se o jogo travar em cada um desses cenários, então
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Oh man, I had So bro, I had to download everything again, the game and the mods, it took a long time, but it was worth it haha, I think because I downloaded a lot of mods I ended up getting. But
You finally got around to modules! Triggers can be separated from modules and baked into cards by unpacking the module. Check the Triggers tab for any card, really. If a module is not unpacked it'll appear in the modules list, but if it is unpacked it won't. Regardless, the triggers of packed modules, unpacked modules, and loose custom behavior written specifically for the card on the card are in this tab.So... is there a site that has full descriptions of the modules contained in the game? I have just wasted a number of hours fooling around with the "dark semen" module, thinking it would reduce the "morals" (virtue) of NPCs - instead, it made every chick i banged evil, and a mass slaughter ensued (i would probably get shanked too, eventually, but after discovering what the module does i scrapped the save)...
...okay, i admit, one of those murders was rather amusing, since the chick came over to a guy and went "this is for all the love you gave me, la la la la la" where every "la" was a stab sound.
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While unrelated... why is there so many trash modules in the batch? Especially the racial ones. Like... why? What for? Who even uses these?
Finally, is it possible, that some cards ive downloaded may have modules on them, but the modules arent showing in the editor? Ive observed some irrational behavior from one or two NPCs, and none of their traits, virtue or preferences suggest anything of the sort should take place. Maybe outdated modules that dont show anymore in the editor?
Appreciate the mention.My later cards have around 80 modules worth of triggers in them. At least above 60. I've made over 20 modules so far. I found 2 packs of other users' modules though I forgot exactly who owns what but I still have the source archives. If I find the time I'll make a list of what authors have modules and upload my own somewhere. I did get around to making the module that was previously called "Enticing Touch" but now it's called "Class Prez Tempter". It does all of the removing through both NPC and player controls but doesn't add Openminded, and NPCs have custom behavior in which they'll stop any hostile interaction except Game Overs towards a Class Prez, befriend them if like isn't high enough, talk love and lewd when like is high enough, then go in for the trait-disarming touch when love is high enough but not too high. I set the threshold at 10, thanks to your recommendation.
No Condom is in the Sexual Preferences section of the editor. If it is not on the male then it is on the female.Appreciate the mention.
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The second card was more interesting. I have not found any modules or scripts on it, but for some strange reason this card (a guy) has NEVER used a condom, and i was watching what hes doing from time to time. I know one can get lucky or avoid vaginal penetration to "fool" the stats, but fool it after 40+ sex sessions? And with high or highest virtue chicks (who force condom use on all but 4 days in 2 weeks)? Nah. No modules or scripts on it either. All he had were... one sec.
EDIT: violent and impulsive traits - none of which affect condom use
lowest virtue - so is my character, yet im always forced into condom use, so thats not it either
creampies and bukkake sexual preferences... irrelevant, since its up to the chick whether a condom is used or not
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Yes, but only the females "no condom" preference is important. The guy can have or not have it - not his choice to make (my character actually has "no condom" preference, but when youre hampered by condoms - its a curse rather than a blessing). From what ive seen, he was dating an evil and lucky girl, high virtue + doggy and anal preferences. So its not like im missing something - 0 condom use in spite of this. Admittedly, creampie preference also removes condom use, but, again, only if its on the female. It wasnt in this case.No Condom is in the Sexual Preferences section of the editor. If it is not on the male then it is on the female.
I don't know, sorry.[...] are there mods that add new preferences?
This answer saddens me, since it is apparent that the only modding the community did to this game is merely cosmetic. One would think, that after almost a decade of existence, the modding community would make total conversions, add new animations and mechanics or deeply change the already existing mechanics (ie: the player is missing a TON of interaction options, that only the AI capable of having). Oh well. Gotta wait till the release of AA3. Heard its going to release alongside Half Life 3, so not that long to go...I don't know, sorry.