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pandoraman

Newbie
May 27, 2017
53
14
I


Out filming so I can't look too deep into this. It sounds like you don't have enough date points. Which you should have more than enough of if you were following the walkthrough. It sounds like you might have started from a save during bowling from 0.1.0. There was a big bug there that reset the date points at the start of bowling. If that happened. There is no way to get the best result in Karaoke.

Now if you can go back to a save before Sushi and play through it. Tell me of the same thing happens.



Yeah. The choices are the same but the routes have been renamed to the Corporate route and the Patreon route. We also add a lot of info on how routes work and what you can expect in each one. The horny and friend names are just inaccurate as you can easily do a horny focused corporate route or a friendship focused Patreon route.

We are also working on doing a far more comprehensive walkthrough but that will take some time.
It worked! Thanks ;)
 

Gxzero

Newbie
Aug 8, 2016
24
38
This is by far the best adult game I played from patreon dev's. Blown away by the quality images, story. And considering to pledge as well just to support. Only bad thing is that I personally being used to LOP games found the whole navigating around the house and background images not up to par, to the rest of the game not saying its particularly bad just worse than the aforementioned games.
 

ad77

Newbie
Jan 22, 2018
17
2
normally if renpy has a problem with something, be it a variable, a wrong value or erroneous code, it raises an exception and that's it
i've never experienced a crash to desktop
is this the only game with problems for you?
yes it 's the only game I've ever had a problem with.
 

the66

beware, the germans are cumming
Modder
Donor
Respected User
Jan 27, 2017
7,828
24,437
yes it 's the only game I've ever had a problem with.
strange, but the code where your game crashes, doesn't do anything, to raise an exception yet a crash to desktop
there are just some variable-checks and some dialogue
and you got no errors.txt or traceback.txt in your game root?
 

c4cuckold

Newbie
Dec 17, 2017
94
33
So badly want to see the hotel scene with Silver, Can anyone please guide me how I can make that happen? Please!!
 

Ignazzio

Engaged Member
Donor
May 8, 2017
2,895
3,312
So badly want to see the hotel scene with Silver, Can anyone please guide me how I can make that happen? Please!!
Take Christine with you to meet Silver so she will work for him, don't tell her anything about him, discourage her from working with Jess, go with Jess to the toilet, take her panties so you won't give her a full massage. I think it should be enough to reach it
 

Ignatz

What's the airspeed velocity of an unladen swallow
Donor
Feb 17, 2018
3,579
10,111
So badly want to see the hotel scene with Silver, Can anyone please guide me how I can make that happen? Please!!
There are some excellent walkthroughs to guide you on this, but here's a skeleton from memory:

Let Christine go to work with you
Don't interfere when she gets to hotel

Those are the primary changes I made when I tested out the Silver path. Everything else you could figure out.
 

Infineon

Newbie
May 5, 2017
40
38
Loaded old save (morning after drinking party)
Can't pick up the phone (she forgot to take it to work) - only options are to "check it out" and "leave it"; an't pick it up.
Also, spying on Jess webcam (right after trying to pick up the phone) has empty room with nothing interesting.
Any quick fixes for me, or only re-playing it from beginning will help? I have all girls friendship and love points set to 200+.
 

Burt Reynolds Mustache

Well-Known Member
Modder
Donor
Game Developer
Jul 19, 2017
1,899
4,053
Loaded old save (morning after drinking party)
Can't pick up the phone (she forgot to take it to work) - only options are to "check it out" and "leave it"; an't pick it up.
Also, spying on Jess webcam (right after trying to pick up the phone) has empty room with nothing interesting.
Any quick fixes for me, or only re-playing it from beginning will help? I have all girls friendship and love points set to 200+.
That's a small bug. You have the phone once you check on it once. That bug will be corrected. Once you check on the phone, don't forget to try her PC.

