Create and Fuck your AI Slut -70% OFF
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tiikerihai

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Oct 22, 2022
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So in this particular case, the answer to your question should be irrelevant since it's safe to keep the existing mod regardless of which is the case. When there is no reason to delete it, you ought not to.
 

Kyuuji

New Member
Aug 13, 2017
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Does anyone have the muscle tan mod (or something similiar)? I can't find it anywhere.
The muscle tan mod (or any tantoo mods you might use) are mentioned in this or in this that is also present in said GDocs.
 

Big_Brain

New Member
Aug 16, 2020
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Hello, sorry for coming to the thread with another retarded question but something is seriously wrong with my futa characters when I see them in game. Here is what they look like when I see them in the "edit clothing" option for the class roster. And this is what my shadow sets look like, futa characters look fine in the editor outside of the game. Apparently this is also a problem for male characters, as the penis isn't showing up at all in the in game clothing editor. Female characters are fine though
 
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VespidV

Active Member
Dec 11, 2016
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Hello, sorry for coming to the thread with another retarded question but something is seriously wrong with my futa characters when I see them in game. Here is what they look like when I see them in the "edit clothing" option for the class roster. And this is what my shadow sets look like, futa characters look fine in the editor outside of the game. Apparently this is also a problem for male characters, as the penis isn't showing up at all in the in game clothing editor. Female characters are fine though
Pretty sure they'll show up fine when they're actually naked the "naked" clothes you selected are still technically clothes as far as the game is concerned and the penis just doesn't show up right for the clothing models which is why you'll also get stuff like the chubby character model having weird legs with some clothes because most of them are only made with the default model in mind.
 
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bloodbirthe

Member
Nov 25, 2018
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I am losing my mind. The game was working fine. I've been playing on the same save file for so long, but suddenly every time I try to start a sex scene it crashes. I have no idea what's causing it, but it has to be triggered by something related to starting a sex scene, because I can still play through a day doing every other interaction with no issues. If anyone has some troubleshooting advice from here, let me know.

Edit: As I was troubleshooting this, the game has started to crash frequently everywhere, but most often when being interrupted in conversation. It seems like my PC starts running louder before the crash occurs, so maybe it's an issue with my PC? But I'm still running games like Elden Ring just fine, so I'm not sure.
 
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Monosomething

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May 24, 2019
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I am losing my mind. The game was working fine. I've been playing on the same save file for so long, but suddenly every time I try to start a sex scene it crashes. I have no idea what's causing it, but it has to be triggered by something related to starting a sex scene, because I can still play through a day doing every other interaction with no issues. If anyone has some troubleshooting advice from here, let me know.
In all honesty, it sounds like you did *something* to cause this. Contrary to Murphy's Law, things left to themselves to not change their state from bad to worse - they remain constant. It must have been some mod youve installed.

Do a troubleshooting session yourself and see which mod you have installed last. Once found - disable/delete it and see if you still have issues with sex encounters. This is, by far, the most stable game i have ever played. Since ive installed it in november, apart from a few crashes resulting from bad configuration and/or mods ive installed, it hasnt crashed on me once. Give the additional options a look too - maybe some function you have accidentally activated there is causing your issues.
 
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bloodbirthe

Member
Nov 25, 2018
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In all honesty, it sounds like you did *something* to cause this. Contrary to Murphy's Law, things left to themselves to not change their state from bad to worse - they remain constant. It must have been some mod youve installed.
You've got to be right about that. I just confirmed without a doubt that it's not my PC and it's definitely something to do with the game itself. It's just so odd because I feel like I didn't change anything significant about the game before the errors started occurring. It was running fine for weeks, I didn't install any new mods or textures. The last thing I did before the errors started occurring was make a new character using the editor, but I didn't even add them to my ongoing save yet. And I already tried removing that character, and tried starting a new save file, but the errors keep coming. Something's got to be wrong though, so I'm going to keep looking.

