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Lamperouge94

Newbie
Nov 19, 2018
42
162
Thank you for your work Kthulian.
You still make a lot of happy people I think. In any case, I like this new update.

It is really nice to see Lv 10 spells cost less in mana. However, I continue to favor certain level 5 spells that I find more practical. For example the confusion spell is ultimate and in combo with a very offensive spell and well the fights are easy. It's a shame because we don't use level 10 spells too much.

What to say about the new map of the school of the magi. Extra! It's pretty, simple and understandable. It allows us to have a real vision of this school as a whole and not just a simple plan in an architectural way.

I also allow a small remark, at the beginning of the game, we could use magic spells as choices for the story, however it's been a while since we have not had this kind of choice (I suspect that it certainly requires a lot of work on your part). I have to admit I miss it a little.

Regarding history,

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As usual, you are doing a remarkable job. And I encourage you always and again, while waiting for the rest of your work. I also apologize for not giving you more news. It's not wanted on my part, it's just that on a professional level it's madness and even more with the COVID 19. But what a pleasure to be able to get away by playing Ataegina and for that I thank them.
 

Anarial

Newbie
May 9, 2018
60
100
Kthulian Thoroughly enjoying the game, thank you for taking the time to make and share it with us. I have some feedback for you, to do with as you see fit;

There's a possible bug with the new training room - if you get your total skills up to 54 and then defeat a Very Hard enemy, you'll go over the 55 point soft cap. Maybe it's intended behaviour, maybe not.

The debuff applied by Icy Wind says that it reduces the enemy's damage, however in practice it doesn't seem to always work (I noticed this by casting a spell, getting hit for X damage then doing a rollback and choosing Icy Wind instead, then I get hit for X damage again, as though the damage reduction from the spell wasn't factored in). Entirely possible that this is a quirk of rolling-back during combat though!

And an observation:

Skill levels don't feel particularly powerful. I can see over the course of putting 4-5 points in Destruction that the spells got slightly stronger, but that the increase to your spell's power is so small that ultimately it doesn't actually make any practical difference to a fight's outcome. It feels like a skill point is shifting the damage range of a spell up by about 0.5 points, whereas I think a shift of 2 points would be noticeable enough so that you feel that you've improved but not so much that it throws balance out of the window.

A suggestion:

It would be useful to see the damage range and mana cost of each spell when you hover the cursor over it.
 

Rolo

Well-Known Member
Jul 14, 2017
1,437
1,449
LOL I could not finish the new update coz of my death. I trusted the professor to save me before I get killed while training against summoned mosters. He did not. What was wrong ;)

(fantastic story up to now)
 
Last edited:
Jan 28, 2019
277
1,568
I find the premise very interesting, as well as the plot and characters.
Love the art, also.

I think I just have three complaints.
Firstly, the "childhood" phase. It ends too abruptly, I think. One would have expected, at a bare minimum, that it would last for each class before ending. But more than that, I think an expanding of that portion would give you time get get to know the world and the lore, as well as interact with characters more, to build a relationship with them in game, or a familiarity with them out of game (so we feel more connected to them).

Secondly, pacing. I feel as if I'm being dragged from event to event with little control of things, little ability to explore, or back track. That works well in sections of some games when the plot calls for a non-stop moving forward in an area, but with the whole game feeling like that? It needs to apply its brakes and give us a moment to breath.

Lastly, sex scene issues.
I haven't tried every way to play things, yet, but my two big issues are that we missed the character losing his virginity (suddenly you're an adult and you've already been sexual with your girlfriend), and secondly, by throwing you into adulthood with a girlfriend, I feel it limits your ability to explore the porn, in a porn game, if you want to treat you GF right. Maybe "corruption" effects that and allows for more sex in game without it risking your relationship, but corruption isn't explained in game at all, other than to be told it is there, so I don't know the affects it would have, on the PC, the NPCs, the game's morality, or the story.
 
