First of all thanks for trying the game, I hope you like it!
No problem. After opening it i realized I had played it before a while ago, Although I think I only got partway through. I'll throw some comments at end, although I'm not sure if they will be of any help to you now.
Anyway, a couple questions about the game. I'm playing it on Android using Joiplay, And It laggs really badly every time I walk close to an event and it starts flashing. It also laggs when I hit criticals(mind you I so far have been able to play a couple other rpgm's on sd with no lag). Do you know which plugin is responsible for the flashing specifically? I'm hoping I can maybe deactivate it with Joiplay if it won't break anything.
And your English in the above was perfect. Wouldn't of thought you weren't a native speaker.
Now I'll write some things that stuck out to me.
1. i felt the character relations in the game were a little chaotic and hard to follow. Like they go from in-difference to mad dragon-man worship in an instant and it's a little immersion breaking. That Might be just me though.
Similar immersion issues with the first hour or so as well with some of the objectives. I remember for example 1 character saying that you hadn't progressed enough to access that area(although that could have been a joke I missed)
I've done the first dungeon and I thought it was good, although I saw bits I didn't get to explore,because I think I activated the teleporter (played it yesterday basucally), can't quite remember) and went straight to the boss. Only thing I suggest there is potentially giving a confirmation box for that bit or others where you get locked out of areas for example, unless that's not what you're going for.
I do appreciated the journal "skill" you added. It's really good for example when you hop back in the game and you can get an idea of exactly what you were doing.
All-in-all, I'm enjoying it. I think the 3d assets you used are fine(don't like the protag, but that's just preference. Also I feel that for example the foxgirls hair should match their fur colour. Maybe do something like zesshibfrom overlord if you wanna do missmatching colours. Just for future reference.) I wish it was less linear though. Not a fan of not being able to pick what you say, or what skills you learn or what you can wear etc. But it's good you do have some freedom in where you go(I did have one issue where I talked to the rebel leader before going to the slums, and we both pretended as if I had. might be some more missed triggers as well or perhaps bits you didn't realize weren't blocked. Thought I'd warn you.). I understand with the dialogue for example, that it'd be a big undertaking for multi choice In a heavily scripted story game like this.
For me, I'm hoping to do something more sandboxy/RPG. like black souls, with not too many story scripted sequences or forced encounters. Really enjoyed eeny meeny's games, but he always uses a lot of stock RPGM stuff which annoys me.(like the combat). And I'm really hoping on making more like an RPG version of souls(less apocalyptic, but just as weird and obviously way more poorly written/designed lol.) Where the race you choose for example effects your relations with the other characters/groups( like if you're their natural born prey for example), and where you can go and what you can do.(like heat resistant races being able to go in hot regions or through lava at the beginning. Where others will have to find alternatives). Anyway, I'll throw in the next comment what sort of stuff I was looking for help with. Thanks for the reply