You know what though? As I was typing this, I realized that I may have deleted a couple textures that I didn't like and wasn't using as I was making that new character I mentioned. So maybe it's something to do with the textures and how the game finds them...
 

tiikerihai

Member
Oct 22, 2022
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Is this PPX? The crashes you're describing are atypical for a PPX install. Getting H scene crashes would be pretty easy, you just need an issue with a lst file which you could easily get from botching JMCP or 3d rooms install, but when you're crashing in entering conversations it's completely different. I don't like any of the ways to cause crashes in conversations. Specially if you're actually using PPX which rules out of the best case scenario.

Deleting textures isn't going to cause crashes unless this is something I don't know about. The game actually has catches for that. In fact it can run in a surprisingly mangled state, there aren't that many easy ways to get it to crash without modding files.
 

bloodbirthe

Member
Nov 25, 2018
134
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Is this PPX? The crashes you're describing are atypical for a PPX install. Getting H scene crashes would be pretty easy, you just need an issue with a lst file which you could easily get from botching JMCP or 3d rooms install, but when you're crashing in entering conversations it's completely different. I don't like any of the ways to cause crashes in conversations. Specially if you're actually using PPX which rules out of the best case scenario.

Deleting textures isn't going to cause crashes unless this is something I don't know about. The game actually has catches for that. In fact it can run in a surprisingly mangled state, there aren't that many easy ways to get it to crash without modding files.

Thanks for the suggestion! I'm now sure that it's NOT texture related, as I redid the harderlinker, and brought back all the textures I previously deleted. But what's interesting is that everything works fine as long as I use the default character cards. I can even use my most recent custom character card, that I didn't previously use in game, and everything including all custom textures works fine. So I've narrowed it down to something related to every character card that I was using on my previous save. Because no matter which one of those cards I try using (in combination with one default card), the game will crash randomly. Always when starting an H scene, and sometimes in conversation. I'm trying going through all the settings on ONE of those cards, resetting each part back to a default, to see if I can pinpoint what exactly is the issue. But it's throwing me for a loop because the time that crashes occur is not always consistent, and it's weird that the issues didn't only start for one card. It seems like all the custom cards that I was using on my previous save are bugged.
 

bloodbirthe

Member
Nov 25, 2018
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No way. I figured it out, and of course the answer was the stupidest possible thing, and also one of the last things I thought to consider. The transparency settings were automatically changing to a selection with conflicting values when starting an H scene. That's all it was. I figured this out when I manually changed them, before starting an H scene, had the H scene work, and then checked the boy transparency box, and then got the same crash message that I was getting before.

Of course, I thought of this possible issue hours ago. But the settings appeared normal, with no conflicting checkmarks, before starting an H scene. So I ruled it out. I also still don't know what would cause the transparency settings to change and to crash the game while in conversation.

I previously thought these config settings were global, and applied to every character after you changed them, but it seems like they can sometimes be tied to certain character cards, if you switch player characters a lot. I'm assuming that those settings being tied to at least 3 specific characters was a bug in the first place, because typically changing them applies to everyone. It also seems like manually checking the boxes once stops them from automatically changing when starting H, if that bug had previously occurred. This was such a stupid problem, but directly contradicted something I thought I knew about how the game settings worked, so of course it took a long time to figure out. I feel like an idiot, but I'm just glad I don't have to fully remake any characters.
 
May 20, 2021
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Has anyone figured out before what allows a male card to slap others? I've noticed sometimes a male card might go up to someone (men and women alike) and do his punching animation, before putting another card on the floor for a while. It's not a fight either as no dialogue when they're around plays.

On that note, is there a module someone else has made for AAU that allows me to slap NPCs? Sometimes NPCs won't get out of the wrong changing rooms, or an enemy needs to be put in their place
 

Monosomething

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May 24, 2019
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Has anyone figured out before what allows a male card to slap others? I've noticed sometimes a male card might go up to someone (men and women alike) and do his punching animation, before putting another card on the floor for a while. It's not a fight either as no dialogue when they're around plays.

