VN Ren'Py Completed Battle of the Bulges [v1.0] [EpicLust]

4.40 star(s) 127 Votes

Vampira

Member
Nov 24, 2017
485
522
I think whilst we'd all like it yesterday, for such a great fun game we're all more than happy to wait until it is ready. We've all seen plenty of games released with bugs and problems simply because they came out too soon.
 
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EpicLust

Dev of Cockham Superheroes
Game Developer
May 30, 2017
3,779
7,198
UPDATE:
I'm up to 30 renders more than day02 (that's over 360 images so far), but I still have around a dozen more renders and two animations to make, some script writing and then de-bugging everything when it's pieced together. Plus, I'm still waiting on three voice acting scripts which I hope to get some time this week and then need to incorporate in the game.
 

jak1165

Active Member
Mar 10, 2018
935
1,195
Just out of curiosity, how long does it take to do 1 render? And have you thought about setting up a livestream? In lieu of a patreon (given their current rule change) it might be a good way to increase support of the project and the artist

Keep up the good work
 

KarlHungus

Newbie
Oct 6, 2017
80
102
UPDATE:
I'm up to 30 renders more than day02 (that's over 360 images so far), but I still have around a dozen more renders and two animations to make, some script writing and then de-bugging everything when it's pieced together. Plus, I'm still waiting on three voice acting scripts which I hope to get some time this week and then need to incorporate in the game.

Thanks for the update! I'm super excited for the release, whenever it happens.

Just out of curiosity, which one of these tasks do you dislike doing the most? De-bugging? Or, are the animations tough and tedious to make?
 

SwordSorcPorn

Member
Oct 13, 2017
177
111
UPDATE:
I'm up to 30 renders more than day02 (that's over 360 images so far), but I still have around a dozen more renders and two animations to make, some script writing and then de-bugging everything when it's pieced together. Plus, I'm still waiting on three voice acting scripts which I hope to get some time this week and then need to incorporate in the game.
Glad to hear the update is nigh. I thought it would be a stretch to see it this weekend, so ,'no big whoop'. The fact you are doing so much makes this sound like a doozie of an update.
 

EpicLust

Dev of Cockham Superheroes
Game Developer
May 30, 2017
3,779
7,198
Thanks for the update! I'm super excited for the release, whenever it happens.

Just out of curiosity, which one of these tasks do you dislike doing the most? De-bugging? Or, are the animations tough and tedious to make?
The animations, because I'm really not very good at it!
 

EpicLust

Dev of Cockham Superheroes
Game Developer
May 30, 2017
3,779
7,198
Just out of curiosity, how long does it take to do 1 render? And have you thought about setting up a livestream? In lieu of a patreon (given their current rule change) it might be a good way to increase support of the project and the artist

Keep up the good work
It's highly variable, setting up a news scene takes longer than working on an existing one, and for the computer, it depends on how many people are in the scene. The lunch ones for example with over ten characters can take ages.
 
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Vindred

Newbie
Jul 13, 2017
59
90
In moments like this
when I don't know if I should or shouldn't beat my meat
a time machine wouldn't be amiss
to know when it will be time to celebrate my feat!

Of course the feat I talk about
will not be one but many
each one was by then finished with a sweet sweet shout
and hopefully my eyes will not have fallen upon the bus-riding-granny!

The conviction is to safe up buckets full
one simply does not want to waste the relieving seed
when there is a chance that the day after out of the internet we will pull
the masterpiece that we do not deserve but truth be told absolutely NEED!
 
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4.40 star(s) 127 Votes