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mpror

Member
Feb 4, 2018
202
283
Err what do you do after the training? Cause I looked everywhere but nothing happens, or is that the end of this update?
edit: nvm found it
 
Last edited:
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RoadWulf

Forum Fanatic
Nov 18, 2018
4,083
8,171
Kthulian

Skill levels don't feel particularly powerful. I can see over the course of putting 4-5 points in Destruction that the spells got slightly stronger, but that the increase to your spell's power is so small that ultimately it doesn't actually make any practical difference to a fight's outcome. It feels like a skill point is shifting the damage range of a spell up by about 0.5 points, whereas I think a shift of 2 points would be noticeable enough so that you feel that you've improved but not so much that it throws balance out of the window.

A suggestion:

It would be useful to see the damage range and mana cost of each spell when you hover the cursor over it.

The current combat equations for straight damage spells work like this:
Level 1: Skill points x 0.5 + Dice (0-3) + 10
Level 5: Skill points x 0.5 + Dice (0-3) + 20

Currently no Level 10 skill does straight damage, so the damage equation for all of them is the same as Level 5, however they have alternate effects.


As for Icy Wind: The enemy's damage is done by a Dice 1-20, and the damage reduction of Icy Wind is a straight reduction. So if the Enemy Dice rolls well, the hit can still be rather good.
 

Sleeping In Pieces

Active Member
Mar 16, 2019
970
843
Some thoughts:

Isabella: I love Isabella, but that attire really breaks my SOD. Not even leather or chain mail bikini(for durability if not for protection) just regular old fabric. It looks like she learned to put on armor just in time to turn evil too.

Melee: When you're good, you get Zordruza's magical sword. When you're bad you get the Ritual of the Bound Blade. When you're neutral/demon hunting you get... a knife. That's the best you could come up with?

Necromance: Funny enough Necromancy's about the only school so far with more than 1 Lvl 5 spell. Despite the anti-necromancy stance of the college.

As for Icy Wind: The enemy's damage is done by a Dice 1-20, and the damage reduction of Icy Wind is a straight reduction. So if the Enemy Dice rolls well, the hit can still be rather good.
How much is the reduction? Because I swear the Gorkthian(not even the Elite kind) keeps hitting me for 15 damage a pop despite Icy Wind. It's vexing. With the Gorkthian Elite I can at least see it's working, mostly single digit damage with the occasional double digit hits. With the Gorkthian, it's regularly double digit damage all the way.
Currently no Level 10 skill does straight damage, so the damage equation for all of them is the same as Level 5, however they have alternate effects.
I'm pretty sure Gigabolt does less damage than most other Lvl 5/10 spells. It's got that nifty stun effect as consolation though.
 

RoadWulf

Forum Fanatic
Nov 18, 2018
4,083
8,171
How much is the reduction? Because I swear the Gorkthian(not even the Elite kind) keeps hitting me for 15 damage a pop despite Icy Wind. It's vexing. With the Gorkthian Elite I can at least see it's working, mostly single digit damage with the occasional double digit hits. With the Gorkthian, it's regularly double digit damage all the way.
Icy Wind reduces enemy damage by 5. So if you get hit with a 15, it's because the Elite rolled a 20.

I'm pretty sure Gigabolt does less damage than most other Lvl 5/10 spells. It's got that nifty stun effect as consolation though.
[/QUOTE]

Gigabolt's damage equation is the same as Fireball. The reason it doesn't do more damage than that is because of the stun. The offset cost is Giga being more MP than Fireball.
 

MisterL

Member
Sep 17, 2019
286
333
Another fun update for a great game!

One thing I would love to see are more number values shown during the fights. It is great to see in- and outgoing damage numbers and the amount of recovered mana, but I "need" more informations for my fights. I don't need it to be successful, but to enjoy it even more, because more numbers would give me more control over my actions and being effective with my magical abilities would make me feel more powerful. Maybe even implement gaining more information about MCs magic skills into the story to show how he is getting better and better in understanding the power of his magic and its limitations.

I would like to know the the current and the max HP and MP. Nothing special, using a simple format like: XXX/XXX (current HP/max HP or current MP/max MP). Besides this I need to know how much mana my spells cost to use my pool of mana wisely.
 