On that note, is there a module someone else has made for AAU that allows me to slap NPCs? Sometimes NPCs won't get out of the wrong changing rooms, or an enemy needs to be put in their place
Slap is one of those NPC exclusive abilities, that players simply do not have access to. One of many NPC exclusives, that would be really useful for, among other things, RP purposes.

As for the slap itself - this is an ability that, after two NPCs have fought, shifts LLDH between them - after a fight, the winning side ends up with 20 dislike count and 10 hate count, while the loser gets the whole 30 hate count. If the loser slaps the winner later on - they shift their own LLDH to 20 dislike and 10 hate count, effectively making it easier to get out of the "hate hole". In reality, though - its a never ending spiral of hostility between these two NPCs - the AI isnt very bright, and will continue fighting the NPC that wronged it. Personally, this ability of the AI infuriates me, since ive won the fight, and want to keep their LLDH at 30 hate, but then the AI runs up and sucker punches me (which i consider a grave insult) and runs off before i can get up to return the favor.

Dunno about a module to slap NPCs, but i know there is a module that prevents slaps. You just reminded me to put it on my PC.



EDIT: completely unrelated, i have failed at asking a chick to become lovers with a 97% chance some time ago, but now im trying to get into the pants of a teacher already in a relationship with another girl... and succeeded on a 4% roll. Does anybody think the % chances arent exactly truthful? I find it hard to believe to fail so many times with 95%+ chances, but succeed an equal amount of times with less than 5% chance. Waiting for someone to say "% chance is just a number".
 
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ezpot008

Newbie
Oct 16, 2016
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275
Dunno about a module to slap NPCs, but i know there is a module that prevents slaps. You just reminded me to put it on my PC.
Probably the cautious module, its really usefull if you use a rainbow card that runs super fast and enter to the girls changing rooms or toilets while chasin a girl, althought even with that module if you make your couple really angry you can still get slapped for unknow reasons, i personally dont know much about editing modules but its probably possible to use slaps as a pc , i assume from reading some modules like the mind control one someone can assing slap action to a key targetting to a npc near you.

Out of topic too, my favorite modules and must have are the "cassanova" (basically removes the cheater tag instantly if your couple discovers your affair) and the "selective amnesia" (it makes unable for ppl to think you are a slut for having good compatibility with many girls) those two modules alone remove completely save scumming if things go awray.

Im running a class with combo themes corruption . blackmail kpletomaniac, trying to haggle some girls reaching their pure state, hidding the corruption of the ones i want to reach corrupted state, it happes that its basically imposible to force girls in private rooms and you almost always get caught by some random passerby labeling you to cheater, even if you try to use secluded places like the infirmary or boys toilets they still enter there randomly.
 
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Monosomething

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May 24, 2019
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rainbow card
I have removed every single instance of this trait on every card ive downloaded in QtEdit. That running speed is annoying as all hell, but does it do anything else? Like... anything at all, besides increasing running speed?
 

ezpot008

Newbie
Oct 16, 2016
89
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275
I have removed every single instance of this trait on every card ive downloaded in QtEdit. That running speed is annoying as all hell, but does it do anything else? Like... anything at all, besides increasing running speed?
From the information of the wiki basically it gives you the "main character trait" a really vage description, from my personal experiencie from some testing, running speed is 100% the real trait, although i noticed playing various games my chances of succes increassing using raibow cards, but im unable to verify that, basically that increased succes chances could be anything, ranging from some other modules on my pc or npcs, various moods of npcs or even the same rainbow trait , who really knows...

About the running speed, at first its really annoying , but the at the time you beggin to rise in popularity rank and the increase of girls trying to talk to you are soo high to the point of annoying the speed that your character can run its a blessing in disguise to avoid unwanted girls cause they always run slower than you, for me its always better evading girls who i dont want to talk by running speed than hidding in the toilet or shower xD
 

JustAl

Active Member
Jan 28, 2022
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Slap is one of those NPC exclusive abilities, that players simply do not have access to. One of many NPC exclusives, that would be really useful for, among other things, RP purposes.
I think a module can be made akin to the module made that allows the player to Murder an NPC. Let me explain the prior then a hypothetical latter.