As for Jessica, you'll see her automatically later. Her stream doesn't start till after you visit Christine at work.
 

crugh2112

Well-Known Member
Oct 9, 2017
1,076
1,328
Finally figured out how to get the drunk scene in the hotel. Was shocked that it was with the MC! It makes him just as bad if not worse than Silver. Poor girl has asshats all around her. Still love the game though.
 

ad77

Newbie
Jan 22, 2018
17
2
strange, but the code where your game crashes, doesn't do anything, to raise an exception yet a crash to desktop
there are just some variable-checks and some dialogue
and you got no errors.txt or traceback.txt in your game root?
no I could not find.I have found the file "error.py".
 

the66

beware, the germans are cumming
Modder
Donor
Respected User
Jan 27, 2017
7,828
24,437
no I could not find.I have found the file "error.py".
nah, not in the folder renpy :)
the one above, your main game folder, but obviously you haven't errors.txt or traceback.txt
so i assume your problem is not renpy related and i'm out of options to help you (besides such useless tips like, disable your antivirus software and so on..)
 

ad77

Newbie
Jan 22, 2018
17
2
nah, not in the folder renpy :)
the one above, your main game folder, but obviously you haven't errors.txt or traceback.txt
so i assume your problem is not renpy related and i'm out of options to help you (besides such useless tips like, disable your antivirus software and so on..)
log.txt file has been created in the game main folder.
You don't have permission to view the spoiler content. Log in or register now.

I AM GRATEFUL FOR YOUR HELP.
 
Last edited:

Fission Mailed

Active Member
Modder
Nov 27, 2017
631
674
log.txt file has been created in the game main folder.
Sat Apr 07 15:07:29 2018
Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
SNIP
Couldn't import angle renderer:
Traceback (most recent call last):
File "D:\Downloads\Babysitter-0.1.1.-win\renpy\display\core.py", line 1770, in make_draw
__import__(mod)
ImportError: DLL load failed: Belirtilen modül bulunamadý.
Unknown renderer: angle
SNIP

Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce 9400 GT/PCIe/SSE2'
Version: '3.3.0'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 900, 'current_w': 1600, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:SNIP
To me that looks like a graphics driver issue, not a RenPy issue. I believe available for your video card, check if it's the same version as what you have now. If it is I'd be strongly tempted to download that driver and ; run the cleaner first then reboot then install the driver from the file downloaded (try to cancel/disable Windows automatic driver finder thingy) then reboot 1 more time.
Which reminds me...it's Windows....try simply rebooting now and see if that fix's it. "Microsoft Windows: When in doubt...reboot!" lol
 
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User_32285

Guest
Guest
log.txt file has been created in the game main folder.
Sat Apr 07 15:07:29 2018
Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749


Bootstrap to the start of init.init took 0.14s
Early init took 0.02s
Loader init took 0.09s
Loading error handling took 0.03s
Loading script took 1.45s
Loading persistent took 0.23s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (6, 99, 11)
Running init code took 0.48s
Loading analysis data took 0.05s
Analyze and compile ATL took 0.08s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.000000
Creating interface object took 0.05s
Cleaning stores took 0.00s
Init translation took 0.02s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.09s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.01s
Couldn't import angle renderer:
Traceback (most recent call last):
File "D:\Downloads\Babysitter-0.1.1.-win\renpy\display\core.py", line 1770, in make_draw
__import__(mod)
ImportError: DLL load failed: Belirtilen modül bulunamadý.
Unknown renderer: angle

primary display bounds: (0, 0, 1600, 900)
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1280, 720) drawable=(1280, 720)
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce 9400 GT/PCIe/SSE2'
Version: '3.3.0'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 900, 'current_w': 1600, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:

GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NV_ES1_1_compatibility
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Number of texture units: 4
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 3.45799994469s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.033000 seconds.
- Frame drawn at 0.056000 seconds.
- Frame drawn at 0.069000 seconds.
- Frame drawn at 0.086000 seconds.
- 0.086000 seconds to render 5 frames.

I AM GRATEFUL FOR YOUR HELP.
I hope your problem gets fixed.

In the mean time you can use the spoiler tag for these long posts and not take 3/4 of a page. ( It's option from the + pulldown menu).
 
3.90 star(s) 191 Votes