Kthulian

www.kthuliangames.com
Game Developer
Apr 27, 2018
974
7,338
Oh boy so many questions, let's see if I can answer at least some of them, now that I was able to put my sleep on schedule :LOL:

Kthulian Is there any chance of a walkthrough? I love your game but there are times where I am unsure of what the horizon can bring to me. Thanks
Hey there, a walkthrough is a good idea but like I said before, doing it myself would take me some time that I prefer to use on the actual game, when it's finished maybe I'll write one or maybe I'll jump to a new game :LOL:

Is there any plan to add level 15 spell or more level 10?
Yes

Thank you for your work Kthulian.
You still make a lot of happy people I think. In any case, I like this new update.

It is really nice to see Lv 10 spells cost less in mana. However, I continue to favor certain level 5 spells that I find more practical. For example the confusion spell is ultimate and in combo with a very offensive spell and well the fights are easy. It's a shame because we don't use level 10 spells too much.

What to say about the new map of the school of the magi. Extra! It's pretty, simple and understandable. It allows us to have a real vision of this school as a whole and not just a simple plan in an architectural way.

I also allow a small remark, at the beginning of the game, we could use magic spells as choices for the story, however it's been a while since we have not had this kind of choice (I suspect that it certainly requires a lot of work on your part). I have to admit I miss it a little.

Regarding history,

You don't have permission to view the spoiler content. Log in or register now.


As usual, you are doing a remarkable job. And I encourage you always and again, while waiting for the rest of your work. I also apologize for not giving you more news. It's not wanted on my part, it's just that on a professional level it's madness and even more with the COVID 19. But what a pleasure to be able to get away by playing Ataegina and for that I thank them.
Thank you so much for your words, the way you tell about the things you like and dislike about the game are exactly the kind of things that make me want to do better and more, for people like you.

Yeah I can relate with that, on professional level it's madness right now, my job workload as increased a lot and it's very tiresome mentally and physically, sometimes I only want to sleep, nothing else :LOL:

Some of the clickable areas are bugged like I have to click on the shield to look out the window or if I hover over the bed, both the bed and window light up and if I click on the books, it tells me I don't feel like sitting down

View attachment 614718
:unsure: Strange... Can you tell exactly where that happens? That image is not supposed to be in the game anymore... Are you using original version? compressed? unrened?

Is there a possibility of a gallery in the future? I'm kind of doing my own gallery the old way with saves at any sign of lewdity..
It's not part of my plans, because the game has now over 3000 images and I belive that in the end make double it. Making a sex scene gallery could be an extra "when I get some extra time" :LOL:

Kthulian Thoroughly enjoying the game, thank you for taking the time to make and share it with us. I have some feedback for you, to do with as you see fit;

There's a possible bug with the new training room - if you get your total skills up to 54 and then defeat a Very Hard enemy, you'll go over the 55 point soft cap. Maybe it's intended behaviour, maybe not.

The debuff applied by Icy Wind says that it reduces the enemy's damage, however in practice it doesn't seem to always work (I noticed this by casting a spell, getting hit for X damage then doing a rollback and choosing Icy Wind instead, then I get hit for X damage again, as though the damage reduction from the spell wasn't factored in). Entirely possible that this is a quirk of rolling-back during combat though!

And an observation:

Skill levels don't feel particularly powerful. I can see over the course of putting 4-5 points in Destruction that the spells got slightly stronger, but that the increase to your spell's power is so small that ultimately it doesn't actually make any practical difference to a fight's outcome. It feels like a skill point is shifting the damage range of a spell up by about 0.5 points, whereas I think a shift of 2 points would be noticeable enough so that you feel that you've improved but not so much that it throws balance out of the window.

A suggestion:

It would be useful to see the damage range and mana cost of each spell when you hover the cursor over it.
Hey there, thanks! Right now the level of your skill, changes the damage/effect of the spells of that school, a fireball cast when you have Battlemagic at 5, deals a lot less damage than when you have it on 20. Also there are some random elements so the damage will not always be the same (rolling back doesn't cause a new dice roll, only a new turn)
I'm always changing things I feel need changing, on this update for example I changed 180 "old" images and some maps, so it's a ever changing process ;)

LOL I could not finish the new update coz of my death. I trusted the professor to save me before I get killed while training against summoned mosters. He did not. What was wrong ;)

(fantastic story up to now)
Thank you my friend, good to see you here all the time :)
BTW that's a bug... He is supposed to save you during training... Does it lead to a game over when you are training?

