Grim

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Aug 17, 2016
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is there a way to increase the class size?
No, 25 is the max number of characters you can have.

Fixed Modules

Natural Enemy-Vampire

This module had a broken Init trigger which would cause warnings to be displayed in the console. The issue was due to a typo in a variable name which I've corrected: rance -> race
I've added another module to the list
 

Grim

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Aug 17, 2016
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talking about modules: what are the effects of the "Low Self-Esteem" one?
At a glance, I guess it's just supposed to make the NPC act meekly, where they will often apologize to their lover if their lover is angry, or if the NPC is sad they'll grumble to other NPCs that have a bad opinion of them. If they get praised or headpatted it'll add additional like/love towards the NPC that did so.
 

Monosomething

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May 24, 2019
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1. The roster will have 12 (twelve) characters instead of 25 (twenty-five). Also there will be no reserved place for a teacher or any other special role.
Less people = less social chaos.

2. The game will repeat Honey Come visuals with powered-up character creator options for boys and girls alike.
No comment.

3. Instead of the controversial murdering, It seems there will be a blackmail system ("I know your weakness. Obey me or you'll know.").
Couldnt care less, to be honest. Though i know *someone* here will be cross!


official PC specs to run the game
No surprise here, but cant run it.


Overall, the new game is really bad. Better graphics (which does not make a game), but everything else is dumbed down. Ima repeat myself here: i dont like the setup - its still going to be about kids in their teens and a school setting, rather than people in their 20s-30s. You can make something like AA2 without the school setting, like a vacation resort. Some people come in and stay there for an amount of time - morally dubious things happen (as they do in AA2).

Illusion/Ill-games seems to follow the tried and true method, but failing at what made AA2 great.
 

Grim

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I'm of the opinion that if you remove all of the chaos of larger numbers of NPCs and mechanics like murder, then the game will ultimately end up feeling stale. It's not like their simulation is ever going to reach the level of The Sims, so you need the chaos to spice things up. If I wanted a generic poser I'd go play Koikatsu or Honey Select
 

Kujokuji

Newbie
Mar 12, 2019
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Do you have a link for the card that's complaining about the stalking?
sorry for not responding, but it's not just one card that's been doing it. I don't know what conditions triggers it, but it happens to any card at random, even some of the base game cards gets affected by it.
 

Grim

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Aug 17, 2016
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sorry for not responding, but it's not just one card that's been doing it. I don't know what conditions triggers it, but it happens to any card at random, even some of the base game cards gets affected by it.
Unless there's some module on one of the cards in your class that's globally influencing that behavior, I'm not sure what else would cause that. In all of my time playing I can only recall a single stalking complaint.
 

Kujokuji

Newbie
Mar 12, 2019
86
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Unless there's some module on one of the cards in your class that's globally influencing that behavior, I'm not sure what else would cause that. In all of my time playing I can only recall a single stalking complaint.
Eh, it doesn't happen ALL the time, but it's weird when it does. *shrugs*
 

Grim

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Aug 17, 2016
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Eh, it doesn't happen ALL the time, but it's weird when it does. *shrugs*
Well you might just be inadvertently following them. I don't know the exact number, but if you keep following NPCs through several rooms and don't interact with them they might eventually complain.
 

Kujokuji

Newbie
Mar 12, 2019
86
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85
if you keep following NPCs through several rooms and don't interact with them they might eventually complain.
That's the strange thing though, I've got it twice before, after interacting with them and then the npc moving to an adjacent room just to immediately come back to give me the warning.

I'll probably eventually figure it out, but for now it's too insignificant of a glitch for me to care too much about.
 

Tsugumi

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Oct 16, 2018
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PS. To any who may be interested, for the official PC specs to run the game. Altough in Japanese, the list is pretty much self-explanatory.
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Less people = less social chaos.
I'm of the opinion that if you remove all of the chaos of larger numbers of NPCs and mechanics like murder, then the game will ultimately end up feeling stale.
My two cents on murder: while I am of the opinion that some RNG chaos is a good thing - mixing things up and all -, I would say the chaos it brings is superficial. It does nothing you cannot otherwise do, and has no long-lasting consequences: you can edit the roster if you want to remove a student/teacher, and you might as well roll an imaginary D25 to choose the "sacrifices". After that...nothing - victim gone, killer gone, class goes on.
 

Monosomething

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My two cents on murder: while I am of the opinion that some RNG chaos is a good thing - mixing things up and all -, I would say the chaos it brings is superficial. It does nothing you cannot otherwise do, and has no long-lasting consequences: you can edit the roster if you want to remove a student/teacher, and you might as well roll an imaginary D25 to choose the "sacrifices". After that...nothing - victim gone, killer gone, class goes on.
Dont forget the skipped day - between 2 and 4 "break periods" worth of interactions gone.
 
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Grim

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Dont forget the skipped day - between 2 and 4 "break periods" worth of interactions gone.
It's not like there's a limited number of days though, so I never understood the complaint about skipped days.

