Actualy that is not true.We saw plenty of examples of people making 10 000$ or even 20 000$ per month and delivering less content than devs with less than 1000$.Not to mention they still didn't quit their job.Money is also a point later on depending how many patreons you have and how big your team is. If you don't get enough money from your patreon to make the game development your main job, its obvious that you can't pump out a ton of quality content because you have to life from something. Not that i want to defend anyone but thats a point that most people forget about.
Thats why i wrote that i'm not gonna defend anyone. Of course there are bad eggs amongst the devs, but there are also enough devs who struggle with what i've wrote.Actualy that is not true.We saw plenty of examples of people making 10 000$ or even 20 000$ per month and delivering less content than devs with less than 1000$.Not to mention they still didn't quit their job.
You hit one of the endings. You have to go back, or start over, and change the way you approach Christine after she talks to Jess on the boat.Did i miss something? I only have the same scenes with Jessica and christine getting fucked by robbert en silver and then silver fingering her in the office and then the end of the update... but i've already seen that in the previous update? Was that the end of that route or what?
This can become a problem if each of those branches remain completely separate but it can be mitigated if some of those branches reconverge so that a lot of the renders can be used for multiple paths. For instance the "working for Silver" vs Patreon path includes some exclusive content that only happens while Christine is at work/on her business trip or doing her web shows with Jess, but reconverges so that most of the game still applies to both paths.Yeah you nailed the problem for the games with many routes.And because not even one of the paths is over that will continue.I don't see any of the paths to end before the end of the game.
Well I still have to play the update but maybe I will skip it this time and wait for 0.1.8.
At least there is some sex in the game.We can be sure another one with some mother that will have an update next week won't have
My silver save before decision if u want to fuck Jess on the boat.Has someone a Silver Save?
And we should be thankful for that.We already saw what happen with routes that are completely exclusive.Not to mention how wrong is to realise after several updates that the route you like and follow is absolutely abandoned or leads to game over for MC.This can become a problem if each of those branches remain completely separate but it can be mitigated if some of those branches reconverge so that a lot of the renders can be used for multiple paths. For instance the "working for Silver" vs Patreon path includes some exclusive content that only happens while Christine is at work/on her business trip or doing her web shows with Jess, but reconverges so that most of the game still applies to both paths.
If a lot of your choices branched off into entirely exclusive events like the business trip then the game would end up being dramatically shorter since you couldn't reuse most of the renders for any other path.
Most of the patreon pages I've seen where people are bringing in that sort of money it's not a single dev but a team. $10-20k per month for 1 person is enough to quit your job and do full time, but if you spread that out over even a 2 person team then you could probably make more at your "real job" unless you live in a low wage country where $5k or so is a lot of money. I couldn't even cover my mortgage with that. So I would guess most devs are only doing it part time unless they hate their "real job" so much that they're willing to take a big pay cut.Actualy that is not true.We saw plenty of examples of people making 10 000$ or even 20 000$ per month and delivering less content than devs with less than 1000$.Not to mention they still didn't quit their job.
Yep I hit that wall in Big Brother. The Olivia path was my favorite there and it turned into a dead end.And we should be thankful for that.We already saw what happen with routes that are completely exclusive.Not to mention how wrong is to realise after several updates that the route you like and follow is absolutely abandoned or leads to game over for MC.
3-4 gamesDevs struggle to make even one game.Don't see anyone making more than 2 and not on the same time.Most of the patreon pages I've seen where people are bringing in that sort of money it's not a single dev but a team. $10-20k per month for 1 person is enough to quit your job and do full time, but if you spread that out over even a 2 person team then you could probably make more at your "real job" unless you live in a low wage country where $5k or so is a lot of money. I couldn't even cover my mortgage with that. So I would guess most devs are only doing it part time unless they hate their "real job" so much that they're willing to take a big pay cut.
I can definitely see it still having an influence on the quality of the game though. If I'm a part time dev making a game as a hobby and only making $500 a month on Patreon, that's probably not even enough for me to be willing to spend money upgrading my computer and buying a bunch of art assets. (I might do it anyway but not because of the Patreon money). If I'm making $5k per month on Patreon, that's not enough for me to quit my day job and do it full time, but I could see buying a dedicated rendering machine and some art assets.
Now if you're bringing in say $30-40k per month and producing 3 or 4 games at the same time with a dedicated artist, dedicated writer, dedicated coder working full time, then that's a different story but I haven't seen many sites where it looks like anyone's got the kind of resources they'd need for that. Plus if you have a team with the skills/dedication for that, wouldn't you make more if you go work for Rockstar games or something? Or is it only the owners making serious money there? I have no idea.
There may be some teams with their own paywalled site not relying on Patreon that have those sorts of numbers, but I don't have any way to see stats on those.
Thank You!My silver save before decision if u want to fuck Jess on the boat.
Some have already pointed this out before several times. I always thought it as a mistake.That's the problem with too many characters: A lot of work to cover all possible branches, very little content to each of them.
Yep I agree. I've never tried to make a full game by myself. Have only been dabbling with modding. But based on the workload to update my mod I can do about 1 moderate to large scene (say 70ish renders and all of the associated dialog, coding, testing, bug fixing) in about 2 weeks with a single low end computer just working on it part time by myself.3-4 gamesDevs struggle to make even one game.Don't see anyone making more than 2 and not on the same time.