What were the other options? I must've missed the poll post if it was posted here.Poll news
In this week's poll, option 4 was the winning option and will be featured in episode 9 as Riona's Halloween costume.
Dr PinkCake
A very detailed status update. Most likely episode 9 will be close to episode 8 in size. Judging by the numbers, he is almost finished with the script and the creation of the environment, and he has only programming, creating art and animation left.You must be registered to see the links
I was going to work on art this week, but I continued writing and couldn't stop myself. I've been writing different scenes with many different characters. I have been focusing on making sure most events of the episode are in place, even if they aren't fully written yet.
I keep adding stuff I want to see in the episode, and I'm working with a cast of 70+ characters that need screen time - so it is a challenge when it comes to limiting ideas and scenes while also piecing together parallel storylines.
I've said in the past that I'm trying to make the episode smaller than episode 8 - because the trend so far is that each episode gets bigger and bigger. I've realized that it's too hard for me to do that for episode 9 in some areas.
Currently, the writing of episode 9 is at ~90% in size compared to episode 8. I believe nearly all events are mapped out now, give or take a handful.
I have 43 scenes, ranging from short to long, left to write, or complete writing. This is why I believe I will overshoot the episode 8 size in terms of writing.
I have barely started writing phone content, so this also remains in the writing department.
At the moment, I believe I'm unlikely to overshoot the animation count, but the render count might be close to that of episode 8. Time will tell what the size will be.
You'll likely be very happy if you wish for a content-filled episode that requires more than five playthroughs to see everything.
When it comes to art, I estimate that 80% of the environments needed for the episode are designed and have the lighting in place; this usually takes a lot of time. Similarly, I estimate that 90% of the characters needed for the episode have their costumes/wardrobe decided and prepared to be imported into the scenes. I'm confident that art production will take off fast once I return to it.
I will continue letting the flow decide what I'm working on next week.
On the animation front, PCs are chugging on. Two workstations are rendering two rather long animations, and they have been at it for 14 days each. Previewing the work they've done with these long animations, they were worth the time spent rendering.
95 animations are fully produced.
Poll news
In this week's poll, option 4 was the winning option and will be featured in episode 9 as Riona's Halloween costume.
Thanks for voting!
Have a nice weekend
Dr PinkCake
I think this probably concerns animations that have become longer and, accordingly, the rendering will be longer.I've said in the past that I'm trying to make the episode smaller than episode 8 - because the trend so far is that each episode gets bigger and bigger. I've realized that it's too hard for me to do that for episode 9 in some areas.
What were the other options? I must've missed the poll post if it was posted here.
I don't know why DPC is trying to make the size smaller or similar to that of episode 8 when episode 9 has branching involved. For it to be great, long, and filled with content similar to what he said; "requires more than five playthroughs to see everything", wouldn't it be more "safe" and logical to not worry about the size because it might compromise the story?I've said in the past that I'm trying to make the episode smaller than episode 8 - because the trend so far is that each episode gets bigger and bigger. I've realized that it's too hard for me to do that for episode 9 in some areas.
Currently, the writing of episode 9 is at ~90% in size compared to episode 8. I believe nearly all events are mapped out now, give or take a handful.
I have 43 scenes, ranging from short to long, left to write, or complete writing. This is why I believe I will overshoot the episode 8 size in terms of writing.
I have barely started writing phone content, so this also remains in the writing department.
At the moment, I believe I'm unlikely to overshoot the animation count, but the render count might be close to that of episode 8. Time will tell what the size will be.
You'll likely be very happy if you wish for a content-filled episode that requires more than five playthroughs to see everything.
DPC said that there will be more scenes compared to episode 8. The size of the script will be close to episode 8, but there will be more short scenes of interactions with the chosen LI. I didn't count the number of scenes in episode 8, but the remaining 43 scenes are a lot. In episode 8, there were long scenes like a date with Bella at her house or a conversation with Sage about exams. I think the episode will feel longer anyway due to the mini-game and a lot of dialogues.I don't know why DPC is trying to make the size smaller or similar to that of episode 8 when episode 9 has branching involved. For it to be great, long, and filled with content similar to what he said; "requires more than five playthroughs to see everything", wouldn't it be more "safe" and logical to not worry about the size because it might compromise the story?
