Using ReiEdit, is there any known way to trace any given LLDH change in ACTION_BACKLOG.HISTORY to the action that caused it?
Okay... while I still would like an answer to the above question, to build on it, I have some additional questions about how ReiEdit reads play data.
My current understanding of this is that the user-facing attitudes a character has towards another are determined by the prior 30 interactions and their results, the LLDH changes of which being stored in
ACTION_BACKLOG.HISTORY and inherited by
ACTION_BACKLOG.[LLDH category]
_COUNT, which is further inherited by
ACTION_BACKLOG.[LLDH category]
_STATUS. But what are the primary
ACTION_BACKLOG field and its subsidiaries,
ACTION_BACKLOG.[LLDH category]
_POINTS? I see there is a comment in playdata.xml that reads, "Increases if Evaluation history is greater than 30?", and I can also see that "Evaluation" refers to
EVALUATION_DATA, which I believe is the internal name for the LLDH points denoted in the various
ACTION_BACKLOG fields.
What I would like to know is: Is the implication here that the
POINTS fields are a kind of overflow from
HISTORY? And how does this affect gameplay, if at all?