Tesolix

New Member
Oct 5, 2021
5
2
anyone else having massive amounts of issues when it comes to the card system? consistently having to rollback after fights and whenever opening card menu? any way to fix? =c
 

woulez

Newbie
Jun 9, 2017
20
10
I seem to have trouble finding collectable number 9, anyone kind enough to help me out? I've spent 50mins scouring the rooms but I can't seem to find it :x
 

ToastyOats

Member
Aug 5, 2016
268
245
Either the cheat mod doesn't work or I've no clue what I'm doing

But what I do know, is fuck how the dev has designed this. It's way too try hard the wrong ways, and for the worst reasons.
 
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Gibberish666

Member
Mar 17, 2019
421
794
First time trying, the game is pretty buggy, lots of rollback errors. Is this typical?

The card and keyword wording could use an overhaul for consistency and clarity. For example, the Kick card inflicts Weak, and Weak says, "your attacks deal only 50% damage." It's confusing because it sounds like it's harming the MC, not debuffing the target.
 
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Roxeptor

New Member
Nov 13, 2018
1
5
I recently received a card from Alice and got an error (which can be ignored, but then you can't see your decks)
Found kind of a workaround for this. Just before the event fires that you receive the card from her, you can cancel the task from the console with this:
tasks.remove(tasks[0])
 

BlasKyau

Devoted Member
Jun 26, 2018
8,030
10,574
Found kind of a workaround for this. Just before the event fires that you receive the card from her, you can cancel the task from the console with this:
tasks.remove(tasks[0])
Or you can also go talk to her and cancel it.
 

Forgotted

Well-Known Member
Sep 1, 2020
1,920
1,570
First time trying, the game is pretty buggy, lots of rollback errors. Is this typical?

The card and keyword wording could use an overhaul for consistency and clarity. For example, the Kick card inflicts Weak, and Weak says, "your attacks deal only 50% damage." It's confusing because it sounds like it's harming the MC, not debuffing the target.
Yes it can be buggy.

Yes it can be confusing on some cards as you said.
That's one reason I don't try a lot of the different ones.
However, some are designed to giveth and taketh away.... So there's that... lol
I still enjoy it a lot, though.


Cheers
 

charlywest

New Member
Jul 8, 2021
3
1
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/f1/room.rpy", line 19, in script call
call screen hotel_f1a
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/f1/room.rpy", line 19, in script call
call screen hotel_f1a
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/places/hotel/player/room.rpy", line 38, in script
call screen hotel_player
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 23, in execute
button:
File "game/combat/decks/DecksMenu.rpy", line 27, in execute
frame:
File "game/combat/decks/DecksMenu.rpy", line 32, in execute
hbox:
File "game/combat/decks/DecksMenu.rpy", line 105, in execute
fixed:
File "game/combat/decks/DecksMenu.rpy", line 109, in execute
if persistent.storage_zoom[0] == "L":
File "game/combat/decks/DecksMenu.rpy", line 146, in execute
vpgrid id "crds":
File "game/combat/decks/DecksMenu.rpy", line 154, in execute
for xca2 in xdecks.storage:
File "game/combat/decks/DecksMenu.rpy", line 156, in execute
use base_card(xca2,
File "game/combat/decks/DecksMenu.rpy", line 157, in <module>
zooms = (persistent.storage_zoom[0], persistent.storage_zoom[0]),
AttributeError: 'tuple' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/f1/room.rpy", line 19, in script call
call screen hotel_f1a
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/f1/room.rpy", line 19, in script call
call screen hotel_f1a
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/places/hotel/player/room.rpy", line 38, in script
call screen hotel_player
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3332, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3744, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3744, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 23, in execute
button:
File "game/combat/decks/DecksMenu.rpy", line 27, in execute
frame:
File "game/combat/decks/DecksMenu.rpy", line 32, in execute
hbox:
File "game/combat/decks/DecksMenu.rpy", line 105, in execute
fixed:
File "game/combat/decks/DecksMenu.rpy", line 109, in execute
if persistent.storage_zoom[0] == "L":
File "game/combat/decks/DecksMenu.rpy", line 146, in execute
vpgrid id "crds":
File "game/combat/decks/DecksMenu.rpy", line 154, in execute
for xca2 in xdecks.storage:
File "game/combat/decks/DecksMenu.rpy", line 156, in execute
use base_card(xca2,
File "renpy/ast.py", line 189, in evaluate
kwargs[k] = renpy.python.py_eval(v, locals=scope)
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/combat/decks/DecksMenu.rpy", line 157, in <module>
zooms = (persistent.storage_zoom[0], persistent.storage_zoom[0]),
AttributeError: 'tuple' object has no attribute 'name'

Windows-10-10.0.22526
Ren'Py 7.5.0.197n
Astral Lust 0.2.1c.4K
Wed Jan 12 01:35:31 2022
 
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Forgotted

Well-Known Member
Sep 1, 2020
1,920
1,570
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
I think that's exactly what mine did just a couple days ago. I couldn't play further no matter what.
I received the same errors when trying various saves.
So, just for kicks, I downloaded the high res version of the game to see if I liked it, and it played
my saves perfectly.
Because of my 'lower spec computer' (onboard graphics) it was stuttering some.
So after playing a bit, I saved on the 4k version, downloaded a new current 1080p 4c version and it's been fine ever since.

Maybe I'm in idiot for trying all that, but I was kinda just goofing around with the 4k version.

I will add that I had used the patches to upgrade in the first place from 4b to 4c, if that matters......

Anywho.... good luck..

Cheers
 

BlasKyau

Devoted Member
Jun 26, 2018
8,030
10,574
it worked but not now.Every time.Is it because i killed other monsters?
I don't think so, I have fought against quite a few monsters (more or less complex, but monsters) and the dragon has only appeared on my game twice.
 
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