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Grim

Active Member
Aug 17, 2016
914
627
There were voiced males in AA2 (raw/no mods)?
I may be mistaken but, even though I remember AA2 males swearing around, I don't remember any male voiced event.
Vanilla AA2 only had 6 male personalities, but yeah they were all voiced
 

Monosomething

Well-Known Member
May 24, 2019
1,865
3,185
Something tells me Illusion is going for graphics, rather than merit. Cutting on (male) voices is a bad idea. Guys arent the only ones playing these games. I smell budgetary constraints. Hiring VAs isnt cheap. Hiring good VAs is ridiculously expensive.
 
Feb 20, 2024
118
82
I think ILLGames/Illusion is just keeping its "Unity" workflow.
I mean, AA2 was the last Illusion game built under its in-house engine (I think it was named ILLEngine).
After moving on to Unity (Harem Mate onwards, AFAIK) males have being mute (silent protagonists), meat to have the player as the voice actor/actress.

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se22222

New Member
Mar 31, 2024
2
0
Hello, I need help because I have this error 1722046434622.png It crashes randomly when I try to talk to a character. Any ideas? thanks
 

Snow_Ball69

Newbie
Apr 2, 2022
30
4
btw, why do some characters get stuck when you ask them to follow you and you cant do anything unless somebody interrupts you?
 
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Grim

Active Member
Aug 17, 2016
914
627
Hello, I need help because I have this error View attachment 3871548 It crashes randomly when I try to talk to a character. Any ideas? thanks
Try the steps listed . If that doesn't work you can try this

btw, why do some characters get stuck when you ask them to follow you and you cant do anything unless somebody interrupts you?
Does the character have the Enigma personality by any chance? I had the exact same problem until I switched to using the
 
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VespidV

Active Member
Dec 11, 2016
773
431
Does the character have the Enigma personality by any chance? I had the exact same problem until I switched to using the Unified Personality Pack
I've actually noticed in a game I started yesterday a similar but sort of opposite version of that with a haughty personality character that I think is probably caused by modules though as I never noticed it happen to that personality type before this specific one it's happening to. Anyways what happens is that very very rarely a character with it will just stand there and won't follow me after the interaction ends and instead will just stand in place unless I interact with another character or go to an opposite gender specific room.
 

Grim

Active Member
Aug 17, 2016
914
627
I've actually noticed in a game I started yesterday a similar but sort of opposite version of that with a haughty personality character that I think is probably caused by modules though as I never noticed it happen to that personality type before this specific one it's happening to. Anyways what happens is that very very rarely a character with it will just stand there and won't follow me after the interaction ends and instead will just stand in place unless I interact with another character or go to an opposite gender specific room.
I can't say I've ever experienced the exact circumstance that you describe, but I have encountered NPCs getting locked into place as the result of unexpected interactions between multiple modules.
 

KSXX

New Member
May 12, 2020
10
5
Quick question: If i don't have the additional personalities mod - do cards using these personalities in my folder just not show up ingame? Or do they show up as a another personality?
 

Grim

Active Member
Aug 17, 2016
914
627
Quick question: If i don't have the additional personalities mod - do cards using these personalities in my folder just not show up ingame? Or do they show up as a another personality?
If you're missing the personality that the card expects then it defaults to the Sweet personality
 

Monosomething

Well-Known Member
May 24, 2019
1,865
3,185
If you're missing the personality that the card expects then it defaults to the Sweet personality
Really? I kind of thought it would work the same way modules work - even if you dont have the module a card comes with, the module will still work.

Then again, a module is a simple piece of code, while a personality is a crapton of pre-recorded voice lines and... stuff.
 

Grim

Active Member
Aug 17, 2016
914
627
Really? I kind of thought it would work the same way modules work - even if you dont have the module a card comes with, the module will still work.

Then again, a module is a simple piece of code, while a personality is a crapton of pre-recorded voice lines and... stuff.
Yeah I'm sure if the personalities were packed with the cards it would balloon the size of the cards immensely
 
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Grim

Active Member
Aug 17, 2016
914
627
A 250 MB card, due to a personality you dont have. Oof.
There is some level of compression that happens when packing a card, because the size of the overrides that get extracted from cards is always a lot bigger than the card itself. It would still definitely have an impact though.
 
May 20, 2021
34
35
The first reason being that everybody loves to put various murder modules on cards... so you cant actually play the game, and you either get murdered, or are forced to skip days! Phooey!
I love having played through an entire day and making it to the evening just to get skipped to a new morning without a chance to save because a card decides to attempt a murder out of the blue, finally making it to the evening of the next day and just having the game crash on me! Totally fun!

If you get killed, the day is skipped (as with any murder) and you are forcibly set as another NPC (which becomes your PC). Your slot remains free, however, so you can re-instate your old PC whenever you get an opportunity (after the day ends).
Oh. Is that a setting hidden down somewhere? I've usually been dumped back to the menu when I get slayed
 
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Monosomething

Well-Known Member
May 24, 2019
1,865
3,185
next day and just having the game crash on me! Totally fun!
Ever since ive started stripping modules off of cards, any and all instances of crashes for me have ceased. Im not telling you to strip modules, but be aware that *some* might cause issues. Other than that - make sure everything is installed correctly. Some mods might cause crashes too.

Oh. Is that a setting hidden down somewhere? I've usually been dumped back to the menu when I get slayed
Im... actually unsure of this bit now. Ive had one of my PCs killed off once, and all that happened was i was sent to the in-between-days break. But maybe im just wrong. Grim ?

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Grim

Active Member
Aug 17, 2016
914
627
Im... actually unsure of this bit now. Ive had one of my PCs killed off once, and all that happened was i was sent to the in-between-days break. But maybe im just wrong. Grim ?
I'm not typically on the receiving end, but when I got murdered in my last game it sent me back to the main menu. I didn't try to reload the save and instead just started a new game, but I assume if I had done so it would have loaded the game to before the murder. The wiki also says "The game will end if the PC is killed by a character with the "Evil" trait right after the NPC gives its last words"

Edit: There are modules that prevent death, but I've never really inspected them or used them. There's the module which supposedly works on the PC also, and there's the module, but that one is NPC only

Edit 2: I ran a quick test in a class with a PC and 2 NPCs, and repeated it a few times by having one of the NPCs murder me. If the PC survives and the NPC is arrested then the game continues and it skips to the next day, but if the PC dies then it sends you back to the menu. If you reload the save then it loads to before the murder.

Edit 3: So the Nine Lives module isn't doing anything special. It's just another one that applies Lucky modifiers during murder interactions.
 
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darotazed

Newbie
Dec 10, 2021
82
54
where can u download aa2 in github i see only the new updates no download button ? ( sorry im new in this thread )
 
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