If he's worrying about size a lot, I think it's better to do that on more later episodes, just so that episode 9 comes on strong and to have a solid foundation of the branches.
If not, I guess the branches are an illusion like any other choices-driven game. For example, no matter what you do in episodes 1-8, you would always end up with Maya, Josy, and Sage in her house. Bummer.
Updated BigTable™ with the recent informations.You must be registered to see the links
EP | Renders | Animations | Music* | Size (GB) | Release | Development Time | Ratio* | R/D | A/D | sA/D |
---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 (3:29) | — | ≈1.1 | 07 Feb 2019 | — days | — | — | — | — |
EP2 | 1709 (+31%) | 77 (3:36) (+26) | — | ≈2.3 (+1.2) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 22.1 | 19.6 | 0.89 | 2.48 |
EP3 | 2289 (+34%) | 99 (4:42) (+22) | — | ≈4.1 (+1.8) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 24.5 | 21.8 | 0.94 | 2.69 |
EP4 | 2532 (+11%) | 134 (7:57) (+35) | — | ≈6.1 (+2.0) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 20.3 | 17.1 | 0.91 | 3.22 |
EP5 | 2456 (-3%) | 157 (8:35) (+23) | 17 (3.4K$) | ≈8.0 (+1.9) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 21.1 | 17.4 | 1.11 | 3.65 |
EP6 | 3336 (+35%) | 162 (8:33) (+5) | 24 (4.8K$) | ≈11.1 (+3.1) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 22.8 | 19.7 | 0.96 | 3.04 |
EP7 | 3723 (+12%) | 250 (18:14) (+88) | 18 (3.6K$) | ≈14.5 (+3.4) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 29.7 | 23.0 | 1.54 | 6.75 |
EP8 | 4158 (+12%) | 358 (26:21) (+108) | 34 (6.8K$) | ≈19.5 (+5.0) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 27.2 | 19.7 | 1.70 | 7.49 |
EPI | 794 | 36 (4:36) | 19 (3.8K$) | ≈2.6 (new) | 4 Mar 2022 | 105 (3 months, 13 days |≈15 weeks) | 10.1 | 7.6 | 0.34 | 2.53 |
EP9 | ≈800 | ≈95 (≈114) | — | — | in development | 077 (2 months, 16 days |≈11 weeks) | — | — | 1.23 | — |
Poll news
In this week's poll, option 4 was the winning option and will be featured in episode 9 as Riona's Halloween costume.
Late September (30 weeks) release is starting to get more plausible with that raised ambition.
I see DPC remains the undisputed master of extraneous information! Well, we do at least an animation count. DPC has apparently completed 25 animations in the last 4 weeks, an average of 6.3 animations per week. Overall, he is now averaging 8.6 animations per week since the Interlude launched. Still no word on static renders, beyond some speculation the total could be close to Episode 8. Here are the charts.You must be registered to see the links
I was going to work on art this week, but I continued writing and couldn't stop myself. I've been writing different scenes with many different characters. I have been focusing on making sure most events of the episode are in place, even if they aren't fully written yet.
I keep adding stuff I want to see in the episode, and I'm working with a cast of 70+ characters that need screen time - so it is a challenge when it comes to limiting ideas and scenes while also piecing together parallel storylines.
I've said in the past that I'm trying to make the episode smaller than episode 8 - because the trend so far is that each episode gets bigger and bigger. I've realized that it's too hard for me to do that for episode 9 in some areas.
Currently, the writing of episode 9 is at ~90% in size compared to episode 8. I believe nearly all events are mapped out now, give or take a handful.
