Tried it... Everything works fine for me... can you maybe make a print screen?dear friends, i tried to download via MEGA, but key is required...
is that right?
Try using a different download site. I just use the nopy download as MEGA has daily download limit.dear friends, i tried to download via MEGA, but key is required...
is that right?
Gone? Done!Hello, 8 days have passed and the update is gone ???
Ren'Py games are visual novels, by definition:so i havent tried this since the rpgm version (which was great btw, wasnt a huge fan of the idea of switching, but not my decision), and now i see it has the VN tag up there. is this a straight visual novel now? make choices and click through dialogue? or does it still have the searching for stuff and exploring and shit.... you know, all the stuff that makes it a game. just wondering, because i was stupidly impressed with the rpgm version, and want to know what level of excitement i should feel if the game progresses....
Ren'Py is a visual novel engine...
so then it did change completely. because the original game was exploration, etc. had to go search through a house for clues. look in the sewers for evidence. depending on which characters you approached and spoke to in which order the solutions to outcomes changed. implementation of a weapon was early, but was setting up for some combat that the demo didnt reach yet. and apparently never will. etc. very much a role playing game. exactly what this game was, apparently. meaning that renpy is not the better engine for the game, the game changed to fit renpy. sadness. although in general, renpy is a much worse engine for any game, because games become a lot less "game-y" when renpy is involved, which was why i was not a fan of the switch.Ren'Py games are visual novels, by definition:
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This is a much better engine for the game than RPGM, which is a Role Playing Game Maker. This isn't a roleplaying game. RPGM is good for game with exploration, player stats and levels, etc. That's not what this game is.
The game originally didn't have exploration, or skills, or levels, or combat, or any of the characteristics of a role-playing game. You can search the rooms, contact the people, etc in this version just as easily as in the RPGM version, without all of the click-click-click to just walk from one place to another. I'd say that, no, you don't now what a role-playing game is if you think that a game that's made with RPGM is a role-playing game by definition.so then it did change completely. because the original game was exploration, etc. had to go search through a house for clues. look in the sewers for evidence. depending on which characters you approached and spoke to in which order the solutions to outcomes changed. implementation of a weapon was early, but was setting up for some combat that the demo didnt reach yet. and apparently never will. etc. very much a role playing game. exactly what this game was, apparently. meaning that renpy is not the better engine for the game, the game changed to fit renpy. sadness. although in general, renpy is a much worse engine for any game, because games become a lot less "game-y" when renpy is involved, which was why i was not a fan of the switch.
either way, thanks for the response, i guess? as an aside, i do find it mildly insulting that you assume i dont know what rpgm is, and think im dumb enough to not be able to tell that the game started out as a rpg vs a visual novel, considering the entire basis of my original post was asking if it had changed away from all of those elements. but dealing with people on the internet, i can understand why you would assume everyone is stupid right off the hop, so i wont hold it against you.
good day sir.
Traditional role-playing video games shared five basic elements:
Modern and hybrid RPGs do not necessarily have all of these elements, but usually feature one or two in combination with elements from another genre.
- The ability to improve your character over the course of the game by increasing his statistics or levels.
- A menu-based combat system with several choices of skills, spells, and active powers as well as an active inventory system with wearable equipment such as armors and weapons.
- A central quest that runs throughout the game as a storyline and additional (and usually optional) side quests.
- The ability to interact with elements of the environment or storyline through additional abilities (e.g. lockpicking, disarming traps, communication skills, etc.)
- The existence of certain character classes that define the characteristics, skills, abilities, and spells of a character (e.g. wizard, thief, warrior, etc.)