- Jul 3, 2021
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Yep, you basically have to trawl the game to find 0 expression pics and then match to those. If you try to match to something with an expression, its going to lead you astray.Nice!
The only doubts I have are about the shape of the upper eyelids, which should have their peaks closer to the nose, but maybe it's the lighting and different facial expressions on the renders that I compared with yours.
However, I am sure that the eyelashes are not the right ones, although similar.
Zoey has definitely thicker, longer (also in the outer parts of the eye) and definitely stronger on the lower eyelid.
I've been looking for these ones for quite some time too. I can run DAZ tonight and check which one it is if you need it. But maybe someone will give you a hint earlier because there have already been fanarts with the correct ones.
Great job mate.Done some more work on Bella's body. I tried to replicate the following in game pose...
View attachment 2281223
And this is my result... fairly close I think... (my lighting etc... different of course)...
View attachment 2281225
Thanks. I have a ton of screenshots to try and check out every angle. Heheh.... that was about as close as I could get.Great job mate.
Morphs listed above, skin, well, I got it from someone who asked me to not share it so I’ll leave it to them to put it up when they want.Almost nailed! Which skin and morphs you've used?
What settings do you use? How much of each, and who? I experimented a little bit, but always end up ditching Aurore (except for the skin of course). Would love to see some comparison shots with your renders next to a game render. I will sometimes put my render and the game render (posed the same way) in a folder then toggle back and forth between viewing them rapidly which i find causes differences in facial structure to stand out more as you see that... "movement".View attachment 2283339
This is me refusing to let entirely go of Aurore.
Why? I think it looks more like her in a 0 pose. Of course, could be that the assumed 0 pose I have has a bit of duckface dialed in, but this gives me a closer match to that.
I’m doing it now and leaning towards that I was wrong and (just) 75 % SC Elisabeth is right. There’s a beautiful 0 expression profile render of her when she’s driving the car that I’m doing a comparison with.What settings do you use? How much of each, and who? I experimented a little bit, but always end up ditching Aurore (except for the skin of course). Would love to see some comparison shots with your renders next to a game render. I will sometimes put my render and the game render (posed the same way) in a folder then toggle back and forth between viewing them rapidly which i find causes differences in facial structure to stand out more as you see that... "movement".
Nice work anyhow.
Yeah, I have a TON of screenshots and select them from a front view, side view... I will also look for an expression like a smile and see if I make my character smile, does it appear the same?I’m doing it now and leaning towards that I was wrong and (just) 75 % SC Elisabeth is right. There’s a beautiful 0 expression profile render of her when she’s driving the car that I’m doing a comparison with.
I really should be more methodical about this, but its tempting to throw the scientific method away when you’re not working
IIRC the nose goes at least frontally out of whack at 100.Yeah, I have a TON of screenshots and select them from a front view, side view... I will also look for an expression like a smile and see if I make my character smile, does it appear the same?
I was experimenting with similar settings as you after my first post in this topic and I also tried 75%. It didn't look too bad. I think I was mainly watching the shape of the head, specifically around the jawline and mouth to see how it changed shape compared to the renders. I think I ended up going back to 100%, but I may experiment again, no thanks to you making me think about it again!!!
I just tested it again with a profile view or two. The nose didn't change all that much, but I noticed the brow changes a little and there's a slight difference in the mouth. Honestly too little to really notice unless you're people like us. LOL... but after fiddling with it a little you're right, 75/25 seems to work well and come the closest.IIRC the nose goes at least frontally out of whack at 100.
Art can add or take away the years. Lol
Will the drip, oxygen or dialysis machine spoil our fun? How ankward it will be to ask grandson or granddaughter to select eg "Tease her (Sally scene)" for us , huh?Art can add or take away the years. Lol