No, 25 is the max number of characters you can have.is there a way to increase the class size?
I've added another module to the listFixed Modules
Natural Enemy-Vampire
This module had a broken Init trigger which would cause warnings to be displayed in the console. The issue was due to a typo in a variable name which I've corrected: rance -> race
At a glance, I guess it's just supposed to make the NPC act meekly, where they will often apologize to their lover if their lover is angry, or if the NPC is sad they'll grumble to other NPCs that have a bad opinion of them. If they get praised or headpatted it'll add additional like/love towards the NPC that did so.talking about modules: what are the effects of the "Low Self-Esteem" one?
If true, that'll be disappointing3. Instead of the controversial murdering, It seems there will be a blackmail system ("I know your weakness. Obey me or you'll know.").
Less people = less social chaos.1. The roster will have 12 (twelve) characters instead of 25 (twenty-five). Also there will be no reserved place for a teacher or any other special role.
No comment.2. The game will repeat Honey Come visuals with powered-up character creator options for boys and girls alike.
Couldnt care less, to be honest. Though i know *someone* here will be cross!3. Instead of the controversial murdering, It seems there will be a blackmail system ("I know your weakness. Obey me or you'll know.").
No surprise here, but cant run it.official PC specs to run the game
sorry for not responding, but it's not just one card that's been doing it. I don't know what conditions triggers it, but it happens to any card at random, even some of the base game cards gets affected by it.Do you have a link for the card that's complaining about the stalking?
Unless there's some module on one of the cards in your class that's globally influencing that behavior, I'm not sure what else would cause that. In all of my time playing I can only recall a single stalking complaint.sorry for not responding, but it's not just one card that's been doing it. I don't know what conditions triggers it, but it happens to any card at random, even some of the base game cards gets affected by it.
Eh, it doesn't happen ALL the time, but it's weird when it does. *shrugs*Unless there's some module on one of the cards in your class that's globally influencing that behavior, I'm not sure what else would cause that. In all of my time playing I can only recall a single stalking complaint.
Well you might just be inadvertently following them. I don't know the exact number, but if you keep following NPCs through several rooms and don't interact with them they might eventually complain.Eh, it doesn't happen ALL the time, but it's weird when it does. *shrugs*
That's the strange thing though, I've got it twice before, after interacting with them and then the npc moving to an adjacent room just to immediately come back to give me the warning.if you keep following NPCs through several rooms and don't interact with them they might eventually complain.
PS. To any who may be interested,You must be registered to see the linksfor the official PC specs to run the game. Altough in Japanese, the list is pretty much self-explanatory.
Less people = less social chaos.
My two cents on murder: while I am of the opinion that some RNG chaos is a good thing - mixing things up and all -, I would say the chaos it brings is superficial. It does nothing you cannot otherwise do, and has no long-lasting consequences: you can edit the roster if you want to remove a student/teacher, and you might as well roll an imaginary D25 to choose the "sacrifices". After that...nothing - victim gone, killer gone, class goes on.I'm of the opinion that if you remove all of the chaos of larger numbers of NPCs and mechanics like murder, then the game will ultimately end up feeling stale.
Dont forget the skipped day - between 2 and 4 "break periods" worth of interactions gone.My two cents on murder: while I am of the opinion that some RNG chaos is a good thing - mixing things up and all -, I would say the chaos it brings is superficial. It does nothing you cannot otherwise do, and has no long-lasting consequences: you can edit the roster if you want to remove a student/teacher, and you might as well roll an imaginary D25 to choose the "sacrifices". After that...nothing - victim gone, killer gone, class goes on.
It's not like there's a limited number of days though, so I never understood the complaint about skipped days.Dont forget the skipped day - between 2 and 4 "break periods" worth of interactions gone.
You could say that about any aspect of this game. It's not like it's a particularly challenging or deep game, so you ultimately have to come up with your own rules and make up your own funMy two cents on murder: while I am of the opinion that some RNG chaos is a good thing - mixing things up and all -, I would say the chaos it brings is superficial. It does nothing you cannot otherwise do, and has no long-lasting consequences: you can edit the roster if you want to remove a student/teacher, and you might as well roll an imaginary D25 to choose the "sacrifices". After that...nothing - victim gone, killer gone, class goes on.
Well... its gonna be difficult to put my thought process into written word, but ima give it a try.It's not like there's a limited number of days though, so I never understood the complaint about skipped days.
I'm not sure if you're aware of this, but the AAU launcher has a nomurder script that you can enableWell... its gonna be difficult to put my thought process into written word, but ima give it a try.
A single break period allows you to perform about... 20 interactions, with change. You can spend them any way you like, but i tend to plan out what i want to do - particularly in the early game. I have a "build order" (if you wanna call it that), and in the first few days of the game, i follow it, more or less, to the letter. Then some jerkwad decides to murder someone, and im interrupted mid-task. I find this horrendously annoying (almost on the same level as some NPC interrupting you having sex for no reason, other than their trait prompting them do to so - "wHaT aRe YoU gUyS dOiNg?!")
Then, as ive mentioned a while ago, theres the matter of me playing for one or two days, and doing something else afterwards. If im forced into another day by a murder - thats not great.
But, i think, the greatest issue i have with skipping days is MM. Its very situational, but it happened on one or two occasions.
So, imagine that you just got into a relationship with a high virtue chick. MM, being unpredictable as it is, suddenly decided to shower both your girl and some schmuck with enough love count to get into a relationship, due to them interacting once or twice when you werent looking or even expecting anything to happen (by that i mean you watched the statue, and only saw "Dont know" as their mutual status, but after one random interaction, it jumped up to "Overflowing love!" without you noticing). They get into a relationship - you think to yourself "easy - i just shoo the guy away; i have 3 days to go about it"... and then due to a random murder the day is skipped. You now have 2 days to shoo the guy away (or rather, 1 day, given how the game counts these days). The next day comes, you have chased the guy off one or two times... and ANOTHER murder happened! Another day skipped - you now have NO time to prevent them from becoming sex friends (NPCs have a unique interaction that cant be interrupted, involving asking the other to have sex - red circle under their feet until its finished). Enjoy.
Time is a resource. Whether its a game, real life, or anything else. And of all the resources we gather and spend during our lifetime, wasted time is the most expensive one.
Its also one of the reasons why i only have two NPCs capable of committing murder in my deck - i dont like interruptions, and the only time i put them in the roster is if i play polygamous and dont care. Ive even removed the killer module off my PC - what it does isnt exactly amazing, since i can just kick the cards that are hopelessly singled out, without skipping days.
I know, but without the murder mechanic, evil characters are a type of incompetent schemer trait. Incompetent, because they will only rape their lover if their lover paid them no mind throughout the day.I'm not sure if you're aware of this, but the AAU launcher has a nomurder script that you can enable