- Aug 4, 2020
- 3,506
- 19,694
Damn, this loop about the interlude. The problem is not that DPC took a break and made a mini uptade that took half of the time for the previous update (6 months) and was the time for the first uptades (3 months).
It's that the update are starting to get ridiculous long (9 months/1 year) while they were 3 months for the first season and 6 months for the second.
I can't blame DPC for that though; he makes the same amount of money whatever the time between updates but I can blame the pigeons that keep feeding him with money and encourage his behaviour to always enlarge the time between each uptade.
He didn't really take the entire time from the release of episode 8 to the release of the Interlude purely for Interlude development.I beg to differ on this one... I don't think those flashbacks or episode prologues are really important at all, if by important you mean necessary, i.e., something you can take out of the story and still understand it (clarifying what I mean by necessary to avoid semantic debacles).
But I think the Interlude is the most useless-of-'em-all since nothing that happened to Zoey will matter to the main plot or even to her subplot; even if it matters for the latter -- like the return of the disgruntled ex-friend whose mobile she flushed (because all other characters in the Interlude bar the MC are irrelevant) --, it's nothing that couldn't be solved with some lines of dialogue and nothing that could justify 3 months and 13 days of development cycle (which, according to average estimates, means US$200,000.00).
This reasonably pieced together timeline illustrates that he probably put about 1.5 months into the Interlude.
Here's a little table that shows the total render + animation sizes for each episode, and how that tracks across the time taken to deliver the episode.
episode | MB | Days | MB/D |
1 | 838 | 98 | 8.55102 |
2 | 1160 | 86 | 13.48837 |
3 | 1447 | 104 | 13.91346 |
4 | 1908 | 147 | 12.97959 |
5 | 1679 | 140 | 11.99286 |
6 | 2222 | 168 | 13.22619 |
7 | 3297 | 161 | 20.47826 |
8 | 4629 | 210 | 22.04286 |
Interlude | 1100 | 105 | 10.47619 |
Interlude re-estimate | 1100 | 48 | 22.91667 |
The last line re-calculates the Interlude ratio based on my estimated timeline above, which reduces the days from just over 3 months to just over 1.5 months. And what do you know, it comes out in the same ballpark as previous episodes.
Also note that the big leap in production from episode 7 onwards correlates with him purchasing about 8 RTX 3090s.
Also note, while I don't believe he was working full time on the project at the beginning, the renders would still have been the bottleneck. He can code, pose scenes, select music and all that shit while renders are... rendering. So render time still is a fairly decent measure for overall development time.
There's no doubt the money he's making from this game is ludicrous, but if people wanna support him, good luck to him. And as the table above indicates, even for the Interlude, he has been working consistently on this game from the beginning.
The only potential issue is he just keeps adding more content to each episode. I'm happy with that since each episode more than delivers for my tastes, but yeah, the wait times...