I have 43 scenes, ranging from short to long, left to write, or complete writing. This is why I believe I will overshoot the episode 8 size in terms of writing.
I have barely started writing phone content, so this also remains in the writing department.
At the moment, I believe I'm unlikely to overshoot the animation count, but the render count might be close to that of episode 8. Time will tell what the size will be.
You'll likely be very happy if you wish for a content-filled episode that requires more than five playthroughs to see everything.
When it comes to art, I estimate that 80% of the environments needed for the episode are designed and have the lighting in place; this usually takes a lot of time. Similarly, I estimate that 90% of the characters needed for the episode have their costumes/wardrobe decided and prepared to be imported into the scenes. I'm confident that art production will take off fast once I return to it.
I will continue letting the flow decide what I'm working on next week.
On the animation front, PCs are chugging on. Two workstations are rendering two rather long animations, and they have been at it for 14 days each. Previewing the work they've done with these long animations, they were worth the time spent rendering.
95 animations are fully produced.
Poll news
In this week's poll, option 4 was the winning option and will be featured in episode 9 as Riona's Halloween costume.
Thanks for voting!
Have a nice weekend
Dr PinkCake
ChipLecsap I understand what you are trying to tell us and half I agree. We don't need to see how and with whom the rejected LIs have sex because the story revolves around the MC.Is that so? Not so long ago we had a nice back and forth, about fillers because how the story does not move forward , with the unnecessary DnG, and parties , unnecessary lewd scenes with Madam.
And now, We are at the phase, that Girls who been rejected, or they rejected MC , personal life should been shown, to show as how their life is after that, with out the MC.
Interesting 180 turn. Hey, you know what you guys won, 50 episode it is then, to make sure each character, get the proper treatment, and healthy and fine after their encounter with MC.
I want details, I want to see the set up, how they meet, I want sex scenes, I want everything. each character should be the individual hero of its own story. In Each path.
similarity is not enough, we want Same exact same approach as a Tv show. I wanna see Envy as she make breakfast for her kid, and then she goes to work and serve a client.
Do you mean Zoey getting tattooed? No, you can't avoid that iirc (only played it once). I wouldn't sweat it too much, though. From Episode 9 on, you'll be playing Tremolo again and while Zoey's exact role remains unclear, she'll probably just be another LI you can reject.I hate tattoos. Can't you avoid it in Interlude?
I mean, you *can*, but you'd better be prepared for the teller to call security.Sisters!
You can take that to the BANK!
Errr, we already know the MC is in Sage's house no matter our path. He's even shitting himself over sleeping with Jade regardless of whether he actually did so.I don't know why DPC is trying to make the size smaller or similar to that of episode 8 when episode 9 has branching involved. For it to be great, long, and filled with content similar to what he said; "requires more than five playthroughs to see everything", wouldn't it be more "safe" and logical to not worry about the size because it might compromise the story?
If he's worrying about size a lot, I think it's better to do that on more later episodes, just so that episode 9 comes on strong and to have a solid foundation of the branches.
If not, I guess the branches are an illusion like any other choices-driven game. For example, no matter what you do in episodes 1-8, you would always end up with Maya, Josy, and Sage in her house. Bummer.
DPC has an impressive work ethic and he definitely has skill as an artist; any aspiring developer could learn a lot from him on those fronts. But I disagree that he does a good job weighing the benefits of an animation against the time they require.The animation varies from a sex-scene position to a camera movement during cutscenes. I understand why Dr PinkCake weighs for each ones their benefits over the amount of work they involve. Many adult visual novels do the minimum and are satisfied with static renders.
How encouraging it is to read that he evaluates his workload throughout the making; this implies that he sets goals with perhaps a maximum development time per episode, so as not to be overwhelmed in his job or anger the contributors. Without any irony or excessive flattery, I think a lot of game creators on Patreon could learn from Dr PinkCake.
Just think of the girl with blue hair and your inspiration will returnI'm working with a cast of 70+ characters that need screen time - so it is a challenge