Read this topic first, kinda liked the dev and how he deals with the situation and then ... I played the game.
Since I'm a fast reader and use space/ctrl ... took me 2 minutes to finish it. WTF ?
Dude, really, I know you worked your ass on this and paid a huge electric bill, but this is not even an tech demo, how can you say 0.6 ? It's short, it's like every other renpy/vn game out there and nothing really happens.
You wasted your time rendering a lot of useless images, you need to rethink this. I absolutely loved the images with a car wheel full screen ...
Anyway, here's my 2 cents if you want to continue this and make some $ on the way:
- stop doing a 100% standard Ren'py shit. Everybody is tired of the same models, same backgrounds, same bad lighting and resolution. RPGMaker games are dying, (standard)Ren'pys are next
- and here comes the most important thing: take a look at the Popular Section. What do those games have in common ? I'll tell you... they are games. Not VNs, or some mildly interactive VN where you have 1-2 stats with some girls.
No, people want games where you can do stuff, go places, think what to do next, some minigames, bit of grinding and so on.
Look at everything you can do in games like BigBrother (at least the first versions), SummertimeSaga, The Twist, Man of the House, even some RPGMaker games are great there, because they actually add the "game" element. My New Life, Peasant's Quest, GF Amnesia, to name a few.
So, if you want to make enough money to pay the electric bill, stop doing a standard VN with a bit of interactions and options, that's not the way to go. There are way too many of these.
Another game that comes to mind: Holiday Island. Ren'py like you, but man, you can't really compare those, even if you'd work for another year on this you'd never reach that kind of playability.
So, enough ranting, hope you understood my point, which is quite simple: ditch the VN style and make a (adult) GAME.
Otherwise, this will never work, as someone already said before, there are way too many of these already.
Since I'm a fast reader and use space/ctrl ... took me 2 minutes to finish it. WTF ?
Dude, really, I know you worked your ass on this and paid a huge electric bill, but this is not even an tech demo, how can you say 0.6 ? It's short, it's like every other renpy/vn game out there and nothing really happens.
You wasted your time rendering a lot of useless images, you need to rethink this. I absolutely loved the images with a car wheel full screen ...
Anyway, here's my 2 cents if you want to continue this and make some $ on the way:
- stop doing a 100% standard Ren'py shit. Everybody is tired of the same models, same backgrounds, same bad lighting and resolution. RPGMaker games are dying, (standard)Ren'pys are next
- and here comes the most important thing: take a look at the Popular Section. What do those games have in common ? I'll tell you... they are games. Not VNs, or some mildly interactive VN where you have 1-2 stats with some girls.
No, people want games where you can do stuff, go places, think what to do next, some minigames, bit of grinding and so on.
Look at everything you can do in games like BigBrother (at least the first versions), SummertimeSaga, The Twist, Man of the House, even some RPGMaker games are great there, because they actually add the "game" element. My New Life, Peasant's Quest, GF Amnesia, to name a few.
So, if you want to make enough money to pay the electric bill, stop doing a standard VN with a bit of interactions and options, that's not the way to go. There are way too many of these.
Another game that comes to mind: Holiday Island. Ren'py like you, but man, you can't really compare those, even if you'd work for another year on this you'd never reach that kind of playability.
So, enough ranting, hope you understood my point, which is quite simple: ditch the VN style and make a (adult) GAME.
Otherwise, this will never work, as someone already said before, there are way too many of these already.