My two cents on murder: while I am of the opinion that some RNG chaos is a good thing - mixing things up and all -, I would say the chaos it brings is superficial. It does nothing you cannot otherwise do, and has no long-lasting consequences: you can edit the roster if you want to remove a student/teacher, and you might as well roll an imaginary D25 to choose the "sacrifices". After that...nothing - victim gone, killer gone, class goes on.
You could say that about any aspect of this game. It's not like it's a particularly challenging or deep game, so you ultimately have to come up with your own rules and make up your own fun
 
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Monosomething

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It's not like there's a limited number of days though, so I never understood the complaint about skipped days.
Well... its gonna be difficult to put my thought process into written word, but ima give it a try.

A single break period allows you to perform about... 20 interactions, with change. You can spend them any way you like, but i tend to plan out what i want to do - particularly in the early game. I have a "build order" (if you wanna call it that), and in the first few days of the game, i follow it, more or less, to the letter. Then some jerkwad decides to murder someone, and im interrupted mid-task. I find this horrendously annoying (almost on the same level as some NPC interrupting you having sex for no reason, other than their trait prompting them do to so - "wHaT aRe YoU gUyS dOiNg?!")

Then, as ive mentioned a while ago, theres the matter of me playing for one or two days, and doing something else afterwards. If im forced into another day by a murder - thats not great.

But, i think, the greatest issue i have with skipping days is MM. Its very situational, but it happened on one or two occasions.
So, imagine that you just got into a relationship with a high virtue chick. MM, being unpredictable as it is, suddenly decided to shower both your girl and some schmuck with enough love count to get into a relationship, due to them interacting once or twice when you werent looking or even expecting anything to happen (by that i mean you watched the statue, and only saw "Dont know" as their mutual status, but after one random interaction, it jumped up to "Overflowing love!" without you noticing). They get into a relationship - you think to yourself "easy - i just shoo the guy away; i have 3 days to go about it"... and then due to a random murder the day is skipped. You now have 2 days to shoo the guy away (or rather, 1 day, given how the game counts these days). The next day comes, you have chased the guy off one or two times... and ANOTHER murder happened! Another day skipped - you now have NO time to prevent them from becoming sex friends (NPCs have a unique interaction that cant be interrupted, involving asking the other to have sex - red circle under their feet until its finished). Enjoy.

Time is a resource. Whether its a game, real life, or anything else. And of all the resources we gather and spend during our lifetime, wasted time is the most expensive one.

Its also one of the reasons why i only have two NPCs capable of committing murder in my deck - i dont like interruptions, and the only time i put them in the roster is if i play polygamous and dont care. Ive even removed the killer module off my PC - what it does isnt exactly amazing, since i can just kick the cards that are hopelessly singled out, without skipping days.
 

Grim

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Aug 17, 2016
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Well... its gonna be difficult to put my thought process into written word, but ima give it a try.

A single break period allows you to perform about... 20 interactions, with change. You can spend them any way you like, but i tend to plan out what i want to do - particularly in the early game. I have a "build order" (if you wanna call it that), and in the first few days of the game, i follow it, more or less, to the letter. Then some jerkwad decides to murder someone, and im interrupted mid-task. I find this horrendously annoying (almost on the same level as some NPC interrupting you having sex for no reason, other than their trait prompting them do to so - "wHaT aRe YoU gUyS dOiNg?!")

Then, as ive mentioned a while ago, theres the matter of me playing for one or two days, and doing something else afterwards. If im forced into another day by a murder - thats not great.

But, i think, the greatest issue i have with skipping days is MM. Its very situational, but it happened on one or two occasions.
So, imagine that you just got into a relationship with a high virtue chick. MM, being unpredictable as it is, suddenly decided to shower both your girl and some schmuck with enough love count to get into a relationship, due to them interacting once or twice when you werent looking or even expecting anything to happen (by that i mean you watched the statue, and only saw "Dont know" as their mutual status, but after one random interaction, it jumped up to "Overflowing love!" without you noticing). They get into a relationship - you think to yourself "easy - i just shoo the guy away; i have 3 days to go about it"... and then due to a random murder the day is skipped. You now have 2 days to shoo the guy away (or rather, 1 day, given how the game counts these days). The next day comes, you have chased the guy off one or two times... and ANOTHER murder happened! Another day skipped - you now have NO time to prevent them from becoming sex friends (NPCs have a unique interaction that cant be interrupted, involving asking the other to have sex - red circle under their feet until its finished). Enjoy.

Time is a resource. Whether its a game, real life, or anything else. And of all the resources we gather and spend during our lifetime, wasted time is the most expensive one.

Its also one of the reasons why i only have two NPCs capable of committing murder in my deck - i dont like interruptions, and the only time i put them in the roster is if i play polygamous and dont care. Ive even removed the killer module off my PC - what it does isnt exactly amazing, since i can just kick the cards that are hopelessly singled out, without skipping days.
I'm not sure if you're aware of this, but the AAU launcher has a nomurder script that you can enable
 

Monosomething

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I'm not sure if you're aware of this, but the AAU launcher has a nomurder script that you can enable
I know, but without the murder mechanic, evil characters are a type of incompetent schemer trait. Incompetent, because they will only rape their lover if their lover paid them no mind throughout the day.
 
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