For the Killer player module, if the player talks for [Apologize] then again for [Nevermind] immediately after, the player's character enters AI control and stabs the previous talk partner.

In a hypothetical slap module, try a different cue like [Nevermind] then [Insult] to make the player enter AI control, perform a slap, then return control back to the player.
 
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ezpot008

Newbie
Oct 16, 2016
89
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275
In a hypothetical slap module, try a different cue like [Nevermind] then [Insult] to make the player enter AI control, perform a slap, then return control back to the player.
Just for the laughts of trying it, i unpacked the mind control module and the killer module, in a attempt to make a slapper module, basically i copied the part of the mind control of pressing the key to talk a npc and make it slap me, then copy pasted the part of the killer module changing the instances you mentioned of " the player's character enters AI control the previous talk partner" then packed it to a module, althought the initial part seems to work, when i talk to a character they slap me, then the game crashes, fiddled some more changing the instances of kill to slap, but its above my skills cause theres a lot of references to kill and variables that i dont understand well causing an error, gonna give it some more time fiddling with the attempt but english is not my native language and on top of that coding is out of my area of expertise. the moment that there are booleans and variables referencing other thing it becomes too complex for me, so proably not gonna succes in my attempt.
 
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JustAl

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Jan 28, 2022
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I like that you're trying ezpot008! I've taken a break from module work for a while to work on other things, but I still remember some of it. I'll give you some points on where the confusion tends to come from.

Mostly everything in AA2 to reference in triggers is an INT, so you typically want your flows to be set to check for INTs, except for the rare few times you want a FLOAT and the supremely rare STRING. When you int check against a character itself, you're really checking the character's seat number, and the teacher's seat number is always the same (I think it's 24 but check a Teacher module to make sure).

Sometimes you'd even use an int to check for something like a mood, talk option, or group action, and there's the handy enumerate function to let you select all of those conveniently in a list. Some of the confusion comes from the old experienced module devs being so knowledgeable that they skip using enumerate entirely and write the number straight into logic check, which is confusing but effective since copy/pasting trigger conditions always messes up enumerate-placed values.

I've not checked that module for the idea and lack the time now and for a long time ahead sadly, but I wish you luck and I'm happy that you're interested enough to try. There's fun stuff lurking in module triggers. Even if you don't publish any modules you'd know enough that you'll be unpacking triggers, modifying them, and making bizarre cards that have strange effects in gameplay.
 
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ezpot008

Newbie
Oct 16, 2016
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I like that you're trying ezpot008! I've taken a break from module work for a while to work on other things, but I still remember some of it. I'll give you some points on where the confusion tends to come from.

Mostly everything in AA2 to reference in triggers is an INT, so you typically want your flows to be set to check for INTs, except for the rare few times you want a FLOAT and the supremely rare STRING. When you int check against a character itself, you're really checking the character's seat number, and the teacher's seat number is always the same (I think it's 24 but check a Teacher module to make sure).

Sometimes you'd even use an int to check for something like a mood, talk option, or group action, and there's the handy enumerate function to let you select all of those conveniently in a list. Some of the confusion comes from the old experienced module devs being so knowledgeable that they skip using enumerate entirely and write the number straight into logic check, which is confusing but effective since copy/pasting trigger conditions always messes up enumerate-placed values.

I've not checked that module for the idea and lack the time now and for a long time ahead sadly, but I wish you luck and I'm happy that you're interested enough to try. There's fun stuff lurking in module triggers. Even if you don't publish any modules you'd know enough that you'll be unpacking triggers, modifying them, and making bizarre cards that have strange effects in gameplay.
Thank you for the tips man, im still fighting there, making some slow progress, actually atm after some serious hours and failed attempts im still having fun seeing the progress i made the game not crash, atm i acomplished that when i get slapped i also get killed, it was really funny and hilarous, probably if get to manage to change the target i could get to kill the one who slaps me, im still far from the goal but still fun as you say.
 
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