Thank you!
Yeah, it's the most popular complaint about repeating the game to get all the content. It's planned as a positive feature, and it will be a positive feature when the game is completed. But I didn't expect it to become so frustrating for many players in the early stage.
I explained many times that all this frustration is because of the early stage of the game and bla-bla-bla, but it looks like I can't ignore it. I'm already doing a new update in the same style, but maybe I will change something in my approach for the second update.
I'll think it over. Maybe, I'll stop adding fetish content for now and concentrate on main storyline content, so I'll quickly add more days and more opportunities to discover more during one play.
Anyway, I'm grateful to everyone for constructive criticism.
Let me start with that so far I love this game. So far not that much in it, but can't wait to see what will happen next. With the whole sandbox/VN gameplay it is difficult to balance it out. Right now the biggest issue is that players need to replay the game, again and again, to be able to see everything it has to offer. What I think could be a solution is pushing the game more towards the sandbox atm. Meaning the game doesn't stop when it reaches a certain day. instead, you can fill up the days with generic events (like going to work, beach, mall, etc) while the main storyline progresses with certain choices (you could even write it out to the button saying it will continue the main story) and then when there is no more content there you just say that it is the end of the main story but players can go on with their daily life and explore all the content in the game.
Obviously, it only works if you don't plan to have these story events on a specific date (Which I don't really see the point considering the story so far and it would just ruin the sandbox part of the game completely)
Later on, when there is more content and the players progress through the game, new options/fetishes/locations appear in the sandbox. For me, it would also work better because when playing a sandbox game I like to take my time, explore things, see all the possible events without time pressure. I could progress the story whenever I want (though probably the first 2-3 days should remain the same so she gets her jobs and everything) without worrying that I lose certain options or miss events due to the story progression.
Obviously, I understand that making things like this is difficult and this is nothing more than a suggestion. Whether you take the advice or not is up to you. Either way keep up the good work and hope soon we will see more.