I find the premise very interesting, as well as the plot and characters.
Love the art, also.

I think I just have three complaints.
Firstly, the "childhood" phase. It ends too abruptly, I think. One would have expected, at a bare minimum, that it would last for each class before ending. But more than that, I think an expanding of that portion would give you time get get to know the world and the lore, as well as interact with characters more, to build a relationship with them in game, or a familiarity with them out of game (so we feel more connected to them).

Secondly, pacing. I feel as if I'm being dragged from event to event with little control of things, little ability to explore, or back track. That works well in sections of some games when the plot calls for a non-stop moving forward in an area, but with the whole game feeling like that? It needs to apply its brakes and give us a moment to breath.

Lastly, sex scene issues.
I haven't tried every way to play things, yet, but my two big issues are that we missed the character losing his virginity (suddenly you're an adult and you've already been sexual with your girlfriend), and secondly, by throwing you into adulthood with a girlfriend, I feel it limits your ability to explore the porn, in a porn game, if you want to treat you GF right. Maybe "corruption" effects that and allows for more sex in game without it risking your relationship, but corruption isn't explained in game at all, other than to be told it is there, so I don't know the affects it would have, on the PC, the NPCs, the game's morality, or the story.
Thanks for playing! Some of what you say can be part of a memory somewhere along the way, after all during the game some memories, dreams and visions keep showing up...
I can see what you say about the pacing, and I plan to add some side quest during the game that will allow you to change your "focus" of the main story for a bit of time, those side quest can be added to previous game versions or new ones, it will depend of what comes to my mind.

Some thoughts:

Isabella: I love Isabella, but that attire really breaks my SOD. Not even leather or chain mail bikini(for durability if not for protection) just regular old fabric. It looks like she learned to put on armor just in time to turn evil too.

Melee: When you're good, you get Zordruza's magical sword. When you're bad you get the Ritual of the Bound Blade. When you're neutral/demon hunting you get... a knife. That's the best you could come up with?

Necromance: Funny enough Necromancy's about the only school so far with more than 1 Lvl 5 spell. Despite the anti-necromancy stance of the college.


How much is the reduction? Because I swear the Gorkthian(not even the Elite kind) keeps hitting me for 15 damage a pop despite Icy Wind. It's vexing. With the Gorkthian Elite I can at least see it's working, mostly single digit damage with the occasional double digit hits. With the Gorkthian, it's regularly double digit damage all the way.

I'm pretty sure Gigabolt does less damage than most other Lvl 5/10 spells. It's got that nifty stun effect as consolation though.
Thanks ;)
Isabella got some fashion advices from Lust :LOL:
Since the demon hunters are not expert mages I figured they would not give the player a magical object like the others do, any way it's just a name, there is not really a difference in using them.
The stance of the college on Necromancy is mainly for the kids,you can notice that when you're adult and necromancy becomes more available around the college.

About the combat, the combat mechanic is the same for all enemies and it's random all the way for every enemy, (rolling back the game doesn't roll the dice again, only a new turn does)



To wrap it up, thank you all so much for your words, and I'm sorry for not being more active here on F95, but you know... Life stuff...

Cheers!!!
 
Last edited:

Sleeping In Pieces

Active Member
Mar 16, 2019
970
843
Since the demon hunters are not expert mages I figured they would not give the player a magical object like the others do, any way it's just a name, there is not really a difference in using them.
Eh... you could have looted something like a Prothean Claw off the vampires.

BTW, forgot to mention earlier, but I like the new map for the college. Better than the old one where you had one of the Elites living in a small cupboard sized space under some stairs. I question the placement of the bath though. Should have put it behind or below the throneroom. The portal room is also off. If a hostile comes through it the Archmage would be the first person to greet them. I'd put it across from the garden. That way guests coming through would have easy access to public spaces like the meeting room, library and kitchen.
 
4.10 star(s) 178 Votes